I stopped using that when you had told me that it wouldn’t check if the target was outside of the mesh? So for making sure I don’t have bugs for whatever reason I use the reachedEndOfPath instead ( Point outside of mesh )
I stopped using that when you had told me that it wouldn’t check if the target was outside of the mesh? So for making sure I don’t have bugs for whatever reason I use the reachedEndOfPath instead ( Point outside of mesh )