4.0.0 RVOController + AIPath does not follow vertical coordinates

Hi

That’s odd. This is specifically one of the cases I have tried hard to avoid.
What have you set the ‘slowdownDistance’ to? Make sure it is not set to a really small value because then the AI will not be able to slow down efficiently. Also are you sure you are not using the LegacyAIPath script (all AIPath scripts from 3.x will have been converted to LegacyAIPath scripts).

sure its not legacy, i will chcek the slowdown this evening. Thanks!

so the RVO example is not correct? while its not stoping the rotation?( and probably too repeating onpathcomplete infinitely)