Initiating legacy licensing module LICENSE SYSTEM [20211214 14:30:4] Next license update check is after 2021-11-16T17:32:09 Built from '2019.2/staging' branch; Version is '2019.2.21f1 (9d528d026557) revision 10310285'; Using compiler version '191627012' OS: 'Windows 10 (10.0.0) 64bit' Language: 'en' Physical Memory: 130941 MB BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0 [Package Manager] Server::Start -- Port 51004 was selected COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\2019.2.21f1\Editor\Unity.exe -projectpath D:\Deli Interactive LLC\Projects\Camp Canyonwood\Repos\CC_10_11_2021\CampCanyonwood -useHub -hubIPC -cloudEnvironment production -licensingIpc LicenseClient-User -hubSessionId 3a262430-5d14-11ec-8785-f946a714f5a7 Successfully changed project path to: D:\Deli Interactive LLC\Projects\Camp Canyonwood\Repos\CC_10_11_2021\CampCanyonwood D:/Deli Interactive LLC/Projects/Camp Canyonwood/Repos/CC_10_11_2021/CampCanyonwood Using Asset Import Pipeline V1. Loading GUID <-> Path mappings...0.000410 seconds Loading Asset Database...0.029849 seconds AssetDatabase consistency checks...0.110854 seconds [Package Manager] Done resolving packages in 0.39s seconds [Package Manager] Registered 40 packages: Packages from [https://packages.unity.com]: com.unity.cinemachine@2.7.3 (location: D:\Deli Interactive LLC\Projects\Camp Canyonwood\Repos\CC_10_11_2021\CampCanyonwood\Library\PackageCache\com.unity.cinemachine@2.7.3) com.unity.ide.vscode@1.1.3 (location: D:\Deli Interactive LLC\Projects\Camp Canyonwood\Repos\CC_10_11_2021\CampCanyonwood\Library\PackageCache\com.unity.ide.vscode@1.1.3) com.unity.probuilder@4.0.5 (location: D:\Deli Interactive LLC\Projects\Camp Canyonwood\Repos\CC_10_11_2021\CampCanyonwood\Library\PackageCache\com.unity.probuilder@4.0.5) com.unity.textmeshpro@2.0.1 (location: D:\Deli Interactive LLC\Projects\Camp Canyonwood\Repos\CC_10_11_2021\CampCanyonwood\Library\PackageCache\com.unity.textmeshpro@2.0.1) com.unity.xr.legacyinputhelpers@2.0.2 (location: D:\Deli Interactive LLC\Projects\Camp Canyonwood\Repos\CC_10_11_2021\CampCanyonwood\Library\PackageCache\com.unity.xr.legacyinputhelpers@2.0.2) Built-in packages: com.unity.2d.sprite@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.21f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.sprite) com.unity.package-manager-ui@2.2.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.21f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.package-manager-ui) com.unity.timeline@1.1.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.21f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.timeline) com.unity.ugui@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.21f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui) com.unity.modules.ai@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.21f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ai) com.unity.modules.androidjni@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.21f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.androidjni) com.unity.modules.animation@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.21f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.animation) com.unity.modules.assetbundle@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.21f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.assetbundle) com.unity.modules.audio@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.21f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.audio) com.unity.modules.cloth@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.21f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.cloth) com.unity.modules.director@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.21f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.director) com.unity.modules.imageconversion@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.21f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imageconversion) com.unity.modules.imgui@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.21f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imgui) com.unity.modules.jsonserialize@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.21f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.jsonserialize) com.unity.modules.particlesystem@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.21f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.particlesystem) com.unity.modules.physics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.21f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics) com.unity.modules.physics2d@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.21f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics2d) com.unity.modules.screencapture@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.21f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.screencapture) com.unity.modules.terrain@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.21f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrain) com.unity.modules.terrainphysics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.21f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrainphysics) com.unity.modules.tilemap@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.21f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.tilemap) com.unity.modules.ui@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.21f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ui) com.unity.modules.uielements@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.21f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.uielements) com.unity.modules.umbra@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.21f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.umbra) com.unity.modules.unityanalytics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.21f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unityanalytics) com.unity.modules.unitywebrequest@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.21f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequest) com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.21f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestassetbundle) com.unity.modules.unitywebrequestaudio@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.21f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestaudio) com.unity.modules.unitywebrequesttexture@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.21f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequesttexture) com.unity.modules.unitywebrequestwww@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.21f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestwww) com.unity.modules.vehicles@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.21f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vehicles) com.unity.modules.video@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.21f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.video) com.unity.modules.vr@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.21f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vr) com.unity.modules.wind@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.21f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.wind) com.unity.modules.xr@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.21f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.xr) [XR] No new subsystems found in resolved package list. [Package Manager] Done registering packages in 0.01s seconds Refreshing native plugins compatible for Editor in 52.16 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. IsTimeToCheckForNewEditor: Update time 1639448931 current 1639510209 Initialize engine version: 2019.2.21f1 (9d528d026557) [XR] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/Resources/UnitySubsystems [XR] Discovering subsystems at path D:/Deli Interactive LLC/Projects/Camp Canyonwood/Repos/CC_10_11_2021/CampCanyonwood/Assets GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3090 (ID=0x2204) Vendor: VRAM: 24348 MB Driver: 30.0.14.9676 [EnlightenBakeManager] m_Clear = false; Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit' Mono config path = 'C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56896 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll Registered in 0.124058 seconds. Native extension for LinuxStandalone target not found Native extension for OSXStandalone target not found Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 0.44 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Mono: successfully reloaded assembly - Completed reload, in 3.234 seconds Registering precompiled user dll's ... Registered in 0.400794 seconds. Platform modules already initialized, skipping Begin MonoManager ReloadAssembly Native extension for LinuxStandalone target not found Native extension for OSXStandalone target not found Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 0.44 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Mono: successfully reloaded assembly - Completed reload, in 2.211 seconds Platform modules already initialized, skipping Validating Project structure ... 0.019067 seconds. Refresh: detecting if any assets need to be imported or removed ... A meta data file (.meta) exists but its asset 'Assets/Plugins/Easy Save 3/Legacy' can't be found. When moving or deleting files outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it. (Filename: C:\buildslave\unity\build\Modules/AssetDatabase/Editor/V1/RefreshAssets.cpp Line: 83) Hashing assets (3 files)... 0.010 seconds file read: 0.000 seconds (0.015 MB) wait for write: 0.000 seconds (I/O thread blocked by consumer, aka CPU bound) wait for read: 0.010 seconds (CPUT thread waiting for I/O thread, aka disk bound) hash: 0.000 seconds ----- Compute hash(es) for 3 asset(s). Refresh: trashing asset bb6c44a5dec16a5448962bf80c1c199a Updating Assets/FlowerPickableHealth.cs - GUID: 43baed67d9ad2f248bee862b1c7c1686... done. [Time: 68.957000 ms] Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 73.6 MB. System memory in use after: 73.9 MB. Unloading 558 unused Assets to reduce memory usage. Loaded Objects now: 2523. Total: 2.880000 ms (FindLiveObjects: 0.458900 ms CreateObjectMapping: 0.176300 ms MarkObjects: 2.164700 ms DeleteObjects: 0.079800 ms) Updating Assets/ActivityPoint.cs - GUID: 59616269685d6524f9e973f012a90284... done. [Time: 16.419300 ms] Updating Assets/DiggingSpot.cs - GUID: 68c2f368f24646c4793f71fc220002bd... done. [Time: 12.184600 ms] AssetDatabase: script compilation time: 0.020729s - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll Assets\Scripts\PerlinNoiseDisplay.cs(45,26): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\Scripts\TerrainHelper.cs(152,33): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\Scripts\TerrainHelper.cs(193,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\Scripts\PerlinNoiseMapGenerator.cs(162,33): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\TerrainPopulator.cs(218,31): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\Scripts\PerlinNoiseMapGenerator.cs(168,33): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\TerrainPopulator.cs(281,42): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\Scripts\PerlinNoiseMapGenerator.cs(202,26): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\Recruiter.cs(19,31): warning CS0649: Field 'Recruiter.myParty' is never assigned to, and will always have its default value null Assets\MusicManagerPlanAttempt.cs(8,19): warning CS0649: Field 'MusicManagerPlanAttempt.biomeSources' is never assigned to, and will always have its default value null Assets\DonateListingInfo.cs(14,31): warning CS0649: Field 'DonateListingInfo.myPopupBehavior' is never assigned to, and will always have its default value null Assets\Recruitable.cs(17,11): warning CS0414: The field 'Recruitable.statusReportTimer' is assigned but its value is never used Assets\MusicManager.cs(14,19): warning CS0414: The field 'MusicManager.activeClipTime' is assigned but its value is never used Assets\BugMovementBehavior.cs(32,11): warning CS0414: The field 'BugMovementBehavior.currSpeed' is assigned but its value is never used Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Native extension for LinuxStandalone target not found Native extension for OSXStandalone target not found Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 0.94 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Mono: successfully reloaded assembly - Completed reload, in 0.905 seconds Platform modules already initialized, skipping Refreshing native plugins compatible for Editor in 0.43 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refresh: detecting if any assets need to be imported or removed ... Refresh Completed time: 0.030522s Asset Scan time: 0.030088s Asset Hashing: 0.000000s [0 B, 0.000000 mb/s] Asset Import (Scripting) time: 0.000000s (count: 0) Post Processs Assets (Scripting) time: 0.000000s Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s] Asset Import (Non Scripting) time: 0.000000s (count: 0) Post Process Assets (Non Scripting) time: 0.000000s Dependent Assets to Import Queue time: 0.000000s Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds Warming cache for 5153 main assets: 0.008327 seconds elapsed Initializing Unity extensions: 'C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll' GUID: 4ba2329b63d54f0187bcaa12486b1b0f Unloading 1457 Unused Serialized files (Serialized files now loaded: 0) The tree Tree-Spruce couldn't be instanced because the prefab contains no valid mesh renderer. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp Line: 162) The tree Tree-YellowBirch couldn't be instanced because the prefab contains no valid mesh renderer. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp Line: 162) The tree Tree-Fir couldn't be instanced because the prefab contains no valid mesh renderer. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp Line: 162) Loaded scene 'Assets/Scenes/MainWorkingScene.unity' Deserialize: 6322.933 ms Integration: 921.076 ms Integration of assets: 334.645 ms Thread Wait Time: 85.042 ms Total Operation Time: 7663.696 ms System memory in use before: 0.54 GB. System memory in use after: 0.54 GB. Unloading 500 unused Assets to reduce memory usage. Loaded Objects now: 22754. Total: 51.601400 ms (FindLiveObjects: 1.940400 ms CreateObjectMapping: 0.979200 ms MarkObjects: 48.435800 ms DeleteObjects: 0.245800 ms) Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. Initializing input. Input initialized. [Project] Loading completed in 38.415 seconds Project init time: 26.541 seconds Template init time: 0.000 seconds Services packages init time: 3.482 seconds Package Manager init time: 0.059 seconds Asset Database init time: 0.698 seconds Global illumination init time: 0.545 seconds Assemblies load time: 15.204 seconds Unity extensions init time: 0.001 seconds Asset Database refresh time: 0.031 seconds Scene opening time: 11.805 seconds EditorUpdateCheck: Response {"updateinterval":3600} updateurl = interval = 3600 Refreshing native plugins compatible for Editor in 2.90 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Created GICache directory at C:/Users/User/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.022s, timestamps: [39.032 - 39.054] Setting up 10 worker threads for Enlighten. Thread -> id: 4a40 -> priority: 1 Thread -> id: 32f8 -> priority: 1 Thread -> id: 3784 -> priority: 1 Thread -> id: 77c -> priority: 1 Thread -> id: 4630 -> priority: 1 Thread -> id: 21dc -> priority: 1 Thread -> id: 2d58 -> priority: 1 Thread -> id: 4bb8 -> priority: 1 Thread -> id: 12d0 -> priority: 1 Thread -> id: 2890 -> priority: 1 TrimDiskCacheJob: Current cache size 0mb Refresh: detecting if any assets need to be imported or removed ... Refresh Completed time: 0.030738s Asset Scan time: 0.030262s Asset Hashing: 0.000000s [0 B, 0.000000 mb/s] Asset Import (Scripting) time: 0.000000s (count: 0) Post Processs Assets (Scripting) time: 0.000000s Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s] Asset Import (Non Scripting) time: 0.000000s (count: 0) Post Process Assets (Non Scripting) time: 0.000000s Dependent Assets to Import Queue time: 0.000000s EditorHelper: Looking for a running Visual Studio session. EditorHelper: Checking for Visual Studio installations. EditorHelper: Searching for Visual Studio 2008 installation using the VS90COMNTOOLS environment variable. EditorHelper: No Visual Studio 2008 installation found, trying with the registry. EditorHelper: No Visual Studio 2008 installation found at all EditorHelper: Searching for Visual Studio 2010 installation using the VS100COMNTOOLS environment variable. EditorHelper: No Visual Studio 2010 installation found, trying with the registry. EditorHelper: No Visual Studio 2010 installation found at all EditorHelper: Searching for Visual Studio 2012 installation using the VS110COMNTOOLS environment variable. EditorHelper: No Visual Studio 2012 installation found, trying with the registry. EditorHelper: No Visual Studio 2012 installation found at all EditorHelper: Searching for Visual Studio 2013 installation using the VS120COMNTOOLS environment variable. EditorHelper: No Visual Studio 2013 installation found, trying with the registry. EditorHelper: No Visual Studio 2013 installation found at all EditorHelper: Searching for Visual Studio 2015 installation using the VS140COMNTOOLS environment variable. EditorHelper: No Visual Studio 2015 installation found, trying with the registry. EditorHelper: No Visual Studio 2015 installation found at all EditorHelper: Searching for Visual Studio 2017 installation using the VS150COMNTOOLS environment variable. EditorHelper: No Visual Studio 2017 installation found, trying with the registry. EditorHelper: No Visual Studio 2017 installation found at all EditorHelper: Searching for Visual Studio 2019 installation using the VS160COMNTOOLS environment variable. EditorHelper: No Visual Studio 2019 installation found, trying with the registry. EditorHelper: No Visual Studio 2019 installation found at all EditorHelper: Your preferences indicate Visual Studio should be found here: c:/program files (x86)/microsoft visual studio/2017/community/common7/ide/devenv.exe EditorHelper: We did not find a matching Visual Studio installation. We will look for a default Visual Studio installation. EditorHelper: No appropriate running Visual Studio session not found, creating a new one. EditorHelper: Starting Visual Studio process with: "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\devenv.exe" "D:\Deli Interactive LLC\Projects\Camp Canyonwood\Repos\CC_10_11_2021\CampCanyonwood\CampCanyonwood.sln" EditorHelper: Waiting for the newly launched Visual Studio session to be ready. EditorHelper: Getting operations API from the Visual Studio session. EditorHelper: Waiting for the Visual Studio session to open the file: D:\Deli Interactive LLC\Projects\Camp Canyonwood\Repos\CC_10_11_2021\CampCanyonwood\Assets\Scripts\PerlinNoiseMapGenerator.cs. Refresh: detecting if any assets need to be imported or removed ... Hashing assets (1 files)... 0.009 seconds file read: 0.000 seconds (0.010 MB) wait for write: 0.000 seconds (I/O thread blocked by consumer, aka CPU bound) wait for read: 0.009 seconds (CPUT thread waiting for I/O thread, aka disk bound) hash: 0.000 seconds ----- Compute hash(es) for 1 asset(s). Updating Assets/Scripts/PerlinNoiseMapGenerator.cs - GUID: b8fb5462c982d9b42ab296e6a9e055cd... done. [Time: 21.791700 ms] AssetDatabase: script compilation time: 0.016793s Refreshing native plugins compatible for Editor in 0.45 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refresh Completed time: 0.131627s Asset Scan time: 0.029850s Asset Hashing: 0.008907s [10.4 KB, 1.143428 mb/s] Asset Import (Scripting) time: 0.021831s (count: 1) Post Processs Assets (Scripting) time: 0.000000s Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s] Asset Import (Non Scripting) time: 0.000000s (count: 0) Post Process Assets (Non Scripting) time: 0.002351s Dependent Assets to Import Queue time: 0.002081s - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll Assets\Scripts\PerlinNoiseDisplay.cs(45,26): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\Scripts\TerrainHelper.cs(152,33): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\Scripts\TerrainHelper.cs(193,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\Scripts\PerlinNoiseMapGenerator.cs(164,33): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\Scripts\PerlinNoiseMapGenerator.cs(170,33): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\Scripts\PerlinNoiseMapGenerator.cs(204,26): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\TerrainPopulator.cs(218,31): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\TerrainPopulator.cs(281,42): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\Recruiter.cs(19,31): warning CS0649: Field 'Recruiter.myParty' is never assigned to, and will always have its default value null Assets\DonateListingInfo.cs(14,31): warning CS0649: Field 'DonateListingInfo.myPopupBehavior' is never assigned to, and will always have its default value null Assets\MusicManagerPlanAttempt.cs(8,19): warning CS0649: Field 'MusicManagerPlanAttempt.biomeSources' is never assigned to, and will always have its default value null Assets\BugMovementBehavior.cs(32,11): warning CS0414: The field 'BugMovementBehavior.currSpeed' is assigned but its value is never used Assets\MusicManager.cs(14,19): warning CS0414: The field 'MusicManager.activeClipTime' is assigned but its value is never used Assets\Recruitable.cs(17,11): warning CS0414: The field 'Recruitable.statusReportTimer' is assigned but its value is never used Reloading assemblies after finishing script compilation. Begin MonoManager ReloadAssembly Native extension for LinuxStandalone target not found Native extension for OSXStandalone target not found Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 0.41 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Mono: successfully reloaded assembly Refreshing native plugins compatible for Editor in 0.41 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. - Completed reload, in 5.496 seconds Platform modules already initialized, skipping Unloading 1149 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.59 GB. System memory in use after: 0.59 GB. Unloading 559 unused Assets to reduce memory usage. Loaded Objects now: 23389. Total: 97.035200 ms (FindLiveObjects: 2.103700 ms CreateObjectMapping: 1.025900 ms MarkObjects: 91.334800 ms DeleteObjects: 2.569800 ms) Reloading assemblies for play mode. Begin MonoManager ReloadAssembly Native extension for LinuxStandalone target not found Native extension for OSXStandalone target not found Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 0.93 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Mono: successfully reloaded assembly - Completed reload, in 4.710 seconds Platform modules already initialized, skipping Pre processing graphs Scanning graph 1 of 3 - Scanning graph 1 of 3 - Finding Meshes Scanning graph 1 of 3 - Calculated Tiles: 5/256 Scanning graph 1 of 3 - Calculated Tiles: 20/256 Scanning graph 1 of 3 - Calculated Tiles: 40/256 Scanning graph 1 of 3 - Calculated Tiles: 41/256 Scanning graph 1 of 3 - Calculated Tiles: 42/256 Scanning graph 1 of 3 - Calculated Tiles: 51/256 Scanning graph 1 of 3 - Calculated Tiles: 59/256 Scanning graph 1 of 3 - Calculated Tiles: 60/256 Scanning graph 1 of 3 - Calculated Tiles: 62/256 Scanning graph 1 of 3 - Calculated Tiles: 63/256 Scanning graph 1 of 3 - Calculated Tiles: 64/256 Scanning graph 1 of 3 - Calculated Tiles: 66/256 Scanning graph 1 of 3 - Calculated Tiles: 67/256 Scanning graph 1 of 3 - Calculated Tiles: 73/256 Scanning graph 1 of 3 - Calculated Tiles: 74/256 Scanning graph 1 of 3 - Calculated Tiles: 79/256 Scanning graph 1 of 3 - Calculated Tiles: 80/256 Scanning graph 1 of 3 - Calculated Tiles: 82/256 Scanning graph 1 of 3 - Calculated Tiles: 84/256 Scanning graph 1 of 3 - Calculated Tiles: 85/256 Scanning graph 1 of 3 - Calculated Tiles: 86/256 Scanning graph 1 of 3 - Calculated Tiles: 89/256 Scanning graph 1 of 3 - Calculated Tiles: 92/256 Scanning graph 1 of 3 - Calculated Tiles: 93/256 Scanning graph 1 of 3 - Calculated Tiles: 95/256 Scanning graph 1 of 3 - Calculated Tiles: 96/256 Scanning graph 1 of 3 - Calculated Tiles: 97/256 Scanning graph 1 of 3 - Calculated Tiles: 98/256 Scanning graph 1 of 3 - Calculated Tiles: 100/256 Scanning graph 1 of 3 - Calculated Tiles: 101/256 Scanning graph 1 of 3 - Calculated Tiles: 102/256 Scanning graph 1 of 3 - Calculated Tiles: 103/256 Scanning graph 1 of 3 - Calculated Tiles: 104/256 Scanning graph 1 of 3 - Calculated Tiles: 105/256 Scanning graph 1 of 3 - Calculated Tiles: 106/256 Scanning graph 1 of 3 - Calculated Tiles: 107/256 Scanning graph 1 of 3 - Calculated Tiles: 108/256 Scanning graph 1 of 3 - Calculated Tiles: 109/256 Scanning graph 1 of 3 - Calculated Tiles: 110/256 Scanning graph 1 of 3 - Calculated Tiles: 111/256 Scanning graph 1 of 3 - Calculated Tiles: 113/256 Scanning graph 1 of 3 - Calculated Tiles: 115/256 Scanning graph 1 of 3 - Calculated Tiles: 117/256 Scanning graph 1 of 3 - Calculated Tiles: 118/256 Scanning graph 1 of 3 - Calculated Tiles: 119/256 Scanning graph 1 of 3 - Calculated Tiles: 121/256 Scanning graph 1 of 3 - Calculated Tiles: 122/256 Scanning graph 1 of 3 - Calculated Tiles: 123/256 Scanning graph 1 of 3 - Calculated Tiles: 124/256 Scanning graph 1 of 3 - Calculated Tiles: 125/256 Scanning graph 1 of 3 - Calculated Tiles: 127/256 Scanning graph 1 of 3 - Calculated Tiles: 129/256 Scanning graph 1 of 3 - Calculated Tiles: 130/256 Scanning graph 1 of 3 - Calculated Tiles: 131/256 Scanning graph 1 of 3 - Calculated Tiles: 132/256 Scanning graph 1 of 3 - Calculated Tiles: 134/256 Scanning graph 1 of 3 - Calculated Tiles: 135/256 Scanning graph 1 of 3 - Calculated Tiles: 136/256 Scanning graph 1 of 3 - Calculated Tiles: 137/256 Scanning graph 1 of 3 - Calculated Tiles: 138/256 Scanning graph 1 of 3 - Calculated Tiles: 139/256 Scanning graph 1 of 3 - Calculated Tiles: 140/256 Scanning graph 1 of 3 - Calculated Tiles: 141/256 Scanning graph 1 of 3 - Calculated Tiles: 142/256 Scanning graph 1 of 3 - Calculated Tiles: 143/256 Scanning graph 1 of 3 - Calculated Tiles: 145/256 Scanning graph 1 of 3 - Calculated Tiles: 146/256 Scanning graph 1 of 3 - Calculated Tiles: 147/256 Scanning graph 1 of 3 - Calculated Tiles: 148/256 Scanning graph 1 of 3 - Calculated Tiles: 149/256 Scanning graph 1 of 3 - Calculated Tiles: 150/256 Scanning graph 1 of 3 - Calculated Tiles: 151/256 Scanning graph 1 of 3 - Calculated Tiles: 152/256 Scanning graph 1 of 3 - Calculated Tiles: 153/256 Scanning graph 1 of 3 - Calculated Tiles: 156/256 Scanning graph 1 of 3 - Calculated Tiles: 158/256 Scanning graph 1 of 3 - Calculated Tiles: 159/256 Scanning graph 1 of 3 - Calculated Tiles: 160/256 Scanning graph 1 of 3 - Calculated Tiles: 161/256 Scanning graph 1 of 3 - Calculated Tiles: 163/256 Scanning graph 1 of 3 - Calculated Tiles: 164/256 Scanning graph 1 of 3 - Calculated Tiles: 165/256 Scanning graph 1 of 3 - Calculated Tiles: 167/256 Scanning graph 1 of 3 - Calculated Tiles: 168/256 Scanning graph 1 of 3 - Calculated Tiles: 169/256 Scanning graph 1 of 3 - Calculated Tiles: 170/256 Scanning graph 1 of 3 - Calculated Tiles: 171/256 Scanning graph 1 of 3 - Calculated Tiles: 172/256 Scanning graph 1 of 3 - Calculated Tiles: 173/256 Scanning graph 1 of 3 - Calculated Tiles: 175/256 Scanning graph 1 of 3 - Calculated Tiles: 177/256 Scanning graph 1 of 3 - Calculated Tiles: 178/256 Scanning graph 1 of 3 - Calculated Tiles: 180/256 Scanning graph 1 of 3 - Calculated Tiles: 181/256 Scanning graph 1 of 3 - Calculated Tiles: 182/256 Scanning graph 1 of 3 - Calculated Tiles: 183/256 Scanning graph 1 of 3 - Calculated Tiles: 184/256 Scanning graph 1 of 3 - Calculated Tiles: 186/256 Scanning graph 1 of 3 - Calculated Tiles: 187/256 Scanning graph 1 of 3 - Calculated Tiles: 189/256 Scanning graph 1 of 3 - Calculated Tiles: 191/256 Scanning graph 1 of 3 - Calculated Tiles: 192/256 Scanning graph 1 of 3 - Calculated Tiles: 193/256 Scanning graph 1 of 3 - Calculated Tiles: 194/256 Scanning graph 1 of 3 - Calculated Tiles: 195/256 Scanning graph 1 of 3 - Calculated Tiles: 198/256 Scanning graph 1 of 3 - Calculated Tiles: 199/256 Scanning graph 1 of 3 - Calculated Tiles: 201/256 Scanning graph 1 of 3 - Calculated Tiles: 202/256 Scanning graph 1 of 3 - Calculated Tiles: 204/256 Scanning graph 1 of 3 - Calculated Tiles: 207/256 Scanning graph 1 of 3 - Calculated Tiles: 208/256 Scanning graph 1 of 3 - Calculated Tiles: 209/256 Scanning graph 1 of 3 - Calculated Tiles: 210/256 Scanning graph 1 of 3 - Calculated Tiles: 211/256 Scanning graph 1 of 3 - Calculated Tiles: 213/256 Scanning graph 1 of 3 - Calculated Tiles: 214/256 Scanning graph 1 of 3 - Calculated Tiles: 216/256 Scanning graph 1 of 3 - Calculated Tiles: 217/256 Scanning graph 1 of 3 - Calculated Tiles: 218/256 Scanning graph 1 of 3 - Calculated Tiles: 219/256 Scanning graph 1 of 3 - Calculated Tiles: 220/256 Scanning graph 1 of 3 - Calculated Tiles: 223/256 Scanning graph 1 of 3 - Calculated Tiles: 224/256 Scanning graph 1 of 3 - Calculated Tiles: 227/256 Scanning graph 1 of 3 - Calculated Tiles: 229/256 Scanning graph 1 of 3 - Calculated Tiles: 230/256 Scanning graph 1 of 3 - Calculated Tiles: 231/256 Scanning graph 1 of 3 - Calculated Tiles: 232/256 Scanning graph 1 of 3 - Calculated Tiles: 233/256 Scanning graph 1 of 3 - Calculated Tiles: 234/256 Scanning graph 1 of 3 - Calculated Tiles: 235/256 Scanning graph 1 of 3 - Calculated Tiles: 237/256 Scanning graph 1 of 3 - Calculated Tiles: 239/256 Scanning graph 1 of 3 - Calculated Tiles: 240/256 Scanning graph 1 of 3 - Calculated Tiles: 241/256 Scanning graph 1 of 3 - Calculated Tiles: 242/256 Scanning graph 1 of 3 - Calculated Tiles: 243/256 Scanning graph 1 of 3 - Calculated Tiles: 246/256 Scanning graph 1 of 3 - Calculated Tiles: 247/256 Scanning graph 1 of 3 - Calculated Tiles: 256/256 Scanning graph 1 of 3 - Assigning Graph Indices Scanning graph 1 of 3 - Connected Tiles 107/128 (Phase 1 of 4) Scanning graph 1 of 3 - Connected Tiles 47/128 (Phase 1 of 4) Scanning graph 1 of 3 - Connected Tiles 42/128 (Phase 2 of 4) Scanning graph 1 of 3 - Connected Tiles 4/128 (Phase 3 of 4) Scanning graph 1 of 3 - Connected Tiles 37/128 (Phase 4 of 4) Scanning graph 1 of 3 - Assigning graph indices Scanning graph 2 of 3 - Scanning graph 2 of 3 - Finding Meshes No MeshFilters were found contained in the layers specified by the 'mask' variables UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Pathfinding.RecastGraph:CollectMeshes(Bounds) (at Assets\AstarPathfindingProject\Generators\RecastGenerator.cs:770) Pathfinding.d__50:MoveNext() (at Assets\AstarPathfindingProject\Generators\RecastGenerator.cs:660) Pathfinding.d__46:MoveNext() (at Assets\AstarPathfindingProject\Generators\RecastGenerator.cs:583) d__142:MoveNext() (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1801) d__141:MoveNext() (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1738) AstarPath:Scan(NavGraph[]) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1609) AstarPath:Awake() (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1279) (Filename: Assets/AstarPathfindingProject/Generators/RecastGenerator.cs Line: 770) Scanning graph 2 of 3 - Calculated Tiles: 35/1024 Scanning graph 2 of 3 - Calculated Tiles: 67/1024 Scanning graph 2 of 3 - Calculated Tiles: 104/1024 Scanning graph 2 of 3 - Calculated Tiles: 142/1024 Scanning graph 2 of 3 - Calculated Tiles: 177/1024 Scanning graph 2 of 3 - Calculated Tiles: 215/1024 Scanning graph 2 of 3 - Calculated Tiles: 246/1024 Scanning graph 2 of 3 - Calculated Tiles: 283/1024 Scanning graph 2 of 3 - Calculated Tiles: 319/1024 Scanning graph 2 of 3 - Calculated Tiles: 358/1024 Scanning graph 2 of 3 - Calculated Tiles: 391/1024 Scanning graph 2 of 3 - Calculated Tiles: 427/1024 Scanning graph 2 of 3 - Calculated Tiles: 462/1024 Scanning graph 2 of 3 - Calculated Tiles: 496/1024 Scanning graph 2 of 3 - Calculated Tiles: 534/1024 Scanning graph 2 of 3 - Calculated Tiles: 566/1024 Scanning graph 2 of 3 - Calculated Tiles: 602/1024 Scanning graph 2 of 3 - Calculated Tiles: 637/1024 Scanning graph 2 of 3 - Calculated Tiles: 673/1024 Scanning graph 2 of 3 - Calculated Tiles: 709/1024 Scanning graph 2 of 3 - Calculated Tiles: 744/1024 Scanning graph 2 of 3 - Calculated Tiles: 779/1024 Scanning graph 2 of 3 - Calculated Tiles: 812/1024 Scanning graph 2 of 3 - Calculated Tiles: 848/1024 Scanning graph 2 of 3 - Calculated Tiles: 882/1024 Scanning graph 2 of 3 - Calculated Tiles: 917/1024 Scanning graph 2 of 3 - Calculated Tiles: 952/1024 Scanning graph 2 of 3 - Calculated Tiles: 986/1024 Scanning graph 2 of 3 - Calculated Tiles: 1022/1024 Scanning graph 2 of 3 - Assigning Graph Indices Scanning graph 2 of 3 - Assigning graph indices Scanning graph 3 of 3 - Scanning graph 3 of 3 - Searching for GameObjects Scanning graph 3 of 3 - Creating nodes Scanning graph 3 of 3 - Building node lookup Scanning graph 3 of 3 - Building connection distances Scanning graph 3 of 3 - Assigning graph indices Post processing graphs Computing areas Late post processing Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 182.691 ms Integration: 4069.833 ms Integration of assets: 2.112 ms Thread Wait Time: 17.610 ms Total Operation Time: 4272.247 ms Spreadsheet is not up-to-date and Google Live Synchronization is enabled When playing in the device the Spreadsheet will be downloaded and translations may not behave as what you see in the editor. To fix this, Import or Export replace to Google UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) I2.Loc.d__70:MoveNext() (at Assets\I2\Localization\Scripts\LanguageSource\LanguageSourceData_Import_Google.cs:195) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) (Filename: Assets/I2/Localization/Scripts/LanguageSource/LanguageSourceData_Import_Google.cs Line: 195) Unloading 87 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.64 GB. System memory in use after: 0.65 GB. Unloading 2439 unused Assets to reduce memory usage. Loaded Objects now: 25150. Total: 101.980400 ms (FindLiveObjects: 2.291700 ms CreateObjectMapping: 0.859800 ms MarkObjects: 97.536900 ms DeleteObjects: 1.291500 ms) gi::BakeBackendSwitch: Clear() active clients. gi::BakeBackendSwitch: switching bake backend from 3 to 1. Setting up 10 worker threads for Enlighten. Thread -> id: b30 -> priority: 1 Thread -> id: 4d90 -> priority: 1 Thread -> id: 5494 -> priority: 1 Thread -> id: c8c -> priority: 1 Thread -> id: 20d8 -> priority: 1 Thread -> id: 22b8 -> priority: 1 Thread -> id: ef8 -> priority: 1 Thread -> id: 460c -> priority: 1 Thread -> id: 1780 -> priority: 1 Thread -> id: 4b14 -> priority: 1 Pre processing graphs Scanning graph 1 of 1 - Scanning graph 1 of 1 - Searching for GameObjects Scanning graph 1 of 1 - Creating nodes Scanning graph 1 of 1 - Building node lookup Scanning graph 1 of 1 - Connecting nodes Scanning graph 1 of 1 - Building connection distances Scanning graph 1 of 1 - Assigning graph indices Post processing graphs Computing areas Late post processing Pre processing graphs Scanning graph 1 of 1 - Scanning graph 1 of 1 - Searching for GameObjects Scanning graph 1 of 1 - Creating nodes Scanning graph 1 of 1 - Building node lookup Scanning graph 1 of 1 - Connecting nodes Scanning graph 1 of 1 - Building connection distances Scanning graph 1 of 1 - Assigning graph indices Post processing graphs Computing areas Late post processing Pre processing graphs Scanning graph 1 of 1 - Scanning graph 1 of 1 - Searching for GameObjects Scanning graph 1 of 1 - Creating nodes Scanning graph 1 of 1 - Building node lookup Scanning graph 1 of 1 - Connecting nodes Scanning graph 1 of 1 - Building connection distances Scanning graph 1 of 1 - Assigning graph indices Post processing graphs Computing areas Late post processing Pre processing graphs Scanning graph 1 of 3 - Scanning graph 1 of 3 - Finding Meshes Scanning graph 1 of 3 - Calculated Tiles: 17/256 Scanning graph 1 of 3 - Calculated Tiles: 20/256 Scanning graph 1 of 3 - Calculated Tiles: 21/256 Scanning graph 1 of 3 - Calculated Tiles: 22/256 Scanning graph 1 of 3 - Calculated Tiles: 27/256 Scanning graph 1 of 3 - Calculated Tiles: 30/256 Scanning graph 1 of 3 - Calculated Tiles: 35/256 Scanning graph 1 of 3 - Calculated Tiles: 36/256 Scanning graph 1 of 3 - Calculated Tiles: 37/256 Scanning graph 1 of 3 - Calculated Tiles: 39/256 Scanning graph 1 of 3 - Calculated Tiles: 40/256 Scanning graph 1 of 3 - Calculated Tiles: 41/256 Scanning graph 1 of 3 - Calculated Tiles: 42/256 Scanning graph 1 of 3 - Calculated Tiles: 43/256 Scanning graph 1 of 3 - Calculated Tiles: 44/256 Scanning graph 1 of 3 - Calculated Tiles: 45/256 Scanning graph 1 of 3 - Calculated Tiles: 47/256 Scanning graph 1 of 3 - Calculated Tiles: 49/256 Scanning graph 1 of 3 - Calculated Tiles: 50/256 Scanning graph 1 of 3 - Calculated Tiles: 54/256 Scanning graph 1 of 3 - Calculated Tiles: 57/256 Scanning graph 1 of 3 - Calculated Tiles: 58/256 Scanning graph 1 of 3 - Calculated Tiles: 59/256 Scanning graph 1 of 3 - Calculated Tiles: 60/256 Scanning graph 1 of 3 - Calculated Tiles: 62/256 Scanning graph 1 of 3 - Calculated Tiles: 63/256 Scanning graph 1 of 3 - Calculated Tiles: 64/256 Scanning graph 1 of 3 - Calculated Tiles: 65/256 Scanning graph 1 of 3 - Calculated Tiles: 66/256 Scanning graph 1 of 3 - Calculated Tiles: 68/256 Scanning graph 1 of 3 - Calculated Tiles: 76/256 Scanning graph 1 of 3 - Calculated Tiles: 78/256 Scanning graph 1 of 3 - Calculated Tiles: 79/256 Scanning graph 1 of 3 - Calculated Tiles: 80/256 Scanning graph 1 of 3 - Calculated Tiles: 81/256 Scanning graph 1 of 3 - Calculated Tiles: 83/256 Scanning graph 1 of 3 - Calculated Tiles: 84/256 Scanning graph 1 of 3 - Calculated Tiles: 85/256 Scanning graph 1 of 3 - Calculated Tiles: 86/256 Scanning graph 1 of 3 - Calculated Tiles: 87/256 Scanning graph 1 of 3 - Calculated Tiles: 91/256 Scanning graph 1 of 3 - Calculated Tiles: 94/256 Scanning graph 1 of 3 - Calculated Tiles: 96/256 Scanning graph 1 of 3 - Calculated Tiles: 98/256 Scanning graph 1 of 3 - Calculated Tiles: 100/256 Scanning graph 1 of 3 - Calculated Tiles: 101/256 Scanning graph 1 of 3 - Calculated Tiles: 102/256 Scanning graph 1 of 3 - Calculated Tiles: 103/256 Scanning graph 1 of 3 - Calculated Tiles: 104/256 Scanning graph 1 of 3 - Calculated Tiles: 105/256 Scanning graph 1 of 3 - Calculated Tiles: 106/256 Scanning graph 1 of 3 - Calculated Tiles: 107/256 Scanning graph 1 of 3 - Calculated Tiles: 109/256 Scanning graph 1 of 3 - Calculated Tiles: 110/256 Scanning graph 1 of 3 - Calculated Tiles: 111/256 Scanning graph 1 of 3 - Calculated Tiles: 112/256 Scanning graph 1 of 3 - Calculated Tiles: 113/256 Scanning graph 1 of 3 - Calculated Tiles: 115/256 Scanning graph 1 of 3 - Calculated Tiles: 116/256 Scanning graph 1 of 3 - Calculated Tiles: 118/256 Scanning graph 1 of 3 - Calculated Tiles: 119/256 Scanning graph 1 of 3 - Calculated Tiles: 120/256 Scanning graph 1 of 3 - Calculated Tiles: 121/256 Scanning graph 1 of 3 - Calculated Tiles: 123/256 Scanning graph 1 of 3 - Calculated Tiles: 124/256 Scanning graph 1 of 3 - Calculated Tiles: 125/256 Scanning graph 1 of 3 - Calculated Tiles: 127/256 Scanning graph 1 of 3 - Calculated Tiles: 128/256 Scanning graph 1 of 3 - Calculated Tiles: 129/256 Scanning graph 1 of 3 - Calculated Tiles: 133/256 Scanning graph 1 of 3 - Calculated Tiles: 135/256 Scanning graph 1 of 3 - Calculated Tiles: 136/256 Scanning graph 1 of 3 - Calculated Tiles: 138/256 Scanning graph 1 of 3 - Calculated Tiles: 140/256 Scanning graph 1 of 3 - Calculated Tiles: 141/256 Scanning graph 1 of 3 - Calculated Tiles: 142/256 Scanning graph 1 of 3 - Calculated Tiles: 143/256 Scanning graph 1 of 3 - Calculated Tiles: 144/256 Scanning graph 1 of 3 - Calculated Tiles: 145/256 Scanning graph 1 of 3 - Calculated Tiles: 146/256 Scanning graph 1 of 3 - Calculated Tiles: 147/256 Scanning graph 1 of 3 - Calculated Tiles: 148/256 Scanning graph 1 of 3 - Calculated Tiles: 150/256 Scanning graph 1 of 3 - Calculated Tiles: 151/256 Scanning graph 1 of 3 - Calculated Tiles: 152/256 Scanning graph 1 of 3 - Calculated Tiles: 154/256 Scanning graph 1 of 3 - Calculated Tiles: 155/256 Scanning graph 1 of 3 - Calculated Tiles: 157/256 Scanning graph 1 of 3 - Calculated Tiles: 158/256 Scanning graph 1 of 3 - Calculated Tiles: 159/256 Scanning graph 1 of 3 - Calculated Tiles: 160/256 Scanning graph 1 of 3 - Calculated Tiles: 161/256 Scanning graph 1 of 3 - Calculated Tiles: 163/256 Scanning graph 1 of 3 - Calculated Tiles: 164/256 Scanning graph 1 of 3 - Calculated Tiles: 165/256 Scanning graph 1 of 3 - Calculated Tiles: 166/256 Scanning graph 1 of 3 - Calculated Tiles: 167/256 Scanning graph 1 of 3 - Calculated Tiles: 168/256 Scanning graph 1 of 3 - Calculated Tiles: 169/256 Scanning graph 1 of 3 - Calculated Tiles: 170/256 Scanning graph 1 of 3 - Calculated Tiles: 171/256 Scanning graph 1 of 3 - Calculated Tiles: 173/256 Scanning graph 1 of 3 - Calculated Tiles: 175/256 Scanning graph 1 of 3 - Calculated Tiles: 176/256 Scanning graph 1 of 3 - Calculated Tiles: 179/256 Scanning graph 1 of 3 - Calculated Tiles: 180/256 Scanning graph 1 of 3 - Calculated Tiles: 182/256 Scanning graph 1 of 3 - Calculated Tiles: 184/256 Scanning graph 1 of 3 - Calculated Tiles: 186/256 Scanning graph 1 of 3 - Calculated Tiles: 189/256 Scanning graph 1 of 3 - Calculated Tiles: 190/256 Scanning graph 1 of 3 - Calculated Tiles: 192/256 Scanning graph 1 of 3 - Calculated Tiles: 194/256 Scanning graph 1 of 3 - Calculated Tiles: 197/256 Scanning graph 1 of 3 - Calculated Tiles: 198/256 Scanning graph 1 of 3 - Calculated Tiles: 199/256 Scanning graph 1 of 3 - Calculated Tiles: 200/256 Scanning graph 1 of 3 - Calculated Tiles: 202/256 Scanning graph 1 of 3 - Calculated Tiles: 203/256 Scanning graph 1 of 3 - Calculated Tiles: 205/256 Scanning graph 1 of 3 - Calculated Tiles: 208/256 Scanning graph 1 of 3 - Calculated Tiles: 209/256 Scanning graph 1 of 3 - Calculated Tiles: 210/256 Scanning graph 1 of 3 - Calculated Tiles: 211/256 Scanning graph 1 of 3 - Calculated Tiles: 213/256 Scanning graph 1 of 3 - Calculated Tiles: 214/256 Scanning graph 1 of 3 - Calculated Tiles: 215/256 Scanning graph 1 of 3 - Calculated Tiles: 216/256 Scanning graph 1 of 3 - Calculated Tiles: 217/256 Scanning graph 1 of 3 - Calculated Tiles: 218/256 Scanning graph 1 of 3 - Calculated Tiles: 219/256 Scanning graph 1 of 3 - Calculated Tiles: 221/256 Scanning graph 1 of 3 - Calculated Tiles: 222/256 Scanning graph 1 of 3 - Calculated Tiles: 223/256 Scanning graph 1 of 3 - Calculated Tiles: 224/256 Scanning graph 1 of 3 - Calculated Tiles: 226/256 Scanning graph 1 of 3 - Calculated Tiles: 228/256 Scanning graph 1 of 3 - Calculated Tiles: 231/256 Scanning graph 1 of 3 - Calculated Tiles: 232/256 Scanning graph 1 of 3 - Calculated Tiles: 233/256 Scanning graph 1 of 3 - Calculated Tiles: 234/256 Scanning graph 1 of 3 - Calculated Tiles: 235/256 Scanning graph 1 of 3 - Calculated Tiles: 237/256 Scanning graph 1 of 3 - Calculated Tiles: 238/256 Scanning graph 1 of 3 - Calculated Tiles: 239/256 Scanning graph 1 of 3 - Calculated Tiles: 240/256 Scanning graph 1 of 3 - Calculated Tiles: 242/256 Scanning graph 1 of 3 - Calculated Tiles: 244/256 Scanning graph 1 of 3 - Calculated Tiles: 245/256 Scanning graph 1 of 3 - Calculated Tiles: 246/256 Scanning graph 1 of 3 - Calculated Tiles: 247/256 Scanning graph 1 of 3 - Calculated Tiles: 249/256 Scanning graph 1 of 3 - Calculated Tiles: 250/256 Scanning graph 1 of 3 - Calculated Tiles: 251/256 Scanning graph 1 of 3 - Calculated Tiles: 252/256 Scanning graph 1 of 3 - Calculated Tiles: 254/256 Scanning graph 1 of 3 - Calculated Tiles: 255/256 Scanning graph 1 of 3 - Calculated Tiles: 256/256 Scanning graph 1 of 3 - Assigning Graph Indices Scanning graph 1 of 3 - Connected Tiles 58/128 (Phase 1 of 4) Scanning graph 1 of 3 - Connected Tiles 65/128 (Phase 2 of 4) Scanning graph 1 of 3 - Connected Tiles 79/128 (Phase 3 of 4) Scanning graph 1 of 3 - Connected Tiles 0/128 (Phase 3 of 4) Scanning graph 1 of 3 - Connected Tiles 58/128 (Phase 4 of 4) Scanning graph 1 of 3 - Assigning graph indices Scanning graph 2 of 3 - Scanning graph 2 of 3 - Finding Meshes Scanning graph 2 of 3 - Calculated Tiles: 40/1024 Scanning graph 2 of 3 - Calculated Tiles: 79/1024 Scanning graph 2 of 3 - Calculated Tiles: 107/1024 Scanning graph 2 of 3 - Calculated Tiles: 131/1024 Scanning graph 2 of 3 - Calculated Tiles: 144/1024 Scanning graph 2 of 3 - Calculated Tiles: 161/1024 Scanning graph 2 of 3 - Calculated Tiles: 175/1024 Scanning graph 2 of 3 - Calculated Tiles: 190/1024 Scanning graph 2 of 3 - Calculated Tiles: 203/1024 Scanning graph 2 of 3 - Calculated Tiles: 218/1024 Scanning graph 2 of 3 - Calculated Tiles: 232/1024 Scanning graph 2 of 3 - Calculated Tiles: 244/1024 Scanning graph 2 of 3 - Calculated Tiles: 263/1024 Scanning graph 2 of 3 - Calculated Tiles: 280/1024 Scanning graph 2 of 3 - Calculated Tiles: 297/1024 Scanning graph 2 of 3 - Calculated Tiles: 311/1024 Scanning graph 2 of 3 - Calculated Tiles: 326/1024 Scanning graph 2 of 3 - Calculated Tiles: 339/1024 Scanning graph 2 of 3 - Calculated Tiles: 354/1024 Scanning graph 2 of 3 - Calculated Tiles: 369/1024 Scanning graph 2 of 3 - Calculated Tiles: 389/1024 Scanning graph 2 of 3 - Calculated Tiles: 408/1024 Scanning graph 2 of 3 - Calculated Tiles: 435/1024 Scanning graph 2 of 3 - Calculated Tiles: 459/1024 Scanning graph 2 of 3 - Calculated Tiles: 488/1024 Scanning graph 2 of 3 - Calculated Tiles: 515/1024 Scanning graph 2 of 3 - Calculated Tiles: 552/1024 Scanning graph 2 of 3 - Calculated Tiles: 581/1024 Scanning graph 2 of 3 - Calculated Tiles: 616/1024 Scanning graph 2 of 3 - Calculated Tiles: 649/1024 Scanning graph 2 of 3 - Calculated Tiles: 685/1024 Scanning graph 2 of 3 - Calculated Tiles: 719/1024 Scanning graph 2 of 3 - Calculated Tiles: 751/1024 Scanning graph 2 of 3 - Calculated Tiles: 787/1024 Scanning graph 2 of 3 - Calculated Tiles: 822/1024 Scanning graph 2 of 3 - Calculated Tiles: 854/1024 Scanning graph 2 of 3 - Calculated Tiles: 885/1024 Scanning graph 2 of 3 - Calculated Tiles: 923/1024 Scanning graph 2 of 3 - Calculated Tiles: 953/1024 Scanning graph 2 of 3 - Calculated Tiles: 987/1024 Scanning graph 2 of 3 - Calculated Tiles: 1023/1024 Scanning graph 2 of 3 - Assigning Graph Indices Scanning graph 2 of 3 - Assigning graph indices Scanning graph 3 of 3 - Scanning graph 3 of 3 - Searching for GameObjects Scanning graph 3 of 3 - Creating nodes Scanning graph 3 of 3 - Building node lookup Scanning graph 3 of 3 - Connecting nodes Scanning graph 3 of 3 - Building connection distances Scanning graph 3 of 3 - Assigning graph indices Post processing graphs Computing areas Late post processing Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 526 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 574 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 801 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 805 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 817 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 825 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 898 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 910 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the start point Path Number 915 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 920 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the start point Path Number 950 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the start point Path Number 976 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 980 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 981 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1008 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1016 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1020 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1048 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1060 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1131 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1147 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1166 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1171 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1184 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1204 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1221 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1239 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1243 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1247 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1452 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1461 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the start point Path Number 1562 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1740 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1761 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1781 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Unloading 509 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 182.945 ms Integration: 232.293 ms Integration of assets: 1.101 ms Thread Wait Time: 14.922 ms Total Operation Time: 431.259 ms System memory in use before: 1.26 GB. System memory in use after: 1.27 GB. Unloading 475 unused Assets to reduce memory usage. Loaded Objects now: 23642. Total: 163.697600 ms (FindLiveObjects: 2.602500 ms CreateObjectMapping: 1.244500 ms MarkObjects: 159.702300 ms DeleteObjects: 0.147800 ms) Refresh: detecting if any assets need to be imported or removed ... Refresh Completed time: 0.030558s Asset Scan time: 0.029979s Asset Hashing: 0.000000s [0 B, 0.000000 mb/s] Asset Import (Scripting) time: 0.000000s (count: 0) Post Processs Assets (Scripting) time: 0.000000s Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s] Asset Import (Non Scripting) time: 0.000000s (count: 0) Post Process Assets (Non Scripting) time: 0.000000s Dependent Assets to Import Queue time: 0.000000s Setting up 10 worker threads for Enlighten. Thread -> id: 4ae4 -> priority: 1 Thread -> id: 4c18 -> priority: 1 Thread -> id: 3828 -> priority: 1 Thread -> id: 3600 -> priority: 1 Thread -> id: 48b0 -> priority: 1 Thread -> id: 56ec -> priority: 1 Thread -> id: 40bc -> priority: 1 Thread -> id: 2d34 -> priority: 1 Thread -> id: 5604 -> priority: 1 Thread -> id: 1e24 -> priority: 1 Reloading assemblies for play mode. Begin MonoManager ReloadAssembly Native extension for LinuxStandalone target not found Native extension for OSXStandalone target not found Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 0.92 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Mono: successfully reloaded assembly - Completed reload, in 4.504 seconds Platform modules already initialized, skipping Pre processing graphs Scanning graph 1 of 3 - Scanning graph 1 of 3 - Finding Meshes Scanning graph 1 of 3 - Calculated Tiles: 20/256 Scanning graph 1 of 3 - Calculated Tiles: 40/256 Scanning graph 1 of 3 - Calculated Tiles: 41/256 Scanning graph 1 of 3 - Calculated Tiles: 52/256 Scanning graph 1 of 3 - Calculated Tiles: 59/256 Scanning graph 1 of 3 - Calculated Tiles: 60/256 Scanning graph 1 of 3 - Calculated Tiles: 61/256 Scanning graph 1 of 3 - Calculated Tiles: 62/256 Scanning graph 1 of 3 - Calculated Tiles: 63/256 Scanning graph 1 of 3 - Calculated Tiles: 64/256 Scanning graph 1 of 3 - Calculated Tiles: 65/256 Scanning graph 1 of 3 - Calculated Tiles: 70/256 Scanning graph 1 of 3 - Calculated Tiles: 74/256 Scanning graph 1 of 3 - Calculated Tiles: 78/256 Scanning graph 1 of 3 - Calculated Tiles: 79/256 Scanning graph 1 of 3 - Calculated Tiles: 80/256 Scanning graph 1 of 3 - Calculated Tiles: 81/256 Scanning graph 1 of 3 - Calculated Tiles: 82/256 Scanning graph 1 of 3 - Calculated Tiles: 83/256 Scanning graph 1 of 3 - Calculated Tiles: 84/256 Scanning graph 1 of 3 - Calculated Tiles: 85/256 Scanning graph 1 of 3 - Calculated Tiles: 89/256 Scanning graph 1 of 3 - Calculated Tiles: 92/256 Scanning graph 1 of 3 - Calculated Tiles: 95/256 Scanning graph 1 of 3 - Calculated Tiles: 97/256 Scanning graph 1 of 3 - Calculated Tiles: 98/256 Scanning graph 1 of 3 - Calculated Tiles: 99/256 Scanning graph 1 of 3 - Calculated Tiles: 100/256 Scanning graph 1 of 3 - Calculated Tiles: 101/256 Scanning graph 1 of 3 - Calculated Tiles: 102/256 Scanning graph 1 of 3 - Calculated Tiles: 103/256 Scanning graph 1 of 3 - Calculated Tiles: 104/256 Scanning graph 1 of 3 - Calculated Tiles: 105/256 Scanning graph 1 of 3 - Calculated Tiles: 107/256 Scanning graph 1 of 3 - Calculated Tiles: 109/256 Scanning graph 1 of 3 - Calculated Tiles: 111/256 Scanning graph 1 of 3 - Calculated Tiles: 112/256 Scanning graph 1 of 3 - Calculated Tiles: 115/256 Scanning graph 1 of 3 - Calculated Tiles: 117/256 Scanning graph 1 of 3 - Calculated Tiles: 118/256 Scanning graph 1 of 3 - Calculated Tiles: 119/256 Scanning graph 1 of 3 - Calculated Tiles: 121/256 Scanning graph 1 of 3 - Calculated Tiles: 122/256 Scanning graph 1 of 3 - Calculated Tiles: 123/256 Scanning graph 1 of 3 - Calculated Tiles: 124/256 Scanning graph 1 of 3 - Calculated Tiles: 125/256 Scanning graph 1 of 3 - Calculated Tiles: 127/256 Scanning graph 1 of 3 - Calculated Tiles: 128/256 Scanning graph 1 of 3 - Calculated Tiles: 129/256 Scanning graph 1 of 3 - Calculated Tiles: 131/256 Scanning graph 1 of 3 - Calculated Tiles: 133/256 Scanning graph 1 of 3 - Calculated Tiles: 134/256 Scanning graph 1 of 3 - Calculated Tiles: 135/256 Scanning graph 1 of 3 - Calculated Tiles: 136/256 Scanning graph 1 of 3 - Calculated Tiles: 138/256 Scanning graph 1 of 3 - Calculated Tiles: 139/256 Scanning graph 1 of 3 - Calculated Tiles: 141/256 Scanning graph 1 of 3 - Calculated Tiles: 143/256 Scanning graph 1 of 3 - Calculated Tiles: 144/256 Scanning graph 1 of 3 - Calculated Tiles: 145/256 Scanning graph 1 of 3 - Calculated Tiles: 146/256 Scanning graph 1 of 3 - Calculated Tiles: 147/256 Scanning graph 1 of 3 - Calculated Tiles: 148/256 Scanning graph 1 of 3 - Calculated Tiles: 149/256 Scanning graph 1 of 3 - Calculated Tiles: 150/256 Scanning graph 1 of 3 - Calculated Tiles: 151/256 Scanning graph 1 of 3 - Calculated Tiles: 152/256 Scanning graph 1 of 3 - Calculated Tiles: 154/256 Scanning graph 1 of 3 - Calculated Tiles: 155/256 Scanning graph 1 of 3 - Calculated Tiles: 156/256 Scanning graph 1 of 3 - Calculated Tiles: 158/256 Scanning graph 1 of 3 - Calculated Tiles: 159/256 Scanning graph 1 of 3 - Calculated Tiles: 161/256 Scanning graph 1 of 3 - Calculated Tiles: 164/256 Scanning graph 1 of 3 - Calculated Tiles: 165/256 Scanning graph 1 of 3 - Calculated Tiles: 166/256 Scanning graph 1 of 3 - Calculated Tiles: 167/256 Scanning graph 1 of 3 - Calculated Tiles: 169/256 Scanning graph 1 of 3 - Calculated Tiles: 172/256 Scanning graph 1 of 3 - Calculated Tiles: 173/256 Scanning graph 1 of 3 - Calculated Tiles: 174/256 Scanning graph 1 of 3 - Calculated Tiles: 175/256 Scanning graph 1 of 3 - Calculated Tiles: 176/256 Scanning graph 1 of 3 - Calculated Tiles: 177/256 Scanning graph 1 of 3 - Calculated Tiles: 180/256 Scanning graph 1 of 3 - Calculated Tiles: 182/256 Scanning graph 1 of 3 - Calculated Tiles: 183/256 Scanning graph 1 of 3 - Calculated Tiles: 184/256 Scanning graph 1 of 3 - Calculated Tiles: 186/256 Scanning graph 1 of 3 - Calculated Tiles: 188/256 Scanning graph 1 of 3 - Calculated Tiles: 189/256 Scanning graph 1 of 3 - Calculated Tiles: 190/256 Scanning graph 1 of 3 - Calculated Tiles: 191/256 Scanning graph 1 of 3 - Calculated Tiles: 192/256 Scanning graph 1 of 3 - Calculated Tiles: 193/256 Scanning graph 1 of 3 - Calculated Tiles: 194/256 Scanning graph 1 of 3 - Calculated Tiles: 197/256 Scanning graph 1 of 3 - Calculated Tiles: 198/256 Scanning graph 1 of 3 - Calculated Tiles: 199/256 Scanning graph 1 of 3 - Calculated Tiles: 201/256 Scanning graph 1 of 3 - Calculated Tiles: 202/256 Scanning graph 1 of 3 - Calculated Tiles: 203/256 Scanning graph 1 of 3 - Calculated Tiles: 205/256 Scanning graph 1 of 3 - Calculated Tiles: 206/256 Scanning graph 1 of 3 - Calculated Tiles: 208/256 Scanning graph 1 of 3 - Calculated Tiles: 209/256 Scanning graph 1 of 3 - Calculated Tiles: 210/256 Scanning graph 1 of 3 - Calculated Tiles: 211/256 Scanning graph 1 of 3 - Calculated Tiles: 212/256 Scanning graph 1 of 3 - Calculated Tiles: 213/256 Scanning graph 1 of 3 - Calculated Tiles: 215/256 Scanning graph 1 of 3 - Calculated Tiles: 217/256 Scanning graph 1 of 3 - Calculated Tiles: 218/256 Scanning graph 1 of 3 - Calculated Tiles: 219/256 Scanning graph 1 of 3 - Calculated Tiles: 222/256 Scanning graph 1 of 3 - Calculated Tiles: 223/256 Scanning graph 1 of 3 - Calculated Tiles: 224/256 Scanning graph 1 of 3 - Calculated Tiles: 227/256 Scanning graph 1 of 3 - Calculated Tiles: 232/256 Scanning graph 1 of 3 - Calculated Tiles: 233/256 Scanning graph 1 of 3 - Calculated Tiles: 234/256 Scanning graph 1 of 3 - Calculated Tiles: 235/256 Scanning graph 1 of 3 - Calculated Tiles: 236/256 Scanning graph 1 of 3 - Calculated Tiles: 238/256 Scanning graph 1 of 3 - Calculated Tiles: 240/256 Scanning graph 1 of 3 - Calculated Tiles: 241/256 Scanning graph 1 of 3 - Calculated Tiles: 243/256 Scanning graph 1 of 3 - Calculated Tiles: 245/256 Scanning graph 1 of 3 - Calculated Tiles: 246/256 Scanning graph 1 of 3 - Calculated Tiles: 249/256 Scanning graph 1 of 3 - Calculated Tiles: 250/256 Scanning graph 1 of 3 - Calculated Tiles: 251/256 Scanning graph 1 of 3 - Calculated Tiles: 255/256 Scanning graph 1 of 3 - Calculated Tiles: 256/256 Scanning graph 1 of 3 - Assigning Graph Indices Scanning graph 1 of 3 - Connected Tiles 107/128 (Phase 1 of 4) Scanning graph 1 of 3 - Connected Tiles 55/128 (Phase 1 of 4) Scanning graph 1 of 3 - Connected Tiles 58/128 (Phase 2 of 4) Scanning graph 1 of 3 - Connected Tiles 22/128 (Phase 3 of 4) Scanning graph 1 of 3 - Connected Tiles 55/128 (Phase 4 of 4) Scanning graph 1 of 3 - Assigning graph indices Scanning graph 2 of 3 - Scanning graph 2 of 3 - Finding Meshes No MeshFilters were found contained in the layers specified by the 'mask' variables UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Pathfinding.RecastGraph:CollectMeshes(Bounds) (at Assets\AstarPathfindingProject\Generators\RecastGenerator.cs:770) Pathfinding.d__50:MoveNext() (at Assets\AstarPathfindingProject\Generators\RecastGenerator.cs:660) Pathfinding.d__46:MoveNext() (at Assets\AstarPathfindingProject\Generators\RecastGenerator.cs:583) d__142:MoveNext() (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1801) d__141:MoveNext() (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1738) AstarPath:Scan(NavGraph[]) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1609) AstarPath:Awake() (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1279) (Filename: Assets/AstarPathfindingProject/Generators/RecastGenerator.cs Line: 770) Scanning graph 2 of 3 - Calculated Tiles: 39/1024 Scanning graph 2 of 3 - Calculated Tiles: 79/1024 Scanning graph 2 of 3 - Calculated Tiles: 106/1024 Scanning graph 2 of 3 - Calculated Tiles: 141/1024 Scanning graph 2 of 3 - Calculated Tiles: 179/1024 Scanning graph 2 of 3 - Calculated Tiles: 217/1024 Scanning graph 2 of 3 - Calculated Tiles: 245/1024 Scanning graph 2 of 3 - Calculated Tiles: 279/1024 Scanning graph 2 of 3 - Calculated Tiles: 319/1024 Scanning graph 2 of 3 - Calculated Tiles: 357/1024 Scanning graph 2 of 3 - Calculated Tiles: 390/1024 Scanning graph 2 of 3 - Calculated Tiles: 420/1024 Scanning graph 2 of 3 - Calculated Tiles: 458/1024 Scanning graph 2 of 3 - Calculated Tiles: 498/1024 Scanning graph 2 of 3 - Calculated Tiles: 531/1024 Scanning graph 2 of 3 - Calculated Tiles: 564/1024 Scanning graph 2 of 3 - Calculated Tiles: 596/1024 Scanning graph 2 of 3 - Calculated Tiles: 633/1024 Scanning graph 2 of 3 - Calculated Tiles: 669/1024 Scanning graph 2 of 3 - Calculated Tiles: 704/1024 Scanning graph 2 of 3 - Calculated Tiles: 738/1024 Scanning graph 2 of 3 - Calculated Tiles: 774/1024 Scanning graph 2 of 3 - Calculated Tiles: 811/1024 Scanning graph 2 of 3 - Calculated Tiles: 847/1024 Scanning graph 2 of 3 - Calculated Tiles: 880/1024 Scanning graph 2 of 3 - Calculated Tiles: 914/1024 Scanning graph 2 of 3 - Calculated Tiles: 951/1024 Scanning graph 2 of 3 - Calculated Tiles: 986/1024 Scanning graph 2 of 3 - Calculated Tiles: 1021/1024 Scanning graph 2 of 3 - Assigning Graph Indices Scanning graph 2 of 3 - Assigning graph indices Scanning graph 3 of 3 - Scanning graph 3 of 3 - Searching for GameObjects Scanning graph 3 of 3 - Creating nodes Scanning graph 3 of 3 - Building node lookup Scanning graph 3 of 3 - Building connection distances Scanning graph 3 of 3 - Assigning graph indices Post processing graphs Computing areas Late post processing Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 151.263 ms Integration: 2661.856 ms Integration of assets: 0.859 ms Thread Wait Time: 15.892 ms Total Operation Time: 2829.870 ms Spreadsheet is not up-to-date and Google Live Synchronization is enabled When playing in the device the Spreadsheet will be downloaded and translations may not behave as what you see in the editor. To fix this, Import or Export replace to Google UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) I2.Loc.d__70:MoveNext() (at Assets\I2\Localization\Scripts\LanguageSource\LanguageSourceData_Import_Google.cs:195) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) (Filename: Assets/I2/Localization/Scripts/LanguageSource/LanguageSourceData_Import_Google.cs Line: 195) Setting up 10 worker threads for Enlighten. Thread -> id: 3424 -> priority: 1 Thread -> id: 2c64 -> priority: 1 Thread -> id: 518 -> priority: 1 Thread -> id: 443c -> priority: 1 Thread -> id: 1f3c -> priority: 1 Thread -> id: 2324 -> priority: 1 Thread -> id: 3a9c -> priority: 1 Thread -> id: 2830 -> priority: 1 Thread -> id: 1ce8 -> priority: 1 Thread -> id: 1030 -> priority: 1 Pre processing graphs Scanning graph 1 of 1 - Scanning graph 1 of 1 - Searching for GameObjects Scanning graph 1 of 1 - Creating nodes Scanning graph 1 of 1 - Building node lookup Scanning graph 1 of 1 - Connecting nodes Scanning graph 1 of 1 - Building connection distances Scanning graph 1 of 1 - Assigning graph indices Post processing graphs Computing areas Late post processing Pre processing graphs Scanning graph 1 of 1 - Scanning graph 1 of 1 - Searching for GameObjects Scanning graph 1 of 1 - Creating nodes Scanning graph 1 of 1 - Building node lookup Scanning graph 1 of 1 - Connecting nodes Scanning graph 1 of 1 - Building connection distances Scanning graph 1 of 1 - Assigning graph indices Post processing graphs Computing areas Late post processing Pre processing graphs Scanning graph 1 of 1 - Scanning graph 1 of 1 - Searching for GameObjects Scanning graph 1 of 1 - Creating nodes Scanning graph 1 of 1 - Building node lookup Scanning graph 1 of 1 - Connecting nodes Scanning graph 1 of 1 - Building connection distances Scanning graph 1 of 1 - Assigning graph indices Post processing graphs Computing areas Late post processing Pre processing graphs Scanning graph 1 of 3 - Scanning graph 1 of 3 - Finding Meshes Scanning graph 1 of 3 - Calculated Tiles: 20/256 Scanning graph 1 of 3 - Calculated Tiles: 21/256 Scanning graph 1 of 3 - Calculated Tiles: 22/256 Scanning graph 1 of 3 - Calculated Tiles: 23/256 Scanning graph 1 of 3 - Calculated Tiles: 24/256 Scanning graph 1 of 3 - Calculated Tiles: 28/256 Scanning graph 1 of 3 - Calculated Tiles: 31/256 Scanning graph 1 of 3 - Calculated Tiles: 34/256 Scanning graph 1 of 3 - Calculated Tiles: 36/256 Scanning graph 1 of 3 - Calculated Tiles: 37/256 Scanning graph 1 of 3 - Calculated Tiles: 39/256 Scanning graph 1 of 3 - Calculated Tiles: 40/256 Scanning graph 1 of 3 - Calculated Tiles: 41/256 Scanning graph 1 of 3 - Calculated Tiles: 42/256 Scanning graph 1 of 3 - Calculated Tiles: 43/256 Scanning graph 1 of 3 - Calculated Tiles: 44/256 Scanning graph 1 of 3 - Calculated Tiles: 48/256 Scanning graph 1 of 3 - Calculated Tiles: 49/256 Scanning graph 1 of 3 - Calculated Tiles: 50/256 Scanning graph 1 of 3 - Calculated Tiles: 52/256 Scanning graph 1 of 3 - Calculated Tiles: 55/256 Scanning graph 1 of 3 - Calculated Tiles: 56/256 Scanning graph 1 of 3 - Calculated Tiles: 58/256 Scanning graph 1 of 3 - Calculated Tiles: 59/256 Scanning graph 1 of 3 - Calculated Tiles: 60/256 Scanning graph 1 of 3 - Calculated Tiles: 62/256 Scanning graph 1 of 3 - Calculated Tiles: 63/256 Scanning graph 1 of 3 - Calculated Tiles: 64/256 Scanning graph 1 of 3 - Calculated Tiles: 65/256 Scanning graph 1 of 3 - Calculated Tiles: 66/256 Scanning graph 1 of 3 - Calculated Tiles: 67/256 Scanning graph 1 of 3 - Calculated Tiles: 68/256 Scanning graph 1 of 3 - Calculated Tiles: 71/256 Scanning graph 1 of 3 - Calculated Tiles: 77/256 Scanning graph 1 of 3 - Calculated Tiles: 78/256 Scanning graph 1 of 3 - Calculated Tiles: 79/256 Scanning graph 1 of 3 - Calculated Tiles: 81/256 Scanning graph 1 of 3 - Calculated Tiles: 82/256 Scanning graph 1 of 3 - Calculated Tiles: 83/256 Scanning graph 1 of 3 - Calculated Tiles: 84/256 Scanning graph 1 of 3 - Calculated Tiles: 85/256 Scanning graph 1 of 3 - Calculated Tiles: 86/256 Scanning graph 1 of 3 - Calculated Tiles: 88/256 Scanning graph 1 of 3 - Calculated Tiles: 92/256 Scanning graph 1 of 3 - Calculated Tiles: 93/256 Scanning graph 1 of 3 - Calculated Tiles: 94/256 Scanning graph 1 of 3 - Calculated Tiles: 96/256 Scanning graph 1 of 3 - Calculated Tiles: 98/256 Scanning graph 1 of 3 - Calculated Tiles: 99/256 Scanning graph 1 of 3 - Calculated Tiles: 100/256 Scanning graph 1 of 3 - Calculated Tiles: 101/256 Scanning graph 1 of 3 - Calculated Tiles: 102/256 Scanning graph 1 of 3 - Calculated Tiles: 103/256 Scanning graph 1 of 3 - Calculated Tiles: 105/256 Scanning graph 1 of 3 - Calculated Tiles: 106/256 Scanning graph 1 of 3 - Calculated Tiles: 107/256 Scanning graph 1 of 3 - Calculated Tiles: 108/256 Scanning graph 1 of 3 - Calculated Tiles: 112/256 Scanning graph 1 of 3 - Calculated Tiles: 113/256 Scanning graph 1 of 3 - Calculated Tiles: 115/256 Scanning graph 1 of 3 - Calculated Tiles: 117/256 Scanning graph 1 of 3 - Calculated Tiles: 118/256 Scanning graph 1 of 3 - Calculated Tiles: 119/256 Scanning graph 1 of 3 - Calculated Tiles: 120/256 Scanning graph 1 of 3 - Calculated Tiles: 121/256 Scanning graph 1 of 3 - Calculated Tiles: 122/256 Scanning graph 1 of 3 - Calculated Tiles: 123/256 Scanning graph 1 of 3 - Calculated Tiles: 124/256 Scanning graph 1 of 3 - Calculated Tiles: 125/256 Scanning graph 1 of 3 - Calculated Tiles: 126/256 Scanning graph 1 of 3 - Calculated Tiles: 127/256 Scanning graph 1 of 3 - Calculated Tiles: 128/256 Scanning graph 1 of 3 - Calculated Tiles: 129/256 Scanning graph 1 of 3 - Calculated Tiles: 131/256 Scanning graph 1 of 3 - Calculated Tiles: 132/256 Scanning graph 1 of 3 - Calculated Tiles: 136/256 Scanning graph 1 of 3 - Calculated Tiles: 137/256 Scanning graph 1 of 3 - Calculated Tiles: 138/256 Scanning graph 1 of 3 - Calculated Tiles: 139/256 Scanning graph 1 of 3 - Calculated Tiles: 140/256 Scanning graph 1 of 3 - Calculated Tiles: 141/256 Scanning graph 1 of 3 - Calculated Tiles: 142/256 Scanning graph 1 of 3 - Calculated Tiles: 143/256 Scanning graph 1 of 3 - Calculated Tiles: 144/256 Scanning graph 1 of 3 - Calculated Tiles: 145/256 Scanning graph 1 of 3 - Calculated Tiles: 146/256 Scanning graph 1 of 3 - Calculated Tiles: 147/256 Scanning graph 1 of 3 - Calculated Tiles: 148/256 Scanning graph 1 of 3 - Calculated Tiles: 149/256 Scanning graph 1 of 3 - Calculated Tiles: 152/256 Scanning graph 1 of 3 - Calculated Tiles: 153/256 Scanning graph 1 of 3 - Calculated Tiles: 154/256 Scanning graph 1 of 3 - Calculated Tiles: 157/256 Scanning graph 1 of 3 - Calculated Tiles: 158/256 Scanning graph 1 of 3 - Calculated Tiles: 160/256 Scanning graph 1 of 3 - Calculated Tiles: 161/256 Scanning graph 1 of 3 - Calculated Tiles: 162/256 Scanning graph 1 of 3 - Calculated Tiles: 164/256 Scanning graph 1 of 3 - Calculated Tiles: 165/256 Scanning graph 1 of 3 - Calculated Tiles: 167/256 Scanning graph 1 of 3 - Calculated Tiles: 168/256 Scanning graph 1 of 3 - Calculated Tiles: 169/256 Scanning graph 1 of 3 - Calculated Tiles: 170/256 Scanning graph 1 of 3 - Calculated Tiles: 171/256 Scanning graph 1 of 3 - Calculated Tiles: 173/256 Scanning graph 1 of 3 - Calculated Tiles: 175/256 Scanning graph 1 of 3 - Calculated Tiles: 176/256 Scanning graph 1 of 3 - Calculated Tiles: 177/256 Scanning graph 1 of 3 - Calculated Tiles: 181/256 Scanning graph 1 of 3 - Calculated Tiles: 184/256 Scanning graph 1 of 3 - Calculated Tiles: 185/256 Scanning graph 1 of 3 - Calculated Tiles: 186/256 Scanning graph 1 of 3 - Calculated Tiles: 187/256 Scanning graph 1 of 3 - Calculated Tiles: 188/256 Scanning graph 1 of 3 - Calculated Tiles: 189/256 Scanning graph 1 of 3 - Calculated Tiles: 190/256 Scanning graph 1 of 3 - Calculated Tiles: 193/256 Scanning graph 1 of 3 - Calculated Tiles: 194/256 Scanning graph 1 of 3 - Calculated Tiles: 195/256 Scanning graph 1 of 3 - Calculated Tiles: 197/256 Scanning graph 1 of 3 - Calculated Tiles: 198/256 Scanning graph 1 of 3 - Calculated Tiles: 199/256 Scanning graph 1 of 3 - Calculated Tiles: 201/256 Scanning graph 1 of 3 - Calculated Tiles: 202/256 Scanning graph 1 of 3 - Calculated Tiles: 203/256 Scanning graph 1 of 3 - Calculated Tiles: 205/256 Scanning graph 1 of 3 - Calculated Tiles: 207/256 Scanning graph 1 of 3 - Calculated Tiles: 208/256 Scanning graph 1 of 3 - Calculated Tiles: 209/256 Scanning graph 1 of 3 - Calculated Tiles: 210/256 Scanning graph 1 of 3 - Calculated Tiles: 211/256 Scanning graph 1 of 3 - Calculated Tiles: 212/256 Scanning graph 1 of 3 - Calculated Tiles: 214/256 Scanning graph 1 of 3 - Calculated Tiles: 215/256 Scanning graph 1 of 3 - Calculated Tiles: 216/256 Scanning graph 1 of 3 - Calculated Tiles: 217/256 Scanning graph 1 of 3 - Calculated Tiles: 219/256 Scanning graph 1 of 3 - Calculated Tiles: 220/256 Scanning graph 1 of 3 - Calculated Tiles: 222/256 Scanning graph 1 of 3 - Calculated Tiles: 223/256 Scanning graph 1 of 3 - Calculated Tiles: 224/256 Scanning graph 1 of 3 - Calculated Tiles: 226/256 Scanning graph 1 of 3 - Calculated Tiles: 228/256 Scanning graph 1 of 3 - Calculated Tiles: 229/256 Scanning graph 1 of 3 - Calculated Tiles: 231/256 Scanning graph 1 of 3 - Calculated Tiles: 232/256 Scanning graph 1 of 3 - Calculated Tiles: 233/256 Scanning graph 1 of 3 - Calculated Tiles: 234/256 Scanning graph 1 of 3 - Calculated Tiles: 235/256 Scanning graph 1 of 3 - Calculated Tiles: 237/256 Scanning graph 1 of 3 - Calculated Tiles: 238/256 Scanning graph 1 of 3 - Calculated Tiles: 239/256 Scanning graph 1 of 3 - Calculated Tiles: 241/256 Scanning graph 1 of 3 - Calculated Tiles: 242/256 Scanning graph 1 of 3 - Calculated Tiles: 243/256 Scanning graph 1 of 3 - Calculated Tiles: 245/256 Scanning graph 1 of 3 - Calculated Tiles: 248/256 Scanning graph 1 of 3 - Calculated Tiles: 249/256 Scanning graph 1 of 3 - Calculated Tiles: 252/256 Scanning graph 1 of 3 - Calculated Tiles: 253/256 Scanning graph 1 of 3 - Calculated Tiles: 254/256 Scanning graph 1 of 3 - Calculated Tiles: 256/256 Scanning graph 1 of 3 - Assigning Graph Indices Scanning graph 1 of 3 - Connected Tiles 63/128 (Phase 1 of 4) Scanning graph 1 of 3 - Connected Tiles 0/128 (Phase 1 of 4) Scanning graph 1 of 3 - Connected Tiles 71/128 (Phase 2 of 4) Scanning graph 1 of 3 - Connected Tiles 0/128 (Phase 2 of 4) Scanning graph 1 of 3 - Connected Tiles 52/128 (Phase 3 of 4) Scanning graph 1 of 3 - Connected Tiles 64/128 (Phase 4 of 4) Scanning graph 1 of 3 - Assigning graph indices Scanning graph 2 of 3 - Scanning graph 2 of 3 - Finding Meshes Scanning graph 2 of 3 - Calculated Tiles: 27/1024 Scanning graph 2 of 3 - Calculated Tiles: 59/1024 Scanning graph 2 of 3 - Calculated Tiles: 95/1024 Scanning graph 2 of 3 - Calculated Tiles: 119/1024 Scanning graph 2 of 3 - Calculated Tiles: 136/1024 Scanning graph 2 of 3 - Calculated Tiles: 153/1024 Scanning graph 2 of 3 - Calculated Tiles: 170/1024 Scanning graph 2 of 3 - Calculated Tiles: 184/1024 Scanning graph 2 of 3 - Calculated Tiles: 197/1024 Scanning graph 2 of 3 - Calculated Tiles: 211/1024 Scanning graph 2 of 3 - Calculated Tiles: 224/1024 Scanning graph 2 of 3 - Calculated Tiles: 236/1024 Scanning graph 2 of 3 - Calculated Tiles: 252/1024 Scanning graph 2 of 3 - Calculated Tiles: 268/1024 Scanning graph 2 of 3 - Calculated Tiles: 283/1024 Scanning graph 2 of 3 - Calculated Tiles: 299/1024 Scanning graph 2 of 3 - Calculated Tiles: 313/1024 Scanning graph 2 of 3 - Calculated Tiles: 325/1024 Scanning graph 2 of 3 - Calculated Tiles: 339/1024 Scanning graph 2 of 3 - Calculated Tiles: 359/1024 Scanning graph 2 of 3 - Calculated Tiles: 372/1024 Scanning graph 2 of 3 - Calculated Tiles: 393/1024 Scanning graph 2 of 3 - Calculated Tiles: 414/1024 Scanning graph 2 of 3 - Calculated Tiles: 441/1024 Scanning graph 2 of 3 - Calculated Tiles: 468/1024 Scanning graph 2 of 3 - Calculated Tiles: 494/1024 Scanning graph 2 of 3 - Calculated Tiles: 529/1024 Scanning graph 2 of 3 - Calculated Tiles: 562/1024 Scanning graph 2 of 3 - Calculated Tiles: 592/1024 Scanning graph 2 of 3 - Calculated Tiles: 626/1024 Scanning graph 2 of 3 - Calculated Tiles: 662/1024 Scanning graph 2 of 3 - Calculated Tiles: 697/1024 Scanning graph 2 of 3 - Calculated Tiles: 728/1024 Scanning graph 2 of 3 - Calculated Tiles: 764/1024 Scanning graph 2 of 3 - Calculated Tiles: 799/1024 Scanning graph 2 of 3 - Calculated Tiles: 835/1024 Scanning graph 2 of 3 - Calculated Tiles: 866/1024 Scanning graph 2 of 3 - Calculated Tiles: 900/1024 Scanning graph 2 of 3 - Calculated Tiles: 935/1024 Scanning graph 2 of 3 - Calculated Tiles: 970/1024 Scanning graph 2 of 3 - Calculated Tiles: 1003/1024 Scanning graph 2 of 3 - Calculated Tiles: 1024/1024 Scanning graph 2 of 3 - Assigning Graph Indices Scanning graph 2 of 3 - Assigning graph indices Scanning graph 3 of 3 - Scanning graph 3 of 3 - Searching for GameObjects Scanning graph 3 of 3 - Creating nodes Scanning graph 3 of 3 - Building node lookup Scanning graph 3 of 3 - Connecting nodes Scanning graph 3 of 3 - Building connection distances Scanning graph 3 of 3 - Assigning graph indices Post processing graphs Computing areas Late post processing Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 93 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 114 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 240 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 284 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 318 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 365 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 372 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 382 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 396 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 405 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Canceled by script (Seeker.CancelCurrentPathRequest) Canceled by script (Seeker.CancelCurrentPathRequest) Couldn't find a node close to the start point Path Number 409 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 410 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 422 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 444 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Canceled by script (Seeker.CancelCurrentPathRequest) Canceled by script (Seeker.CancelCurrentPathRequest) Couldn't find a node close to the start point Path Number 446 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 450 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 452 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 486 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 492 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 494 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 505 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 529 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 546 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 555 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 573 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 574 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 584 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 599 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 603 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 604 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 622 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 624 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 629 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 645 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 679 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 705 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Canceled by script (Seeker.CancelCurrentPathRequest) Canceled by script (Seeker.CancelCurrentPathRequest) Couldn't find a node close to the start point Path Number 713 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1114 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1136 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1158 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1795 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1818 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Canceled by script (Seeker.CancelCurrentPathRequest) Canceled by script (Seeker.CancelCurrentPathRequest) Couldn't find a node close to the start point Path Number 1820 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1824 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the start point Path Number 1830 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1835 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1853 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1859 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Canceled by script (Seeker.CancelCurrentPathRequest) Canceled by script (Seeker.CancelCurrentPathRequest) Couldn't find a node close to the start point Path Number 1864 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the start point Path Number 1872 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1874 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Canceled by script (Seeker.CancelCurrentPathRequest) Canceled by script (Seeker.CancelCurrentPathRequest) Couldn't find a node close to the start point Path Number 1882 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1894 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1902 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1918 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1981 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 2000 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 2006 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 2019 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 2026 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 2044 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 2049 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 2060 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 2067 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 2091 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 2093 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 2107 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 2113 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 2137 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 2157 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 2158 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 2163 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 2168 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 2201 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 2205 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 2288 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 2309 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Unloading 556 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 185.300 ms Integration: 188.397 ms Integration of assets: 8.304 ms Thread Wait Time: 1.802 ms Total Operation Time: 383.803 ms System memory in use before: 1.28 GB. System memory in use after: 1.28 GB. Unloading 517 unused Assets to reduce memory usage. Loaded Objects now: 23664. Total: 184.687500 ms (FindLiveObjects: 2.571400 ms CreateObjectMapping: 1.423400 ms MarkObjects: 180.320000 ms DeleteObjects: 0.372400 ms) Refresh: detecting if any assets need to be imported or removed ... Refresh Completed time: 0.030712s Asset Scan time: 0.030191s Asset Hashing: 0.000000s [0 B, 0.000000 mb/s] Asset Import (Scripting) time: 0.000000s (count: 0) Post Processs Assets (Scripting) time: 0.000000s Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s] Asset Import (Non Scripting) time: 0.000000s (count: 0) Post Process Assets (Non Scripting) time: 0.000000s Dependent Assets to Import Queue time: 0.000000s Setting up 10 worker threads for Enlighten. Thread -> id: 4e74 -> priority: 1 Thread -> id: 5720 -> priority: 1 Thread -> id: 2910 -> priority: 1 Thread -> id: 4284 -> priority: 1 Thread -> id: 4ac -> priority: 1 Thread -> id: 890 -> priority: 1 Thread -> id: 4bec -> priority: 1 Thread -> id: d08 -> priority: 1 Thread -> id: 4b4 -> priority: 1 Thread -> id: 41b0 -> priority: 1 Initialized touch support. Initialized touch support. Hashing assets (1 files)... 0.004 seconds file read: 0.000 seconds (0.005 MB) wait for write: 0.000 seconds (I/O thread blocked by consumer, aka CPU bound) wait for read: 0.004 seconds (CPUT thread waiting for I/O thread, aka disk bound) hash: 0.000 seconds Updating Assets/Prefabs/Game Control Objects/Managers/TerrainPopulator.prefab - GUID: ee7a87e9e9166f74f88fd48552bb3be8... done. [Time: 17.309300 ms] Refreshing native plugins compatible for Editor in 0.45 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Reloading assemblies for play mode. Begin MonoManager ReloadAssembly Native extension for LinuxStandalone target not found Native extension for OSXStandalone target not found Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 0.41 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Mono: successfully reloaded assembly - Completed reload, in 4.442 seconds Platform modules already initialized, skipping Pre processing graphs Scanning graph 1 of 3 - Scanning graph 1 of 3 - Finding Meshes Scanning graph 1 of 3 - Calculated Tiles: 20/256 Scanning graph 1 of 3 - Calculated Tiles: 40/256 Scanning graph 1 of 3 - Calculated Tiles: 41/256 Scanning graph 1 of 3 - Calculated Tiles: 42/256 Scanning graph 1 of 3 - Calculated Tiles: 46/256 Scanning graph 1 of 3 - Calculated Tiles: 54/256 Scanning graph 1 of 3 - Calculated Tiles: 58/256 Scanning graph 1 of 3 - Calculated Tiles: 59/256 Scanning graph 1 of 3 - Calculated Tiles: 60/256 Scanning graph 1 of 3 - Calculated Tiles: 61/256 Scanning graph 1 of 3 - Calculated Tiles: 62/256 Scanning graph 1 of 3 - Calculated Tiles: 63/256 Scanning graph 1 of 3 - Calculated Tiles: 65/256 Scanning graph 1 of 3 - Calculated Tiles: 66/256 Scanning graph 1 of 3 - Calculated Tiles: 72/256 Scanning graph 1 of 3 - Calculated Tiles: 78/256 Scanning graph 1 of 3 - 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Calculated Tiles: 144/256 Scanning graph 1 of 3 - Calculated Tiles: 145/256 Scanning graph 1 of 3 - Calculated Tiles: 146/256 Scanning graph 1 of 3 - Calculated Tiles: 149/256 Scanning graph 1 of 3 - Calculated Tiles: 152/256 Scanning graph 1 of 3 - Calculated Tiles: 153/256 Scanning graph 1 of 3 - Calculated Tiles: 154/256 Scanning graph 1 of 3 - Calculated Tiles: 155/256 Scanning graph 1 of 3 - Calculated Tiles: 156/256 Scanning graph 1 of 3 - Calculated Tiles: 158/256 Scanning graph 1 of 3 - Calculated Tiles: 159/256 Scanning graph 1 of 3 - Calculated Tiles: 160/256 Scanning graph 1 of 3 - Calculated Tiles: 161/256 Scanning graph 1 of 3 - Calculated Tiles: 162/256 Scanning graph 1 of 3 - Calculated Tiles: 163/256 Scanning graph 1 of 3 - Calculated Tiles: 164/256 Scanning graph 1 of 3 - Calculated Tiles: 165/256 Scanning graph 1 of 3 - Calculated Tiles: 166/256 Scanning graph 1 of 3 - Calculated Tiles: 167/256 Scanning graph 1 of 3 - Calculated Tiles: 168/256 Scanning graph 1 of 3 - Calculated Tiles: 171/256 Scanning graph 1 of 3 - Calculated Tiles: 172/256 Scanning graph 1 of 3 - Calculated Tiles: 173/256 Scanning graph 1 of 3 - Calculated Tiles: 175/256 Scanning graph 1 of 3 - Calculated Tiles: 176/256 Scanning graph 1 of 3 - Calculated Tiles: 177/256 Scanning graph 1 of 3 - Calculated Tiles: 179/256 Scanning graph 1 of 3 - Calculated Tiles: 180/256 Scanning graph 1 of 3 - Calculated Tiles: 183/256 Scanning graph 1 of 3 - Calculated Tiles: 184/256 Scanning graph 1 of 3 - Calculated Tiles: 186/256 Scanning graph 1 of 3 - Calculated Tiles: 187/256 Scanning graph 1 of 3 - Calculated Tiles: 188/256 Scanning graph 1 of 3 - Calculated Tiles: 189/256 Scanning graph 1 of 3 - Calculated Tiles: 190/256 Scanning graph 1 of 3 - Calculated Tiles: 191/256 Scanning graph 1 of 3 - Calculated Tiles: 192/256 Scanning graph 1 of 3 - Calculated Tiles: 193/256 Scanning graph 1 of 3 - Calculated Tiles: 194/256 Scanning graph 1 of 3 - Calculated Tiles: 195/256 Scanning graph 1 of 3 - Calculated Tiles: 196/256 Scanning graph 1 of 3 - Calculated Tiles: 197/256 Scanning graph 1 of 3 - Calculated Tiles: 198/256 Scanning graph 1 of 3 - Calculated Tiles: 200/256 Scanning graph 1 of 3 - Calculated Tiles: 201/256 Scanning graph 1 of 3 - Calculated Tiles: 203/256 Scanning graph 1 of 3 - Calculated Tiles: 204/256 Scanning graph 1 of 3 - Calculated Tiles: 207/256 Scanning graph 1 of 3 - Calculated Tiles: 208/256 Scanning graph 1 of 3 - Calculated Tiles: 209/256 Scanning graph 1 of 3 - Calculated Tiles: 211/256 Scanning graph 1 of 3 - Calculated Tiles: 213/256 Scanning graph 1 of 3 - Calculated Tiles: 214/256 Scanning graph 1 of 3 - Calculated Tiles: 216/256 Scanning graph 1 of 3 - Calculated Tiles: 217/256 Scanning graph 1 of 3 - Calculated Tiles: 218/256 Scanning graph 1 of 3 - Calculated Tiles: 221/256 Scanning graph 1 of 3 - Calculated Tiles: 223/256 Scanning graph 1 of 3 - Calculated Tiles: 224/256 Scanning graph 1 of 3 - Calculated Tiles: 226/256 Scanning graph 1 of 3 - Calculated Tiles: 229/256 Scanning graph 1 of 3 - Calculated Tiles: 230/256 Scanning graph 1 of 3 - Calculated Tiles: 231/256 Scanning graph 1 of 3 - Calculated Tiles: 232/256 Scanning graph 1 of 3 - Calculated Tiles: 233/256 Scanning graph 1 of 3 - Calculated Tiles: 234/256 Scanning graph 1 of 3 - Calculated Tiles: 235/256 Scanning graph 1 of 3 - Calculated Tiles: 236/256 Scanning graph 1 of 3 - Calculated Tiles: 238/256 Scanning graph 1 of 3 - Calculated Tiles: 239/256 Scanning graph 1 of 3 - Calculated Tiles: 240/256 Scanning graph 1 of 3 - Calculated Tiles: 241/256 Scanning graph 1 of 3 - Calculated Tiles: 245/256 Scanning graph 1 of 3 - Calculated Tiles: 246/256 Scanning graph 1 of 3 - Calculated Tiles: 247/256 Scanning graph 1 of 3 - Calculated Tiles: 248/256 Scanning graph 1 of 3 - Calculated Tiles: 249/256 Scanning graph 1 of 3 - Calculated Tiles: 252/256 Scanning graph 1 of 3 - Calculated Tiles: 253/256 Scanning graph 1 of 3 - Calculated Tiles: 255/256 Scanning graph 1 of 3 - Calculated Tiles: 256/256 Scanning graph 1 of 3 - Assigning Graph Indices Scanning graph 1 of 3 - Connected Tiles 107/128 (Phase 1 of 4) Scanning graph 1 of 3 - Connected Tiles 29/128 (Phase 1 of 4) Scanning graph 1 of 3 - Connected Tiles 32/128 (Phase 2 of 4) Scanning graph 1 of 3 - Connected Tiles 64/128 (Phase 3 of 4) Scanning graph 1 of 3 - Connected Tiles 46/128 (Phase 4 of 4) Scanning graph 1 of 3 - Assigning graph indices Scanning graph 2 of 3 - Scanning graph 2 of 3 - Finding Meshes No MeshFilters were found contained in the layers specified by the 'mask' variables UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Pathfinding.RecastGraph:CollectMeshes(Bounds) (at Assets\AstarPathfindingProject\Generators\RecastGenerator.cs:770) Pathfinding.d__50:MoveNext() (at Assets\AstarPathfindingProject\Generators\RecastGenerator.cs:660) Pathfinding.d__46:MoveNext() (at Assets\AstarPathfindingProject\Generators\RecastGenerator.cs:583) d__142:MoveNext() (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1801) d__141:MoveNext() (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1738) AstarPath:Scan(NavGraph[]) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1609) AstarPath:Awake() (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1279) (Filename: Assets/AstarPathfindingProject/Generators/RecastGenerator.cs Line: 770) Scanning graph 2 of 3 - Calculated Tiles: 40/1024 Scanning graph 2 of 3 - Calculated Tiles: 74/1024 Scanning graph 2 of 3 - Calculated Tiles: 100/1024 Scanning graph 2 of 3 - Calculated Tiles: 140/1024 Scanning graph 2 of 3 - Calculated Tiles: 179/1024 Scanning graph 2 of 3 - Calculated Tiles: 210/1024 Scanning graph 2 of 3 - Calculated Tiles: 243/1024 Scanning graph 2 of 3 - Calculated Tiles: 280/1024 Scanning graph 2 of 3 - Calculated Tiles: 318/1024 Scanning graph 2 of 3 - Calculated Tiles: 352/1024 Scanning graph 2 of 3 - Calculated Tiles: 385/1024 Scanning graph 2 of 3 - Calculated Tiles: 422/1024 Scanning graph 2 of 3 - Calculated Tiles: 456/1024 Scanning graph 2 of 3 - Calculated Tiles: 491/1024 Scanning graph 2 of 3 - Calculated Tiles: 527/1024 Scanning graph 2 of 3 - Calculated Tiles: 562/1024 Scanning graph 2 of 3 - Calculated Tiles: 595/1024 Scanning graph 2 of 3 - Calculated Tiles: 629/1024 Scanning graph 2 of 3 - Calculated Tiles: 666/1024 Scanning graph 2 of 3 - Calculated Tiles: 704/1024 Scanning graph 2 of 3 - Calculated Tiles: 737/1024 Scanning graph 2 of 3 - Calculated Tiles: 772/1024 Scanning graph 2 of 3 - Calculated Tiles: 807/1024 Scanning graph 2 of 3 - Calculated Tiles: 842/1024 Scanning graph 2 of 3 - Calculated Tiles: 879/1024 Scanning graph 2 of 3 - Calculated Tiles: 911/1024 Scanning graph 2 of 3 - Calculated Tiles: 949/1024 Scanning graph 2 of 3 - Calculated Tiles: 984/1024 Scanning graph 2 of 3 - Calculated Tiles: 1019/1024 Scanning graph 2 of 3 - Assigning Graph Indices Scanning graph 2 of 3 - Assigning graph indices Scanning graph 3 of 3 - Scanning graph 3 of 3 - Searching for GameObjects Scanning graph 3 of 3 - Creating nodes Scanning graph 3 of 3 - Building node lookup Scanning graph 3 of 3 - Building connection distances Scanning graph 3 of 3 - Assigning graph indices Post processing graphs Computing areas Late post processing Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 153.439 ms Integration: 2761.974 ms Integration of assets: 0.970 ms Thread Wait Time: 14.307 ms Total Operation Time: 2930.690 ms Setting up 10 worker threads for Enlighten. Thread -> id: 2b04 -> priority: 1 Thread -> id: 2e04 -> priority: 1 Thread -> id: 33a4 -> priority: 1 Thread -> id: 4978 -> priority: 1 Thread -> id: 110c -> priority: 1 Thread -> id: ce0 -> priority: 1 Thread -> id: 4158 -> priority: 1 Thread -> id: 13bc -> priority: 1 Thread -> id: 5728 -> priority: 1 Thread -> id: 3c48 -> priority: 1 Spreadsheet is not up-to-date and Google Live Synchronization is enabled When playing in the device the Spreadsheet will be downloaded and translations may not behave as what you see in the editor. To fix this, Import or Export replace to Google UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) I2.Loc.d__70:MoveNext() (at Assets\I2\Localization\Scripts\LanguageSource\LanguageSourceData_Import_Google.cs:195) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) (Filename: Assets/I2/Localization/Scripts/LanguageSource/LanguageSourceData_Import_Google.cs Line: 195) Pre processing graphs Scanning graph 1 of 1 - Scanning graph 1 of 1 - Searching for GameObjects Scanning graph 1 of 1 - Creating nodes Scanning graph 1 of 1 - Building node lookup Scanning graph 1 of 1 - Connecting nodes Scanning graph 1 of 1 - Building connection distances Scanning graph 1 of 1 - Assigning graph indices Post processing graphs Computing areas Late post processing Pre processing graphs Scanning graph 1 of 1 - Scanning graph 1 of 1 - Searching for GameObjects Scanning graph 1 of 1 - Creating nodes Scanning graph 1 of 1 - Building node lookup Scanning graph 1 of 1 - Connecting nodes Scanning graph 1 of 1 - Building connection distances Scanning graph 1 of 1 - Assigning graph indices Post processing graphs Computing areas Late post processing Pre processing graphs Scanning graph 1 of 1 - Scanning graph 1 of 1 - Searching for GameObjects Scanning graph 1 of 1 - Creating nodes Scanning graph 1 of 1 - Building node lookup Scanning graph 1 of 1 - Connecting nodes Scanning graph 1 of 1 - Building connection distances Scanning graph 1 of 1 - Assigning graph indices Post processing graphs Computing areas Late post processing Pre processing graphs Scanning graph 1 of 3 - Scanning graph 1 of 3 - Finding Meshes Scanning graph 1 of 3 - Calculated Tiles: 20/256 Scanning graph 1 of 3 - Calculated Tiles: 21/256 Scanning graph 1 of 3 - Calculated Tiles: 22/256 Scanning graph 1 of 3 - Calculated Tiles: 24/256 Scanning graph 1 of 3 - Calculated Tiles: 30/256 Scanning graph 1 of 3 - Calculated Tiles: 32/256 Scanning graph 1 of 3 - Calculated Tiles: 37/256 Scanning graph 1 of 3 - Calculated Tiles: 40/256 Scanning graph 1 of 3 - Calculated Tiles: 41/256 Scanning graph 1 of 3 - Calculated Tiles: 42/256 Scanning graph 1 of 3 - Calculated Tiles: 44/256 Scanning graph 1 of 3 - Calculated Tiles: 45/256 Scanning graph 1 of 3 - Calculated Tiles: 50/256 Scanning graph 1 of 3 - Calculated Tiles: 52/256 Scanning graph 1 of 3 - Calculated Tiles: 55/256 Scanning graph 1 of 3 - Calculated Tiles: 57/256 Scanning graph 1 of 3 - Calculated Tiles: 59/256 Scanning graph 1 of 3 - Calculated Tiles: 60/256 Scanning graph 1 of 3 - Calculated Tiles: 61/256 Scanning graph 1 of 3 - Calculated Tiles: 62/256 Scanning graph 1 of 3 - Calculated Tiles: 63/256 Scanning graph 1 of 3 - Calculated Tiles: 65/256 Scanning graph 1 of 3 - Calculated Tiles: 67/256 Scanning graph 1 of 3 - Calculated Tiles: 68/256 Scanning graph 1 of 3 - Calculated Tiles: 70/256 Scanning graph 1 of 3 - Calculated Tiles: 74/256 Scanning graph 1 of 3 - Calculated Tiles: 75/256 Scanning graph 1 of 3 - Calculated Tiles: 77/256 Scanning graph 1 of 3 - Calculated Tiles: 78/256 Scanning graph 1 of 3 - Calculated Tiles: 80/256 Scanning graph 1 of 3 - Calculated Tiles: 81/256 Scanning graph 1 of 3 - Calculated Tiles: 82/256 Scanning graph 1 of 3 - Calculated Tiles: 83/256 Scanning graph 1 of 3 - Calculated Tiles: 84/256 Scanning graph 1 of 3 - Calculated Tiles: 86/256 Scanning graph 1 of 3 - Calculated Tiles: 87/256 Scanning graph 1 of 3 - Calculated Tiles: 90/256 Scanning graph 1 of 3 - Calculated Tiles: 92/256 Scanning graph 1 of 3 - Calculated Tiles: 93/256 Scanning graph 1 of 3 - Calculated Tiles: 94/256 Scanning graph 1 of 3 - Calculated Tiles: 96/256 Scanning graph 1 of 3 - Calculated Tiles: 97/256 Scanning graph 1 of 3 - Calculated Tiles: 99/256 Scanning graph 1 of 3 - Calculated Tiles: 100/256 Scanning graph 1 of 3 - Calculated Tiles: 101/256 Scanning graph 1 of 3 - Calculated Tiles: 102/256 Scanning graph 1 of 3 - Calculated Tiles: 104/256 Scanning graph 1 of 3 - Calculated Tiles: 105/256 Scanning graph 1 of 3 - Calculated Tiles: 106/256 Scanning graph 1 of 3 - Calculated Tiles: 108/256 Scanning graph 1 of 3 - Calculated Tiles: 109/256 Scanning graph 1 of 3 - Calculated Tiles: 110/256 Scanning graph 1 of 3 - Calculated Tiles: 111/256 Scanning graph 1 of 3 - Calculated Tiles: 113/256 Scanning graph 1 of 3 - Calculated Tiles: 114/256 Scanning graph 1 of 3 - Calculated Tiles: 117/256 Scanning graph 1 of 3 - Calculated Tiles: 118/256 Scanning graph 1 of 3 - Calculated Tiles: 120/256 Scanning graph 1 of 3 - Calculated Tiles: 121/256 Scanning graph 1 of 3 - Calculated Tiles: 123/256 Scanning graph 1 of 3 - Calculated Tiles: 124/256 Scanning graph 1 of 3 - Calculated Tiles: 125/256 Scanning graph 1 of 3 - Calculated Tiles: 126/256 Scanning graph 1 of 3 - Calculated Tiles: 127/256 Scanning graph 1 of 3 - Calculated Tiles: 128/256 Scanning graph 1 of 3 - Calculated Tiles: 129/256 Scanning graph 1 of 3 - Calculated Tiles: 130/256 Scanning graph 1 of 3 - Calculated Tiles: 131/256 Scanning graph 1 of 3 - Calculated Tiles: 132/256 Scanning graph 1 of 3 - Calculated Tiles: 133/256 Scanning graph 1 of 3 - Calculated Tiles: 134/256 Scanning graph 1 of 3 - Calculated Tiles: 136/256 Scanning graph 1 of 3 - Calculated Tiles: 137/256 Scanning graph 1 of 3 - Calculated Tiles: 139/256 Scanning graph 1 of 3 - Calculated Tiles: 142/256 Scanning graph 1 of 3 - Calculated Tiles: 144/256 Scanning graph 1 of 3 - Calculated Tiles: 145/256 Scanning graph 1 of 3 - Calculated Tiles: 146/256 Scanning graph 1 of 3 - Calculated Tiles: 147/256 Scanning graph 1 of 3 - Calculated Tiles: 148/256 Scanning graph 1 of 3 - Calculated Tiles: 149/256 Scanning graph 1 of 3 - Calculated Tiles: 150/256 Scanning graph 1 of 3 - Calculated Tiles: 151/256 Scanning graph 1 of 3 - Calculated Tiles: 153/256 Scanning graph 1 of 3 - Calculated Tiles: 154/256 Scanning graph 1 of 3 - Calculated Tiles: 155/256 Scanning graph 1 of 3 - Calculated Tiles: 156/256 Scanning graph 1 of 3 - Calculated Tiles: 157/256 Scanning graph 1 of 3 - Calculated Tiles: 159/256 Scanning graph 1 of 3 - Calculated Tiles: 160/256 Scanning graph 1 of 3 - Calculated Tiles: 161/256 Scanning graph 1 of 3 - Calculated Tiles: 163/256 Scanning graph 1 of 3 - Calculated Tiles: 164/256 Scanning graph 1 of 3 - Calculated Tiles: 165/256 Scanning graph 1 of 3 - Calculated Tiles: 166/256 Scanning graph 1 of 3 - Calculated Tiles: 167/256 Scanning graph 1 of 3 - Calculated Tiles: 168/256 Scanning graph 1 of 3 - Calculated Tiles: 169/256 Scanning graph 1 of 3 - Calculated Tiles: 170/256 Scanning graph 1 of 3 - Calculated Tiles: 172/256 Scanning graph 1 of 3 - Calculated Tiles: 175/256 Scanning graph 1 of 3 - Calculated Tiles: 176/256 Scanning graph 1 of 3 - Calculated Tiles: 177/256 Scanning graph 1 of 3 - Calculated Tiles: 178/256 Scanning graph 1 of 3 - Calculated Tiles: 179/256 Scanning graph 1 of 3 - Calculated Tiles: 182/256 Scanning graph 1 of 3 - Calculated Tiles: 183/256 Scanning graph 1 of 3 - Calculated Tiles: 184/256 Scanning graph 1 of 3 - Calculated Tiles: 186/256 Scanning graph 1 of 3 - Calculated Tiles: 187/256 Scanning graph 1 of 3 - Calculated Tiles: 188/256 Scanning graph 1 of 3 - Calculated Tiles: 189/256 Scanning graph 1 of 3 - Calculated Tiles: 192/256 Scanning graph 1 of 3 - Calculated Tiles: 193/256 Scanning graph 1 of 3 - Calculated Tiles: 194/256 Scanning graph 1 of 3 - Calculated Tiles: 196/256 Scanning graph 1 of 3 - Calculated Tiles: 197/256 Scanning graph 1 of 3 - Calculated Tiles: 199/256 Scanning graph 1 of 3 - Calculated Tiles: 200/256 Scanning graph 1 of 3 - Calculated Tiles: 201/256 Scanning graph 1 of 3 - Calculated Tiles: 202/256 Scanning graph 1 of 3 - Calculated Tiles: 204/256 Scanning graph 1 of 3 - Calculated Tiles: 205/256 Scanning graph 1 of 3 - Calculated Tiles: 207/256 Scanning graph 1 of 3 - Calculated Tiles: 208/256 Scanning graph 1 of 3 - Calculated Tiles: 209/256 Scanning graph 1 of 3 - Calculated Tiles: 211/256 Scanning graph 1 of 3 - Calculated Tiles: 212/256 Scanning graph 1 of 3 - Calculated Tiles: 213/256 Scanning graph 1 of 3 - Calculated Tiles: 215/256 Scanning graph 1 of 3 - Calculated Tiles: 216/256 Scanning graph 1 of 3 - Calculated Tiles: 217/256 Scanning graph 1 of 3 - Calculated Tiles: 219/256 Scanning graph 1 of 3 - Calculated Tiles: 221/256 Scanning graph 1 of 3 - Calculated Tiles: 223/256 Scanning graph 1 of 3 - Calculated Tiles: 225/256 Scanning graph 1 of 3 - Calculated Tiles: 226/256 Scanning graph 1 of 3 - Calculated Tiles: 229/256 Scanning graph 1 of 3 - Calculated Tiles: 232/256 Scanning graph 1 of 3 - Calculated Tiles: 233/256 Scanning graph 1 of 3 - Calculated Tiles: 234/256 Scanning graph 1 of 3 - Calculated Tiles: 235/256 Scanning graph 1 of 3 - Calculated Tiles: 236/256 Scanning graph 1 of 3 - Calculated Tiles: 237/256 Scanning graph 1 of 3 - Calculated Tiles: 239/256 Scanning graph 1 of 3 - Calculated Tiles: 240/256 Scanning graph 1 of 3 - Calculated Tiles: 241/256 Scanning graph 1 of 3 - Calculated Tiles: 243/256 Scanning graph 1 of 3 - Calculated Tiles: 244/256 Scanning graph 1 of 3 - Calculated Tiles: 245/256 Scanning graph 1 of 3 - Calculated Tiles: 246/256 Scanning graph 1 of 3 - Calculated Tiles: 247/256 Scanning graph 1 of 3 - Calculated Tiles: 248/256 Scanning graph 1 of 3 - Calculated Tiles: 249/256 Scanning graph 1 of 3 - Calculated Tiles: 250/256 Scanning graph 1 of 3 - Calculated Tiles: 252/256 Scanning graph 1 of 3 - Calculated Tiles: 253/256 Scanning graph 1 of 3 - Calculated Tiles: 256/256 Scanning graph 1 of 3 - Assigning Graph Indices Scanning graph 1 of 3 - Connected Tiles 69/128 (Phase 1 of 4) Scanning graph 1 of 3 - Connected Tiles 0/128 (Phase 1 of 4) Scanning graph 1 of 3 - Connected Tiles 78/128 (Phase 2 of 4) Scanning graph 1 of 3 - Connected Tiles 0/128 (Phase 2 of 4) Scanning graph 1 of 3 - Connected Tiles 60/128 (Phase 3 of 4) Scanning graph 1 of 3 - Connected Tiles 80/128 (Phase 4 of 4) Scanning graph 1 of 3 - Connected Tiles 0/128 (Phase 4 of 4) Scanning graph 1 of 3 - Assigning graph indices Scanning graph 2 of 3 - Scanning graph 2 of 3 - Finding Meshes Scanning graph 2 of 3 - Calculated Tiles: 28/1024 Scanning graph 2 of 3 - Calculated Tiles: 60/1024 Scanning graph 2 of 3 - Calculated Tiles: 95/1024 Scanning graph 2 of 3 - Calculated Tiles: 118/1024 Scanning graph 2 of 3 - Calculated Tiles: 138/1024 Scanning graph 2 of 3 - Calculated Tiles: 154/1024 Scanning graph 2 of 3 - Calculated Tiles: 167/1024 Scanning graph 2 of 3 - Calculated Tiles: 182/1024 Scanning graph 2 of 3 - Calculated Tiles: 197/1024 Scanning graph 2 of 3 - Calculated Tiles: 212/1024 Scanning graph 2 of 3 - Calculated Tiles: 227/1024 Scanning graph 2 of 3 - Calculated Tiles: 238/1024 Scanning graph 2 of 3 - Calculated Tiles: 254/1024 Scanning graph 2 of 3 - Calculated Tiles: 269/1024 Scanning graph 2 of 3 - Calculated Tiles: 284/1024 Scanning graph 2 of 3 - Calculated Tiles: 301/1024 Scanning graph 2 of 3 - Calculated Tiles: 312/1024 Scanning graph 2 of 3 - Calculated Tiles: 329/1024 Scanning graph 2 of 3 - Calculated Tiles: 344/1024 Scanning graph 2 of 3 - Calculated Tiles: 358/1024 Scanning graph 2 of 3 - Calculated Tiles: 376/1024 Scanning graph 2 of 3 - Calculated Tiles: 396/1024 Scanning graph 2 of 3 - Calculated Tiles: 416/1024 Scanning graph 2 of 3 - Calculated Tiles: 438/1024 Scanning graph 2 of 3 - Calculated Tiles: 469/1024 Scanning graph 2 of 3 - Calculated Tiles: 498/1024 Scanning graph 2 of 3 - Calculated Tiles: 530/1024 Scanning graph 2 of 3 - Calculated Tiles: 558/1024 Scanning graph 2 of 3 - Calculated Tiles: 594/1024 Scanning graph 2 of 3 - Calculated Tiles: 630/1024 Scanning graph 2 of 3 - Calculated Tiles: 662/1024 Scanning graph 2 of 3 - Calculated Tiles: 695/1024 Scanning graph 2 of 3 - Calculated Tiles: 730/1024 Scanning graph 2 of 3 - Calculated Tiles: 764/1024 Scanning graph 2 of 3 - Calculated Tiles: 797/1024 Scanning graph 2 of 3 - Calculated Tiles: 830/1024 Scanning graph 2 of 3 - Calculated Tiles: 865/1024 Scanning graph 2 of 3 - Calculated Tiles: 899/1024 Scanning graph 2 of 3 - Calculated Tiles: 933/1024 Scanning graph 2 of 3 - Calculated Tiles: 969/1024 Scanning graph 2 of 3 - Calculated Tiles: 1002/1024 Scanning graph 2 of 3 - Calculated Tiles: 1024/1024 Scanning graph 2 of 3 - Assigning Graph Indices Scanning graph 2 of 3 - Assigning graph indices Scanning graph 3 of 3 - Scanning graph 3 of 3 - Searching for GameObjects Scanning graph 3 of 3 - Creating nodes Scanning graph 3 of 3 - Building node lookup Scanning graph 3 of 3 - Connecting nodes Scanning graph 3 of 3 - Building connection distances Scanning graph 3 of 3 - Assigning graph indices Post processing graphs Computing areas Late post processing Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 15 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 41 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 50 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 70 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 85 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 111 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 127 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 154 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the start point Path Number 170 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 249 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 293 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 339 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 350 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 395 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 435 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 480 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 654 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 676 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 678 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 694 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 696 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 699 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 713 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 718 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 719 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 740 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 811 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 830 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 851 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 911 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 931 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 933 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 950 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 952 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 975 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 980 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1010 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1027 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1044 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1045 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1063 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1064 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1103 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1122 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1141 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1162 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1164 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1180 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1182 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1202 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1258 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the start point Path Number 1284 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1291 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Canceled by script (Seeker.CancelCurrentPathRequest) Canceled by script (Seeker.CancelCurrentPathRequest) Couldn't find a node close to the start point Path Number 1297 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the start point Path Number 1308 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the start point Path Number 1323 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Canceled by script (Seeker.CancelCurrentPathRequest) Canceled by script (Seeker.CancelCurrentPathRequest) Couldn't find a node close to the start point Path Number 1336 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1344 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the start point Path Number 1345 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1357 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the start point Path Number 1366 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the start point Path Number 1370 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Canceled by script (Seeker.CancelCurrentPathRequest) Canceled by script (Seeker.CancelCurrentPathRequest) Couldn't find a node close to the start point Path Number 1387 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1389 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1421 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1434 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1453 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1474 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1492 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1533 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1594 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1642 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1704 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1716 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1776 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1777 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1839 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1840 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1900 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1902 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1952 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1966 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 1998 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 2010 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 2054 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 2114 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 2121 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 2186 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 2197 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 2246 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 2259 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 2367 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 2368 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 2375 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 2426 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 2428 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 2436 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 2483 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 2485 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 2734 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 2774 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 2796 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 2834 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 2891 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 2901 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 2902 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 2959 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 2960 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 3021 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 3020 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 3260 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 3287 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 3313 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 3321 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 3348 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 3371 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 3383 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 3413 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 3460 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 3521 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 3579 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 3585 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 3637 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 3644 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 3689 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 3700 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 3704 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 3707 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 3749 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 3765 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 3810 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 3824 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 3889 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 3954 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 4030 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 4091 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 4097 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 4157 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 4264 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 4270 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 4311 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 4321 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 4327 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 4373 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 4379 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 4385 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 4427 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 4438 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 4443 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 4460 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 4486 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 4521 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 4691 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 4709 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 4788 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 4807 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 4830 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 4848 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 4859 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 4867 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 4877 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 4896 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 4906 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 4924 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 5010 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 5029 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 5047 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 5055 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 5065 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 5072 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 5083 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 5168 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 5186 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 5190 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 5203 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 5207 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 5211 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 5221 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 5230 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 5292 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 5310 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 5379 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 5396 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 5400 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 5414 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 5418 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 5433 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 5449 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 5468 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 5488 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 5515 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 5537 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 5562 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 5588 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 5616 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 5643 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 5644 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 5669 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 5695 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 5724 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 5750 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 5776 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'ReachedWanderPoint' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartAnimation() (at Assets\ActivityPoint.cs:89) d__2:MoveNext() (at Assets\WanderPoint.cs:18) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91) WanderPoint:StartActivity() (at Assets\WanderPoint.cs:13) ActivityPoint:CharacterReachedStartingPoint(GameObject) (at Assets\ActivityPoint.cs:140) CharacterPathfinding:CheckIfReachedTarget() (at Assets\CharacterPathfinding.cs:85) CharacterPathfinding:Update() (at Assets\CharacterPathfinding.cs:69) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 89) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 5799 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'TaskSuccess' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StartSuccessOrFailAnimation(Boolean) (at Assets\ActivityPoint.cs:177) d__2:MoveNext() (at Assets\WanderPoint.cs:20) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 177) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 5812 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Parameter 'CancelTask' does not exist. UnityEngine.Animator:SetTriggerString(String) UnityEngine.Animator:SetTrigger(String) (at C:\buildslave\unity\build\Modules\Animation\ScriptBindings\Animator.bindings.cs:358) ActivityPoint:StopAnimation() (at Assets\ActivityPoint.cs:109) ActivityPoint:CancelCharacterActivity(ActivitiesHelper) (at Assets\ActivityPoint.cs:150) ActivitiesHelper:CancelActivity() (at Assets\Scripts\ActivitiesHelper.cs:85) d__2:MoveNext() (at Assets\WanderPoint.cs:26) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17) [C:\buildslave\unity\build\Modules/Animation/Animator.cpp line 4355] (Filename: Assets/ActivityPoint.cs Line: 109) Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Couldn't find a node close to the end point Path Number 5817 (unique id) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AstarPath:LogPathResults(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:835) AstarPath:b__122_1(Path) (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1301) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:379) Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs:110) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 835) Unloading 554 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 186.410 ms Integration: 212.990 ms Integration of assets: 1.130 ms Thread Wait Time: 10.832 ms Total Operation Time: 411.361 ms System memory in use before: 1.30 GB. System memory in use after: 1.30 GB. Unloading 544 unused Assets to reduce memory usage. Loaded Objects now: 23756. Total: 199.167800 ms (FindLiveObjects: 2.635800 ms CreateObjectMapping: 1.212900 ms MarkObjects: 194.896400 ms DeleteObjects: 0.422000 ms) Crash!!! 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size: 28672 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 ========== OUTPUTTING STACK TRACE ================== 0x00007FF6E49AF626 (Unity) UnityEngine::Analytics::ConfigHandler::GetListeners 0x00007FF6E4A9A3D5 (Unity) PerformanceReporting::Close 0x00007FF6E49E0D02 (Unity) AnalyticsSessionService::OnPlayerSessionStateChanged 0x00007FF6E49E130B (Unity) AnalyticsSessionService::OnPlayerStateChanged 0x00007FF6E485E741 (Unity) CallbackArray::Invoke 0x00007FF6E4FC43A8 (Unity) PlayerLoopController::ExitPlayMode 0x00007FF6E4FD7587 (Unity) PlayerLoopController::SetIsPlaying 0x00007FF6E4FDA4D7 (Unity) Application::TickTimer 0x00007FF6E586F0A0 (Unity) MainMessageLoop 0x00007FF6E5871ABF (Unity) WinMain 0x00007FF6E852C962 (Unity) __scrt_common_main_seh 0x00007FF9FF637034 (KERNEL32) BaseThreadInitThunk 0x00007FFA00662651 (ntdll) RtlUserThreadStart ========== END OF STACKTRACE =========== A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in: * C:/Users/User/AppData/Local/Temp/Unity/Editor/Crashes