Initialize engine version: 2020.3.21f1 (a38c86f6690f) [...] PointOnEdgeException, perturbating vertices slightly. This is usually fine. It happens sometimes because of rounding errors. Cutting will be retried a few more times. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Pathfinding.Util.TileHandler:CutPoly(Int3[], Int32[], Int3[], GraphTransform, IntRect, CutMode, Int32) Pathfinding.Util.<>c__DisplayClass41_0:b__0(IWorkItemContext, Boolean) System.Func`3:Invoke(T1, T2) Pathfinding.WorkItemProcessor:ProcessWorkItems(Boolean, Boolean) AstarPath:PerformBlockingActions(Boolean) AstarPath:Update() PointOnEdgeException, perturbating vertices slightly. This is usually fine. It happens sometimes because of rounding errors. Cutting will be retried a few more times. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Pathfinding.Util.TileHandler:CutPoly(Int3[], Int32[], Int3[], GraphTransform, IntRect, CutMode, Int32) Pathfinding.Util.TileHandler:CutPoly(Int3[], Int32[], Int3[], GraphTransform, IntRect, CutMode, Int32) Pathfinding.Util.<>c__DisplayClass41_0:b__0(IWorkItemContext, Boolean) System.Func`3:Invoke(T1, T2) Pathfinding.WorkItemProcessor:ProcessWorkItems(Boolean, Boolean) AstarPath:PerformBlockingActions(Boolean) AstarPath:Update() PointOnEdgeException, perturbating vertices slightly. This is usually fine. It happens sometimes because of rounding errors. Cutting will be retried a few more times. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Pathfinding.Util.TileHandler:CutPoly(Int3[], Int32[], Int3[], GraphTransform, IntRect, CutMode, Int32) Pathfinding.Util.TileHandler:CutPoly(Int3[], Int32[], Int3[], GraphTransform, IntRect, CutMode, Int32) Pathfinding.Util.TileHandler:CutPoly(Int3[], Int32[], Int3[], GraphTransform, IntRect, CutMode, Int32) Pathfinding.Util.<>c__DisplayClass41_0:b__0(IWorkItemContext, Boolean) System.Func`3:Invoke(T1, T2) Pathfinding.WorkItemProcessor:ProcessWorkItems(Boolean, Boolean) AstarPath:PerformBlockingActions(Boolean) AstarPath:Update() PointOnEdgeException, perturbating vertices slightly. This is usually fine. It happens sometimes because of rounding errors. Cutting will be retried a few more times. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Pathfinding.Util.TileHandler:CutPoly(Int3[], Int32[], Int3[], GraphTransform, IntRect, CutMode, Int32) Pathfinding.Util.TileHandler:CutPoly(Int3[], Int32[], Int3[], GraphTransform, IntRect, CutMode, Int32) Pathfinding.Util.TileHandler:CutPoly(Int3[], Int32[], Int3[], GraphTransform, IntRect, CutMode, Int32) Pathfinding.Util.TileHandler:CutPoly(Int3[], Int32[], Int3[], GraphTransform, IntRect, CutMode, Int32) Pathfinding.Util.<>c__DisplayClass41_0:b__0(IWorkItemContext, Boolean) System.Func`3:Invoke(T1, T2) Pathfinding.WorkItemProcessor:ProcessWorkItems(Boolean, Boolean) AstarPath:PerformBlockingActions(Boolean) AstarPath:Update() PointOnEdgeException, perturbating vertices slightly. This is usually fine. It happens sometimes because of rounding errors. Cutting will be retried a few more times. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Pathfinding.Util.TileHandler:CutPoly(Int3[], Int32[], Int3[], GraphTransform, IntRect, CutMode, Int32) Pathfinding.Util.TileHandler:CutPoly(Int3[], Int32[], Int3[], GraphTransform, IntRect, CutMode, Int32) Pathfinding.Util.TileHandler:CutPoly(Int3[], Int32[], Int3[], GraphTransform, IntRect, CutMode, Int32) Pathfinding.Util.TileHandler:CutPoly(Int3[], Int32[], Int3[], GraphTransform, IntRect, CutMode, Int32) Pathfinding.Util.TileHandler:CutPoly(Int3[], Int32[], Int3[], GraphTransform, IntRect, CutMode, Int32) Pathfinding.Util.<>c__DisplayClass41_0:b__0(IWorkItemContext, Boolean) System.Func`3:Invoke(T1, T2) Pathfinding.WorkItemProcessor:ProcessWorkItems(Boolean, Boolean) AstarPath:PerformBlockingActions(Boolean) AstarPath:Update() PointOnEdgeException, perturbating vertices slightly. This is usually fine. It happens sometimes because of rounding errors. Cutting will be retried a few more times. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Pathfinding.Util.TileHandler:CutPoly(Int3[], Int32[], Int3[], GraphTransform, IntRect, CutMode, Int32) Pathfinding.Util.TileHandler:CutPoly(Int3[], Int32[], Int3[], GraphTransform, IntRect, CutMode, Int32) Pathfinding.Util.TileHandler:CutPoly(Int3[], Int32[], Int3[], GraphTransform, IntRect, CutMode, Int32) Pathfinding.Util.TileHandler:CutPoly(Int3[], Int32[], Int3[], GraphTransform, IntRect, CutMode, Int32) Pathfinding.Util.TileHandler:CutPoly(Int3[], Int32[], Int3[], GraphTransform, IntRect, CutMode, Int32) Pathfinding.Util.TileHandler:CutPoly(Int3[], Int32[], Int3[], GraphTransform, IntRect, CutMode, Int32) Pathfinding.Util.<>c__DisplayClass41_0:b__0(IWorkItemContext, Boolean) System.Func`3:Invoke(T1, T2) Pathfinding.WorkItemProcessor:ProcessWorkItems(Boolean, Boolean) AstarPath:PerformBlockingActions(Boolean) AstarPath:Update() PointOnEdgeException, perturbating vertices slightly. This is usually fine. It happens sometimes because of rounding errors. Cutting will be retried a few more times. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Pathfinding.Util.TileHandler:CutPoly(Int3[], Int32[], Int3[], GraphTransform, IntRect, CutMode, Int32) Pathfinding.Util.TileHandler:CutPoly(Int3[], Int32[], Int3[], GraphTransform, IntRect, CutMode, Int32) Pathfinding.Util.TileHandler:CutPoly(Int3[], Int32[], Int3[], GraphTransform, IntRect, CutMode, Int32) Pathfinding.Util.TileHandler:CutPoly(Int3[], Int32[], Int3[], GraphTransform, IntRect, CutMode, Int32) Pathfinding.Util.TileHandler:CutPoly(Int3[], Int32[], Int3[], GraphTransform, IntRect, CutMode, Int32) Pathfinding.Util.TileHandler:CutPoly(Int3[], Int32[], Int3[], GraphTransform, IntRect, CutMode, Int32) Pathfinding.Util.TileHandler:CutPoly(Int3[], Int32[], Int3[], GraphTransform, IntRect, CutMode, Int32) Pathfinding.Util.<>c__DisplayClass41_0:b__0(IWorkItemContext, Boolean) System.Func`3:Invoke(T1, T2) Pathfinding.WorkItemProcessor:ProcessWorkItems(Boolean, Boolean) AstarPath:PerformBlockingActions(Boolean) AstarPath:Update() PointOnEdgeException, perturbating vertices slightly. This is usually fine. It happens sometimes because of rounding errors. Cutting will be retried a few more times. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Pathfinding.Util.TileHandler:CutPoly(Int3[], Int32[], Int3[], GraphTransform, IntRect, CutMode, Int32) Pathfinding.Util.TileHandler:CutPoly(Int3[], Int32[], Int3[], GraphTransform, IntRect, CutMode, Int32) Pathfinding.Util.TileHandler:CutPoly(Int3[], Int32[], Int3[], GraphTransform, IntRect, CutMode, Int32) Pathfinding.Util.TileHandler:CutPoly(Int3[], Int32[], Int3[], GraphTransform, IntRect, CutMode, Int32) Pathfinding.Util.TileHandler:CutPoly(Int3[], Int32[], Int3[], GraphTransform, IntRect, CutMode, Int32) Pathfinding.Util.TileHandler:CutPoly(Int3[], Int32[], Int3[], GraphTransform, IntRect, CutMode, Int32) Pathfinding.Util.TileHandler:CutPoly(Int3[], Int32[], Int3[], GraphTransform, IntRect, CutMode, Int32) Pathfinding.Util.TileHandler:CutPoly(Int3[], Int32[], Int3[], GraphTransform, IntRect, CutMode, Int32) Pathfinding.Util.<>c__DisplayClass41_0:b__0(IWorkItemContext, Boolean) System.Func`3:Invoke(T1, T2) Pathfinding.WorkItemProcessor:ProcessWorkItems(Boolean, Boolean) AstarPath:PerformBlockingActions(Boolean) AstarPath:Update() PointOnEdgeException, perturbating vertices slightly. This is usually fine. It happens sometimes because of rounding errors. Cutting will be retried a few more times. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Pathfinding.Util.TileHandler:CutPoly(Int3[], Int32[], Int3[], GraphTransform, IntRect, CutMode, Int32) Pathfinding.Util.TileHandler:CutPoly(Int3[], Int32[], Int3[], GraphTransform, IntRect, CutMode, Int32) Pathfinding.Util.TileHandler:CutPoly(Int3[], Int32[], Int3[], GraphTransform, IntRect, CutMode, Int32) Pathfinding.Util.TileHandler:CutPoly(Int3[], Int32[], Int3[], GraphTransform, IntRect, CutMode, Int32) Pathfinding.Util.TileHandler:CutPoly(Int3[], Int32[], Int3[], GraphTransform, IntRect, CutMode, Int32) Pathfinding.Util.TileHandler:CutPoly(Int3[], Int32[], Int3[], GraphTransform, IntRect, CutMode, Int32) Pathfinding.Util.TileHandler:CutPoly(Int3[], Int32[], Int3[], GraphTransform, IntRect, CutMode, Int32) Pathfinding.Util.TileHandler:CutPoly(Int3[], Int32[], Int3[], GraphTransform, IntRect, CutMode, Int32) Pathfinding.Util.TileHandler:CutPoly(Int3[], Int32[], Int3[], GraphTransform, IntRect, CutMode, Int32) Pathfinding.Util.<>c__DisplayClass41_0:b__0(IWorkItemContext, Boolean) System.Func`3:Invoke(T1, T2) Pathfinding.WorkItemProcessor:ProcessWorkItems(Boolean, Boolean) AstarPath:PerformBlockingActions(Boolean) AstarPath:Update() PointOnEdgeException, perturbating vertices slightly. This is usually fine. It happens sometimes because of rounding errors. Cutting will be retried a few more times. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Pathfinding.Util.TileHandler:CutPoly(Int3[], Int32[], Int3[], GraphTransform, IntRect, CutMode, Int32) Pathfinding.Util.TileHandler:CutPoly(Int3[], Int32[], Int3[], GraphTransform, IntRect, CutMode, Int32) Pathfinding.Util.TileHandler:CutPoly(Int3[], Int32[], Int3[], GraphTransform, IntRect, CutMode, Int32) Pathfinding.Util.TileHandler:CutPoly(Int3[], Int32[], Int3[], GraphTransform, IntRect, CutMode, Int32) Pathfinding.Util.TileHandler:CutPoly(Int3[], Int32[], Int3[], GraphTransform, IntRect, CutMode, Int32) Pathfinding.Util.TileHandler:CutPoly(Int3[], Int32[], Int3[], GraphTransform, IntRect, CutMode, Int32) Pathfinding.Util.TileHandler:CutPoly(Int3[], Int32[], Int3[], GraphTransform, IntRect, CutMode, Int32) Pathfinding.Util.TileHandler:CutPoly(Int3[], Int32[], Int3[], GraphTransform, IntRect, CutMode, Int32) Pathfinding.Util.TileHandler:CutPoly(Int3[], Int32[], Int3[], GraphTransform, IntRect, CutMode, Int32) Pathfinding.Util.TileHandler:CutPoly(Int3[], Int32[], Int3[], GraphTransform, IntRect, CutMode, Int32) Pathfinding.Util.<>c__DisplayClass41_0:b__0(IWorkItemContext, Boolean) System.Func`3:Invoke(T1, T2) Pathfinding.WorkItemProcessor:ProcessWorkItems(Boolean, Boolean) AstarPath:PerformBlockingActions(Boolean) AstarPath:Update() Crash!!! A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in: * C:/Users/..../AppData/Local/Temp/Triangle Studios/FromSpace/Crashes