Pre processing graphs Scanning graph 1 of 1 - AssertionException: Assertion failure. Value was True Expected: False at UnityEngine.Assertions.Assert.Fail (System.String message, System.String userMessage) [0x00043] in <61c05f8d81804e929ff4198c5bcc7a62>:0 at UnityEngine.Assertions.Assert.IsFalse (System.Boolean condition, System.String message) [0x0000c] in <61c05f8d81804e929ff4198c5bcc7a62>:0 at UnityEngine.Assertions.Assert.IsFalse (System.Boolean condition) [0x00006] in <61c05f8d81804e929ff4198c5bcc7a62>:0 at Pathfinding.HierarchicalGraph.<.ctor>b__35_0 (Pathfinding.GraphNode neighbour) [0x00001] in .\Library\PackageCache\com.arongranberg.astar@4.3.64\Core\Pathfinding\HierarchicalGraph.cs:173 at Pathfinding.GridNode.GetConnections (System.Action`1[T] action) [0x00047] in .\Library\PackageCache\com.arongranberg.astar@4.3.64\Generators\NodeClasses\GridNode.cs:184 at Pathfinding.HierarchicalGraph+JobRecalculateComponents.FindHierarchicalNodeChildren (Pathfinding.HierarchicalGraph hGraph, System.Int32 hierarchicalNode, Pathfinding.GraphNode startNode) [0x00080] in .\Library\PackageCache\com.arongranberg.astar@4.3.64\Core\Pathfinding\HierarchicalGraph.cs:444 at Pathfinding.HierarchicalGraph+JobRecalculateComponents.Execute () [0x00141] in .\Library\PackageCache\com.arongranberg.astar@4.3.64\Core\Pathfinding\HierarchicalGraph.cs:536 at Unity.Jobs.IJobExtensions+JobStruct`1[T].Execute (T& data, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) [0x00001] in <61c05f8d81804e929ff4198c5bcc7a62>:0 at (wrapper delegate-invoke) Unity.Jobs.IJobExtensions+JobStruct`1+ExecuteJobFunction[Pathfinding.HierarchicalGraph+JobRecalculateComponents].invoke_void_T&_intptr_intptr_JobRanges&_int(Pathfinding.HierarchicalGraph/JobRecalculateComponents&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int) (Filename: ./Library/PackageCache/com.arongranberg.astar@4.3.64/Core/Pathfinding/HierarchicalGraph.cs Line: 173) IndexOutOfRangeException: Index was outside the bounds of the array. at Pathfinding.PathHandler.GetPathNode (Pathfinding.GraphNode node) [0x00001] in .\Library\PackageCache\com.arongranberg.astar@4.3.64\Core\Pathfinding\PathHandler.cs:222 at Pathfinding.ABPath.Prepare () [0x001a6] in .\Library\PackageCache\com.arongranberg.astar@4.3.64\Pathfinders\ABPath.cs:469 at Pathfinding.Path.Pathfinding.IPathInternals.Prepare () [0x00001] in .\Library\PackageCache\com.arongranberg.astar@4.3.64\Core\Pathfinding\Path.cs:968 at Pathfinding.PathProcessor.CalculatePathsThreaded (Pathfinding.PathHandler pathHandler) [0x000a1] in .\Library\PackageCache\com.arongranberg.astar@4.3.64\Core\Pathfinding\PathProcessor.cs:486 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at .\Library\PackageCache\com.arongranberg.astar@4.3.64\Core\Pathfinding\PathProcessor.cs:559) Pathfinding.<>c__DisplayClass28_0:b__0() (at .\Library\PackageCache\com.arongranberg.astar@4.3.64\Core\Pathfinding\PathProcessor.cs:158) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: ./Library/PackageCache/com.arongranberg.astar@4.3.64/Core/Pathfinding/PathProcessor.cs Line: 559) Internal: JobTempAlloc has allocations that are more than the maximum lifespan of 4 frames old - this is not allowed and likely a leak To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations. Unhandled exception during pathfinding. Terminating. 0x00007ff788ca330d (Unity) StackWalker::GetCurrentCallstack 0x00007ff788ca82b9 (Unity) StackWalker::ShowCallstack 0x00007ff789c721d1 (Unity) GetStacktrace 0x00007ff78a332042 (Unity) DebugStringToFile 0x00007ff787cb3cb6 (Unity) DebugLogHandler_CUSTOM_Internal_Log 0x0000025befa643ba (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x0000025befa6422b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000025befa636ae (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) 0x0000025c1e3dc73a (Mono JIT Code) UnityEngine.Debug:LogError (object) 0x0000025ca5935abb (Mono JIT Code) Pathfinding.PathProcessor:CalculatePathsThreaded (Pathfinding.PathHandler) (at ./Library/PackageCache/com.arongranberg.astar@4.3.64/Core/Pathfinding/PathProcessor.cs:560) 0x0000025ca593471b (Mono JIT Code) Pathfinding.PathProcessor/<>c__DisplayClass28_0:b__0 () (at ./Library/PackageCache/com.arongranberg.astar@4.3.64/Core/Pathfinding/PathProcessor.cs:158) 0x0000025b01fbe062 (Mono JIT Code) System.Threading.ThreadHelper:ThreadStart_Context (object) 0x0000025af4b6309e (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x0000025af4b6237b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x0000025b01fbd893 (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) 0x0000025b01fbd3eb (Mono JIT Code) System.Threading.ThreadHelper:ThreadStart () 0x0000025b01fbca58 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007fffb4e90394 (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) 0x00007fffb4dceb44 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3066) 0x00007fffb4dd257c (mono-2.0-bdwgc) mono_runtime_delegate_try_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:4458) 0x00007fffb4dfd6f1 (mono-2.0-bdwgc) start_wrapper_internal (at C:/build/output/Unity-Technologies/mono/mono/metadata/threads.c:1292) 0x00007fffb4dfd896 (mono-2.0-bdwgc) start_wrapper (at C:/build/output/Unity-Technologies/mono/mono/metadata/threads.c:1344) 0x00007ff80fb57344 (KERNEL32) BaseThreadInitThunk 0x00007ff8107626b1 (ntdll) RtlUserThreadStart Error : This part should never be reached. 0x00007ff788ca330d (Unity) StackWalker::GetCurrentCallstack 0x00007ff788ca82b9 (Unity) StackWalker::ShowCallstack 0x00007ff789c721d1 (Unity) GetStacktrace 0x00007ff78a332042 (Unity) DebugStringToFile 0x00007ff787cb3cb6 (Unity) DebugLogHandler_CUSTOM_Internal_Log 0x0000025befa643ba (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x0000025befa6422b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000025befa636ae (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) 0x0000025c1e3dc73a (Mono JIT Code) UnityEngine.Debug:LogError (object) 0x0000025ca5935c73 (Mono JIT Code) Pathfinding.PathProcessor:CalculatePathsThreaded (Pathfinding.PathHandler) (at ./Library/PackageCache/com.arongranberg.astar@4.3.64/Core/Pathfinding/PathProcessor.cs:570) 0x0000025ca593471b (Mono JIT Code) Pathfinding.PathProcessor/<>c__DisplayClass28_0:b__0 () (at ./Library/PackageCache/com.arongranberg.astar@4.3.64/Core/Pathfinding/PathProcessor.cs:158) 0x0000025b01fbe062 (Mono JIT Code) System.Threading.ThreadHelper:ThreadStart_Context (object) 0x0000025af4b6309e (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x0000025af4b6237b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x0000025b01fbd893 (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) 0x0000025b01fbd3eb (Mono JIT Code) System.Threading.ThreadHelper:ThreadStart () 0x0000025b01fbca58 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007fffb4e90394 (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) 0x00007fffb4dceb44 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3066) 0x00007fffb4dd257c (mono-2.0-bdwgc) mono_runtime_delegate_try_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:4458) 0x00007fffb4dfd6f1 (mono-2.0-bdwgc) start_wrapper_internal (at C:/build/output/Unity-Technologies/mono/mono/metadata/threads.c:1292) 0x00007fffb4dfd896 (mono-2.0-bdwgc) start_wrapper (at C:/build/output/Unity-Technologies/mono/mono/metadata/threads.c:1344) 0x00007ff80fb57344 (KERNEL32) BaseThreadInitThunk 0x00007ff8107626b1 (ntdll) RtlUserThreadStart NullReferenceException: Object reference not set to an instance of an object at Pathfinding.HierarchicalGraph+JobRecalculateComponents.Execute () [0x00030] in .\Library\PackageCache\com.arongranberg.astar@4.3.64\Core\Pathfinding\HierarchicalGraph.cs:504 at Unity.Jobs.IJobExtensions+JobStruct`1[T].Execute (T& data, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) [0x00001] in <61c05f8d81804e929ff4198c5bcc7a62>:0 at (wrapper delegate-invoke) Unity.Jobs.IJobExtensions+JobStruct`1+ExecuteJobFunction[Pathfinding.HierarchicalGraph+JobRecalculateComponents].invoke_void_T&_intptr_intptr_JobRanges&_int(Pathfinding.HierarchicalGraph/JobRecalculateComponents&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int) (Filename: ./Library/PackageCache/com.arongranberg.astar@4.3.64/Core/Pathfinding/HierarchicalGraph.cs Line: 504) NullReferenceException: Object reference not set to an instance of an object at Pathfinding.HierarchicalGraph+JobRecalculateComponents.Execute () [0x00030] in .\Library\PackageCache\com.arongranberg.astar@4.3.64\Core\Pathfinding\HierarchicalGraph.cs:504 at Unity.Jobs.IJobExtensions+JobStruct`1[T].Execute (T& data, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) [0x00001] in <61c05f8d81804e929ff4198c5bcc7a62>:0 at (wrapper delegate-invoke) Unity.Jobs.IJobExtensions+JobStruct`1+ExecuteJobFunction[Pathfinding.HierarchicalGraph+JobRecalculateComponents].invoke_void_T&_intptr_intptr_JobRanges&_int(Pathfinding.HierarchicalGraph/JobRecalculateComponents&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int) (Filename: ./Library/PackageCache/com.arongranberg.astar@4.3.64/Core/Pathfinding/HierarchicalGraph.cs Line: 504) NullReferenceException: Object reference not set to an instance of an object at Pathfinding.HierarchicalGraph+JobRecalculateComponents.Execute () [0x00030] in .\Library\PackageCache\com.arongranberg.astar@4.3.64\Core\Pathfinding\HierarchicalGraph.cs:504 at Unity.Jobs.IJobExtensions+JobStruct`1[T].Execute (T& data, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) [0x00001] in <61c05f8d81804e929ff4198c5bcc7a62>:0 at (wrapper delegate-invoke) Unity.Jobs.IJobExtensions+JobStruct`1+ExecuteJobFunction[Pathfinding.HierarchicalGraph+JobRecalculateComponents].invoke_void_T&_intptr_intptr_JobRanges&_int(Pathfinding.HierarchicalGraph/JobRecalculateComponents&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int) (Filename: ./Library/PackageCache/com.arongranberg.astar@4.3.64/Core/Pathfinding/HierarchicalGraph.cs Line: 504) InvalidOperationException: This path has not been started yet at Pathfinding.Path+d__54.MoveNext () [0x00032] in .\Library\PackageCache\com.arongranberg.astar@4.3.64\Core\Pathfinding\Path.cs:400 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <61c05f8d81804e929ff4198c5bcc7a62>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) d__52:MoveNext() (at Assets\_TinyRoar\Scripts\Session\Adventurer\AdventurerController.cs:222) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) AdventurerController:TryRequestMove(Tile, Boolean) (at Assets\_TinyRoar\Scripts\Session\Adventurer\AdventurerController.cs:207) AdventurerController:OnCursorClick() (at Assets\_TinyRoar\Scripts\Session\Adventurer\AdventurerController.cs:379) InputBehaviour:OnUp() (at Assets\_TinyRoar\Scripts\Services\MonoServices\InputService.cs:309) <>c__DisplayClass38_0:b__1(CallbackContext) (at Assets\_TinyRoar\Scripts\Services\MonoServices\InputService.cs:74) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, CallbackContext, String, Object) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\Utilities\DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\Actions\InputActionState.cs:2500) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\Actions\InputActionState.cs:2454) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\Actions\InputActionState.cs:2357) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\Actions\InputActionState.cs:1983) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\Actions\InputActionState.cs:1517) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\Actions\InputActionState.cs:1326) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\InputManagerStateMonitors.cs:380) UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\InputManager.cs:3475) UnityEngine.InputSystem.LowLevel.InputState:Change(InputControl, MouseState&, InputUpdateType, InputEventPtr) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\State\InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent(InputEventPtr) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\Devices\Precompiled\FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent(InputEventPtr) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\Devices\Precompiled\FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\InputManager.cs:3192) UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:b__0(NativeInputUpdateType, NativeInputEventBuffer*) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr) (Filename: ./Library/PackageCache/com.arongranberg.astar@4.3.64/Core/Pathfinding/Path.cs Line: 400) InvalidOperationException: This path has not been started yet at Pathfinding.Path+d__54.MoveNext () [0x00032] in .\Library\PackageCache\com.arongranberg.astar@4.3.64\Core\Pathfinding\Path.cs:400 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <61c05f8d81804e929ff4198c5bcc7a62>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) d__52:MoveNext() (at Assets\_TinyRoar\Scripts\Session\Adventurer\AdventurerController.cs:222) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) AdventurerController:TryRequestMove(Tile, Boolean) (at Assets\_TinyRoar\Scripts\Session\Adventurer\AdventurerController.cs:207) AdventurerController:OnCursorClick() (at Assets\_TinyRoar\Scripts\Session\Adventurer\AdventurerController.cs:379) InputBehaviour:OnUp() (at Assets\_TinyRoar\Scripts\Services\MonoServices\InputService.cs:309) <>c__DisplayClass38_0:b__1(CallbackContext) (at Assets\_TinyRoar\Scripts\Services\MonoServices\InputService.cs:74) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, CallbackContext, String, Object) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\Utilities\DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\Actions\InputActionState.cs:2500) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\Actions\InputActionState.cs:2454) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\Actions\InputActionState.cs:2357) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\Actions\InputActionState.cs:1983) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\Actions\InputActionState.cs:1517) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\Actions\InputActionState.cs:1326) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\InputManagerStateMonitors.cs:380) UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\InputManager.cs:3475) UnityEngine.InputSystem.LowLevel.InputState:Change(InputControl, MouseState&, InputUpdateType, InputEventPtr) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\State\InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent(InputEventPtr) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\Devices\Precompiled\FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent(InputEventPtr) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\Devices\Precompiled\FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\InputManager.cs:3192) UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:b__0(NativeInputUpdateType, NativeInputEventBuffer*) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr) (Filename: ./Library/PackageCache/com.arongranberg.astar@4.3.64/Core/Pathfinding/Path.cs Line: 400) InvalidOperationException: This path has not been started yet at Pathfinding.Path+d__54.MoveNext () [0x00032] in .\Library\PackageCache\com.arongranberg.astar@4.3.64\Core\Pathfinding\Path.cs:400 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <61c05f8d81804e929ff4198c5bcc7a62>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) d__52:MoveNext() (at Assets\_TinyRoar\Scripts\Session\Adventurer\AdventurerController.cs:222) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) AdventurerController:TryRequestMove(Tile, Boolean) (at Assets\_TinyRoar\Scripts\Session\Adventurer\AdventurerController.cs:207) AdventurerController:OnCursorClick() (at Assets\_TinyRoar\Scripts\Session\Adventurer\AdventurerController.cs:379) InputBehaviour:OnUp() (at Assets\_TinyRoar\Scripts\Services\MonoServices\InputService.cs:309) <>c__DisplayClass38_0:b__1(CallbackContext) (at Assets\_TinyRoar\Scripts\Services\MonoServices\InputService.cs:74) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, CallbackContext, String, Object) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\Utilities\DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\Actions\InputActionState.cs:2500) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\Actions\InputActionState.cs:2454) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\Actions\InputActionState.cs:2357) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\Actions\InputActionState.cs:1983) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\Actions\InputActionState.cs:1517) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\Actions\InputActionState.cs:1326) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\InputManagerStateMonitors.cs:380) UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\InputManager.cs:3475) UnityEngine.InputSystem.LowLevel.InputState:Change(InputControl, MouseState&, InputUpdateType, InputEventPtr) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\State\InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent(InputEventPtr) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\Devices\Precompiled\FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent(InputEventPtr) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\Devices\Precompiled\FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\InputManager.cs:3192) UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:b__0(NativeInputUpdateType, NativeInputEventBuffer*) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr) (Filename: ./Library/PackageCache/com.arongranberg.astar@4.3.64/Core/Pathfinding/Path.cs Line: 400) InvalidOperationException: This path has not been started yet at Pathfinding.Path+d__54.MoveNext () [0x00032] in .\Library\PackageCache\com.arongranberg.astar@4.3.64\Core\Pathfinding\Path.cs:400 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <61c05f8d81804e929ff4198c5bcc7a62>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) d__52:MoveNext() (at Assets\_TinyRoar\Scripts\Session\Adventurer\AdventurerController.cs:222) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) AdventurerController:TryRequestMove(Tile, Boolean) (at Assets\_TinyRoar\Scripts\Session\Adventurer\AdventurerController.cs:207) AdventurerController:OnCursorClick() (at Assets\_TinyRoar\Scripts\Session\Adventurer\AdventurerController.cs:379) InputBehaviour:OnUp() (at Assets\_TinyRoar\Scripts\Services\MonoServices\InputService.cs:309) <>c__DisplayClass38_0:b__1(CallbackContext) (at Assets\_TinyRoar\Scripts\Services\MonoServices\InputService.cs:74) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, CallbackContext, String, Object) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\Utilities\DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\Actions\InputActionState.cs:2500) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\Actions\InputActionState.cs:2454) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\Actions\InputActionState.cs:2357) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\Actions\InputActionState.cs:1983) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\Actions\InputActionState.cs:1517) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\Actions\InputActionState.cs:1326) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\InputManagerStateMonitors.cs:380) UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\InputManager.cs:3475) UnityEngine.InputSystem.LowLevel.InputState:Change(InputControl, MouseState&, InputUpdateType, InputEventPtr) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\State\InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent(InputEventPtr) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\Devices\Precompiled\FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent(InputEventPtr) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\Devices\Precompiled\FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\InputManager.cs:3192) UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:b__0(NativeInputUpdateType, NativeInputEventBuffer*) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr) (Filename: ./Library/PackageCache/com.arongranberg.astar@4.3.64/Core/Pathfinding/Path.cs Line: 400) InvalidOperationException: This path has not been started yet at Pathfinding.Path+d__54.MoveNext () [0x00032] in .\Library\PackageCache\com.arongranberg.astar@4.3.64\Core\Pathfinding\Path.cs:400 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <61c05f8d81804e929ff4198c5bcc7a62>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) d__52:MoveNext() (at Assets\_TinyRoar\Scripts\Session\Adventurer\AdventurerController.cs:222) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) AdventurerController:TryRequestMove(Tile, Boolean) (at Assets\_TinyRoar\Scripts\Session\Adventurer\AdventurerController.cs:207) AdventurerController:OnCursorClick() (at Assets\_TinyRoar\Scripts\Session\Adventurer\AdventurerController.cs:379) InputBehaviour:OnUp() (at Assets\_TinyRoar\Scripts\Services\MonoServices\InputService.cs:309) <>c__DisplayClass38_0:b__1(CallbackContext) (at Assets\_TinyRoar\Scripts\Services\MonoServices\InputService.cs:74) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, CallbackContext, String, Object) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\Utilities\DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\Actions\InputActionState.cs:2500) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\Actions\InputActionState.cs:2454) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\Actions\InputActionState.cs:2357) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\Actions\InputActionState.cs:1983) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\Actions\InputActionState.cs:1517) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\Actions\InputActionState.cs:1326) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\InputManagerStateMonitors.cs:380) UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\InputManager.cs:3475) UnityEngine.InputSystem.LowLevel.InputState:Change(InputControl, MouseState&, InputUpdateType, InputEventPtr) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\State\InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent(InputEventPtr) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\Devices\Precompiled\FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent(InputEventPtr) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\Devices\Precompiled\FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\InputManager.cs:3192) UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:b__0(NativeInputUpdateType, NativeInputEventBuffer*) (at .\Library\PackageCache\com.unity.inputsystem@1.5.0\InputSystem\NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)