[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. Initialize engine version: 2022.3.12f1 (4fe6e059c7ef) [Subsystems] Discovering subsystems at path C:/Users/dbren/AppData/Roaming/itch/apps/tombstone/Tombstone_Data/UnitySubsystems GfxDevice: creating device client; threaded=1; jobified=0 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2070 SUPER (ID=0x1e84) Vendor: NVIDIA VRAM: 8003 MB Driver: 31.0.15.3179 Initializing input. New input system (experimental) initialized Using Windows.Gaming.Input Input initialized. Initialized touch support. UnloadTime: 0.240700 ms Addressables - runtime data operation completed with status = Succeeded, result = UnityEngine.AddressableAssets.Initialization.ResourceManagerRuntimeData. UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) UnityEngine.AddressableAssets.Initialization.InitializationOperation:Execute() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start(ResourceManager, AsyncOperationHandle, DelegateList`1) UnityEngine.ResourceManagement.ResourceManager:StartOperation(AsyncOperationBase`1, AsyncOperationHandle) UnityEngine.AddressableAssets.Initialization.InitializationOperation:CreateInitializationOperation(AddressablesImpl, String, String) UnityEngine.AddressableAssets.AddressablesImpl:InitializeAsync(String, String, Boolean) UnityEngine.AddressableAssets.AddressablesImpl:get_ChainOperation() UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetAsync(Object) UnityEngine.AddressableAssets.Addressables:LoadAssetAsync(Object) Tombstone.AddressablePrefabObjectsLoader:Init() Initializing Addressables version 1.21.19. UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) UnityEngine.AddressableAssets.Initialization.InitializationOperation:Execute() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start(ResourceManager, AsyncOperationHandle, DelegateList`1) UnityEngine.ResourceManagement.ResourceManager:StartOperation(AsyncOperationBase`1, AsyncOperationHandle) UnityEngine.AddressableAssets.Initialization.InitializationOperation:CreateInitializationOperation(AddressablesImpl, String, String) UnityEngine.AddressableAssets.AddressablesImpl:InitializeAsync(String, String, Boolean) UnityEngine.AddressableAssets.AddressablesImpl:get_ChainOperation() UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetAsync(Object) UnityEngine.AddressableAssets.Addressables:LoadAssetAsync(Object) Tombstone.AddressablePrefabObjectsLoader:Init() Initializing CcdManager UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) UnityEngine.AddressableAssets.Initialization.InitializationOperation:Execute() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start(ResourceManager, AsyncOperationHandle, DelegateList`1) UnityEngine.ResourceManagement.ResourceManager:StartOperation(AsyncOperationBase`1, AsyncOperationHandle) UnityEngine.AddressableAssets.Initialization.InitializationOperation:CreateInitializationOperation(AddressablesImpl, String, String) UnityEngine.AddressableAssets.AddressablesImpl:InitializeAsync(String, String, Boolean) UnityEngine.AddressableAssets.AddressablesImpl:get_ChainOperation() UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetAsync(Object) UnityEngine.AddressableAssets.Addressables:LoadAssetAsync(Object) Tombstone.AddressablePrefabObjectsLoader:Init() Addressables - loading initialization objects. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.AddressableAssets.Initialization.InitializationOperation:Execute() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start(ResourceManager, AsyncOperationHandle, DelegateList`1) UnityEngine.ResourceManagement.ResourceManager:StartOperation(AsyncOperationBase`1, AsyncOperationHandle) UnityEngine.AddressableAssets.Initialization.InitializationOperation:CreateInitializationOperation(AddressablesImpl, String, String) UnityEngine.AddressableAssets.AddressablesImpl:InitializeAsync(String, String, Boolean) UnityEngine.AddressableAssets.AddressablesImpl:get_ChainOperation() UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetAsync(Object) UnityEngine.AddressableAssets.Addressables:LoadAssetAsync(Object) Tombstone.AddressablePrefabObjectsLoader:Init() Addressables - loading content catalogs, 1 found. UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) UnityEngine.AddressableAssets.Initialization.InitializationOperation:Execute() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start(ResourceManager, AsyncOperationHandle, DelegateList`1) UnityEngine.ResourceManagement.ResourceManager:StartOperation(AsyncOperationBase`1, AsyncOperationHandle) UnityEngine.AddressableAssets.Initialization.InitializationOperation:CreateInitializationOperation(AddressablesImpl, String, String) UnityEngine.AddressableAssets.AddressablesImpl:InitializeAsync(String, String, Boolean) UnityEngine.AddressableAssets.AddressablesImpl:get_ChainOperation() UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetAsync(Object) UnityEngine.AddressableAssets.Addressables:LoadAssetAsync(Object) Tombstone.AddressablePrefabObjectsLoader:Init() Addressables - loading content catalog from C:/Users/dbren/AppData/Roaming/itch/apps/tombstone/Tombstone_Data/StreamingAssets/aa/catalog.json. UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) UnityEngine.AddressableAssets.Initialization.InitializationOperation:LoadContentCatalogInternal(IList`1, Int32, ResourceLocationMap, IResourceLocation) UnityEngine.AddressableAssets.Initialization.InitializationOperation:Execute() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start(ResourceManager, AsyncOperationHandle, DelegateList`1) UnityEngine.ResourceManagement.ResourceManager:StartOperation(AsyncOperationBase`1, AsyncOperationHandle) UnityEngine.AddressableAssets.Initialization.InitializationOperation:CreateInitializationOperation(AddressablesImpl, String, String) UnityEngine.AddressableAssets.AddressablesImpl:InitializeAsync(String, String, Boolean) UnityEngine.AddressableAssets.AddressablesImpl:get_ChainOperation() UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetAsync(Object) UnityEngine.AddressableAssets.Addressables:LoadAssetAsync(Object) Tombstone.AddressablePrefabObjectsLoader:Init() Client transport set to NetworkManager Variant UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Addressables - ContentCatalogProvider CachedHash = b68425d3a9121c7feb6a295327b9f6a5, RemoteHash = b68425d3a9121c7feb6a295327b9f6a5. UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) UnityEngine.AddressableAssets.ResourceProviders.InternalOp:DetermineIdToLoad(IResourceLocation, IList`1, Boolean) UnityEngine.AddressableAssets.ResourceProviders.InternalOp:Start(ProvideHandle, Boolean, Boolean) UnityEngine.AddressableAssets.ResourceProviders.ContentCatalogProvider:Provide(ProvideHandle) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:Execute() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute() UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass60_0:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:CompleteIfDependenciesComplete() UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass60_0:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:RequestOperation_completed(AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent() Addressables - Using content catalog from C:/Users/dbren/AppData/LocalLow/Well Bucket/Tombstone/com.unity.addressables/catalog_0.2.4.json. UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) UnityEngine.AddressableAssets.ResourceProviders.InternalOp:Start(ProvideHandle, Boolean, Boolean) UnityEngine.AddressableAssets.ResourceProviders.ContentCatalogProvider:Provide(ProvideHandle) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:Execute() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute() UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass60_0:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:CompleteIfDependenciesComplete() UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass60_0:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:RequestOperation_completed(AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent() Addressables - Content catalog load result = UnityEngine.AddressableAssets.ResourceLocators.ContentCatalogData. UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) UnityEngine.AddressableAssets.ResourceProviders.InternalOp:OnCatalogLoaded(ContentCatalogData) UnityEngine.AddressableAssets.ResourceProviders.InternalOp:CatalogLoadOpCompleteCallback(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Addressables - added provider UnityEngine.ResourceManagement.ResourceProviders.LegacyResourcesProvider with id UnityEngine.ResourceManagement.ResourceProviders.LegacyResourcesProvider. UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) UnityEngine.AddressableAssets.Initialization.InitializationOperation:LoadProvider(AddressablesImpl, ObjectInitializationData, String) UnityEngine.AddressableAssets.Initialization.InitializationOperation:OnCatalogDataLoaded(AddressablesImpl, AsyncOperationHandle`1, String, IResourceLocation) UnityEngine.AddressableAssets.Initialization.<>c__DisplayClass16_0:b__0(AsyncOperationHandle`1) UnityEngine.ResourceManagement.ChainOperation`2:Execute() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute() UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass60_0:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.AddressableAssets.ResourceProviders.InternalOp:OnCatalogLoaded(ContentCatalogData) UnityEngine.AddressableAssets.ResourceProviders.InternalOp:CatalogLoadOpCompleteCallback(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Addressables - added provider UnityEngine.ResourceManagement.ResourceProviders.AssetBundleProvider with id UnityEngine.ResourceManagement.ResourceProviders.AssetBundleProvider. UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) UnityEngine.AddressableAssets.Initialization.InitializationOperation:LoadProvider(AddressablesImpl, ObjectInitializationData, String) UnityEngine.AddressableAssets.Initialization.InitializationOperation:OnCatalogDataLoaded(AddressablesImpl, AsyncOperationHandle`1, String, IResourceLocation) UnityEngine.AddressableAssets.Initialization.<>c__DisplayClass16_0:b__0(AsyncOperationHandle`1) UnityEngine.ResourceManagement.ChainOperation`2:Execute() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute() UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass60_0:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.AddressableAssets.ResourceProviders.InternalOp:OnCatalogLoaded(ContentCatalogData) UnityEngine.AddressableAssets.ResourceProviders.InternalOp:CatalogLoadOpCompleteCallback(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Addressables - added provider UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider with id UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider. UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) UnityEngine.AddressableAssets.Initialization.InitializationOperation:LoadProvider(AddressablesImpl, ObjectInitializationData, String) UnityEngine.AddressableAssets.Initialization.InitializationOperation:OnCatalogDataLoaded(AddressablesImpl, AsyncOperationHandle`1, String, IResourceLocation) UnityEngine.AddressableAssets.Initialization.<>c__DisplayClass16_0:b__0(AsyncOperationHandle`1) UnityEngine.ResourceManagement.ChainOperation`2:Execute() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute() UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass60_0:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.AddressableAssets.ResourceProviders.InternalOp:OnCatalogLoaded(ContentCatalogData) UnityEngine.AddressableAssets.ResourceProviders.InternalOp:CatalogLoadOpCompleteCallback(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Addressables - added provider UnityEngine.ResourceManagement.ResourceProviders.AtlasSpriteProvider with id UnityEngine.ResourceManagement.ResourceProviders.AtlasSpriteProvider. UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) UnityEngine.AddressableAssets.Initialization.InitializationOperation:LoadProvider(AddressablesImpl, ObjectInitializationData, String) UnityEngine.AddressableAssets.Initialization.InitializationOperation:OnCatalogDataLoaded(AddressablesImpl, AsyncOperationHandle`1, String, IResourceLocation) UnityEngine.AddressableAssets.Initialization.<>c__DisplayClass16_0:b__0(AsyncOperationHandle`1) UnityEngine.ResourceManagement.ChainOperation`2:Execute() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute() UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass60_0:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.AddressableAssets.ResourceProviders.InternalOp:OnCatalogLoaded(ContentCatalogData) UnityEngine.AddressableAssets.ResourceProviders.InternalOp:CatalogLoadOpCompleteCallback(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Addressables - initialization complete. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.AddressableAssets.Initialization.InitializationOperation:LoadOpComplete(AsyncOperationHandle`1, IList`1, ResourceLocationMap, Int32, IResourceLocation) UnityEngine.AddressableAssets.Initialization.<>c__DisplayClass18_0:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.ChainOperation`2:OnWrappedCompleted(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) The referenced script (Tombstone.AstarPathValidator) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'A*') is missing! Unloading 5 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.374200 ms Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 4101. Total: 3.143400 ms (FindLiveObjects: 0.215000 ms CreateObjectMapping: 0.071500 ms MarkObjects: 2.842000 ms DeleteObjects: 0.014800 ms) Output: {"total_servers":1,"servers":[{"match_id":"fb76e918e1e0469dbfe8933773c7e8cc-production-us-east.playflow.dev","status":"running","region":"us-east","instance_type":"medium","ssl_enabled":true,"ip":"134.122.13.88","start_time":"2023-12-29T20:12:42.103640+00:00","ports":null,"server_url":"fb76e918e1e0469dbfe8933773c7e8cc-production-us-east.playflow.dev","ssl_port":443}]} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ExtendedUnityClasses.d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Set server IP: 134.122.13.88 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ExtendedUnityClasses.d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Unloading 6 Unused Serialized files (Serialized files now loaded: 10) Loaded addressable nobs: StunEffect ShopInstance Player1 Enemy TradeInstance ItemDrop PartyEntity Carcass SkillingNode UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Tombstone.<>c:b__3_0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:OnWrappedCompleted(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() UnityEngine.AsyncOperation:InvokeCompletionEvent() Loaded default mat Sprite Lit Default (UnityEngine.Material) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Witchslayer.Configs.<>c:b__1_1(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() UnityEngine.AsyncOperation:InvokeCompletionEvent() UnloadTime: 0.206100 ms Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 8470. Total: 3.518400 ms (FindLiveObjects: 0.449200 ms CreateObjectMapping: 0.157500 ms MarkObjects: 2.893200 ms DeleteObjects: 0.018300 ms) Output: {"total_servers":1,"servers":[{"match_id":"fb76e918e1e0469dbfe8933773c7e8cc-production-us-east.playflow.dev","status":"running","region":"us-east","instance_type":"medium","ssl_enabled":true,"ip":"134.122.13.88","start_time":"2023-12-29T20:12:42.103640+00:00","ports":null,"server_url":"fb76e918e1e0469dbfe8933773c7e8cc-production-us-east.playflow.dev","ssl_port":443}]} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ExtendedUnityClasses.d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Set server IP: 134.122.13.88 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Scenes.PlayflowServerStatus:b__5_0(PlayflowServer[]) ExtendedUnityClasses.d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ClientManager_OnClientConnectionState: Starting. Transport index: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FishNet.NetEventManager:ClientManager_OnClientConnectionState(ClientConnectionStateArgs) FishNet.Managing.Client.ClientManager:Transport_OnClientConnectionState(ClientConnectionStateArgs) FishNet.Transporting.Tugboat.Tugboat:StartClient(String) FishNet.Transporting.Multipass.Multipass:StartConnection(Boolean) Witchslayer.Authenticators.PlayFabAuthenticator:b__19_0(ListUsersCharactersResult) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ClientManager_OnClientConnectionState: Started. Transport index: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FishNet.NetEventManager:ClientManager_OnClientConnectionState(ClientConnectionStateArgs) FishNet.Managing.Client.ClientManager:Transport_OnClientConnectionState(ClientConnectionStateArgs) FishNet.Transporting.Tugboat.Client.ClientSocket:IterateIncoming() FishNet.Transporting.Multipass.Multipass:IterateIncoming(Boolean) FishNet.Managing.Transporting.TransportManager:IterateIncoming(Boolean) FishNet.Managing.Timing.TimeManager:IncreaseTick() FishNet.Managing.Timing.TimeManager:TickUpdate() ClientManager_OnRemoteConnectionState: Started. Conn ID: 12. Transport index: -1. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FishNet.NetEventManager:ClientManager_OnRemoteConnectionState(RemoteConnectionStateArgs) FishNet.Managing.Client.ClientManager:OnClientConnectionBroadcast(ClientConnectionChangeBroadcast) System.Collections.Generic.KeyValuePair`2:.ctor(TKey, TValue) FishNet.Managing.Client.ClientManager:ParseReader(PooledReader, Channel, Boolean) FishNet.Managing.Client.ClientManager:ParseReceived(ClientReceivedDataArgs) FishNet.Transporting.Multipass.Multipass:Multipass_OnClientReceivedData(ClientReceivedDataArgs) FishNet.Transporting.Tugboat.Tugboat:HandleClientReceivedDataArgs(ClientReceivedDataArgs) FishNet.Transporting.Tugboat.Client.ClientSocket:IterateIncoming() FishNet.Transporting.Multipass.Multipass:IterateIncoming(Boolean) FishNet.Managing.Transporting.TransportManager:IterateIncoming(Boolean) FishNet.Managing.Timing.TimeManager:IncreaseTick() FishNet.Managing.Timing.TimeManager:TickUpdate() ClientManager_OnAuthenticated UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FishNet.Managing.Client.ClientManager:ParseAuthenticated(PooledReader) FishNet.Managing.Client.ClientManager:ParseReader(PooledReader, Channel, Boolean) FishNet.Managing.Client.ClientManager:ParseReceived(ClientReceivedDataArgs) FishNet.Transporting.Multipass.Multipass:Multipass_OnClientReceivedData(ClientReceivedDataArgs) FishNet.Transporting.Tugboat.Tugboat:HandleClientReceivedDataArgs(ClientReceivedDataArgs) FishNet.Transporting.Tugboat.Client.ClientSocket:IterateIncoming() FishNet.Transporting.Multipass.Multipass:IterateIncoming(Boolean) FishNet.Managing.Transporting.TransportManager:IterateIncoming(Boolean) FishNet.Managing.Timing.TimeManager:IncreaseTick() FishNet.Managing.Timing.TimeManager:TickUpdate() SceneManager_OnQueueStart UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FishNet.Managing.Scened.<__LoadScenes>d__107:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FishNet.Managing.Scened.<__ProcessSceneQueue>d__98:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FishNet.Managing.Scened.SceneManager:QueueOperation(Object) FishNet.Managing.Scened.SceneManager:LoadGlobalScenes_Internal(SceneLoadData, String[], Boolean) FishNet.Managing.Scened.SceneManager:OnLoadScenes(LoadScenesBroadcast) System.Collections.Generic.KeyValuePair`2:.ctor(TKey, TValue) FishNet.Managing.Client.ClientManager:ParseReader(PooledReader, Channel, Boolean) FishNet.Managing.Client.ClientManager:ParseReceived(ClientReceivedDataArgs) FishNet.Transporting.Multipass.Multipass:Multipass_OnClientReceivedData(ClientReceivedDataArgs) FishNet.Transporting.Tugboat.Tugboat:HandleClientReceivedDataArgs(ClientReceivedDataArgs) FishNet.Transporting.Tugboat.Client.ClientSocket:IterateIncoming() FishNet.Transporting.Multipass.Multipass:IterateIncoming(Boolean) FishNet.Managing.Transporting.TransportManager:IterateIncoming(Boolean) FishNet.Managing.Timing.TimeManager:IncreaseTick() FishNet.Managing.Timing.TimeManager:TickUpdate() SceneManager_OnLoadStart: As server? False. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FishNet.NetEventManager:SceneManager_OnLoadStart(SceneLoadStartEventArgs) FishNet.Managing.Scened.<__LoadScenes>d__107:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FishNet.Managing.Scened.<__ProcessSceneQueue>d__98:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FishNet.Managing.Scened.SceneManager:QueueOperation(Object) FishNet.Managing.Scened.SceneManager:LoadGlobalScenes_Internal(SceneLoadData, String[], Boolean) FishNet.Managing.Scened.SceneManager:OnLoadScenes(LoadScenesBroadcast) System.Collections.Generic.KeyValuePair`2:.ctor(TKey, TValue) FishNet.Managing.Client.ClientManager:ParseReader(PooledReader, Channel, Boolean) FishNet.Managing.Client.ClientManager:ParseReceived(ClientReceivedDataArgs) FishNet.Transporting.Multipass.Multipass:Multipass_OnClientReceivedData(ClientReceivedDataArgs) FishNet.Transporting.Tugboat.Tugboat:HandleClientReceivedDataArgs(ClientReceivedDataArgs) FishNet.Transporting.Tugboat.Client.ClientSocket:IterateIncoming() FishNet.Transporting.Multipass.Multipass:IterateIncoming(Boolean) FishNet.Managing.Transporting.TransportManager:IterateIncoming(Boolean) FishNet.Managing.Timing.TimeManager:IncreaseTick() FishNet.Managing.Timing.TimeManager:TickUpdate() The Grid Graph is not scanned, cannot update graph UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Pathfinding.GridGraph:Pathfinding.IUpdatableGraph.ScheduleGraphUpdates(List`1) Pathfinding.GraphUpdateProcessor:QueueGraphUpdatesInternal(IWorkItemContext) Pathfinding.WorkItemProcessor:ProcessWorkItems(Boolean, Boolean) AstarPath:PerformBlockingActions(Boolean) AstarPath:Update() SceneManager_OnActiveSceneSet: Active scene: Boia_World (handle: -530). specifiedByUser? True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FishNet.NetEventManager:SceneManager_OnActiveSceneSet(Boolean) FishNet.Managing.Scened.SceneManager:g__CompleteSetActive|140_0(Scene, <>c__DisplayClass140_0&) FishNet.Managing.Scened.SceneManager:SetActiveScene(Scene, Boolean) FishNet.Managing.Scened.<__LoadScenes>d__107:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneManager_OnClientLoadedStartScenes: Client ID: 12. As server? False. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FishNet.NetEventManager:SceneManager_OnClientLoadedStartScenes(NetworkConnection, Boolean) FishNet.Managing.Scened.<__LoadScenes>d__107:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneManager_OnLoadEnd: As server? False. Loaded scenes: Boia_World. Skipped scenes: . UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FishNet.NetEventManager:SceneManager_OnLoadEnd(SceneLoadEndEventArgs) FishNet.Managing.Scened.<__LoadScenes>d__107:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneManager_OnQueueEnd UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FishNet.Managing.Scened.<__ProcessSceneQueue>d__98:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) IndexOutOfRangeException: Index was outside the bounds of the array. at Pathfinding.GridNode.GetConnections[T] (Pathfinding.GraphNode+GetConnectionsWithData`1[T] action, T& data, System.Int32 connectionFilter) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.HierarchicalGraph+JobRecalculateComponents.FindHierarchicalNodeChildren (Pathfinding.HierarchicalGraph hGraph, System.Int32 hierarchicalNode, Pathfinding.GraphNode startNode) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.HierarchicalGraph+JobRecalculateComponents.Execute () [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at Pathfinding.HierarchicalGraph+JobRecalculateComponents.Execute () [0x00000] in <00000000000000000000000000000000>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Pathfinding.GridNode.GetNeighbourAlongDirection (System.Int32 direction) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.RVO.RVOObstacleCache.CollectContours (System.Collections.Generic.List`1[T] nodes, Unity.Collections.NativeList`1[T] obstacles) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.NavmeshEdges+JobCalculateObstacles.CalculateObstacles (Pathfinding.HierarchicalGraph hGraph, System.Int32 hierarchicalNode, Pathfinding.Util.SlabAllocator`1[T] obstacleVertexGroups, Pathfinding.Util.SlabAllocator`1[T] obstacleVertices, Unity.Collections.NativeArray`1[T] obstacles, Unity.Collections.NativeList`1[T] edgesScratch) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.NavmeshEdges+JobCalculateObstacles.Execute (System.Int32 startIndex, System.Int32 count) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Jobs.IJobParallelForBatchExtensions+JobParallelForBatchProducer`1[T].Execute (T& jobData, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.HierarchicalGraph.RecalculateIfNecessary () [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.WorkItemProcessor.ProcessWorkItems (System.Boolean force, System.Boolean sendEvents) [0x00000] in <00000000000000000000000000000000>:0 at AstarPath.PerformBlockingActions (System.Boolean force) [0x00000] in <00000000000000000000000000000000>:0 at AstarPath.Update () [0x00000] in <00000000000000000000000000000000>:0 Pathfinding.HierarchicalGraph:RecalculateIfNecessary() Pathfinding.WorkItemProcessor:ProcessWorkItems(Boolean, Boolean) AstarPath:PerformBlockingActions(Boolean) AstarPath:Update() NullReferenceException: Object reference not set to an instance of an object. at Pathfinding.HierarchicalGraph+JobRecalculateComponents.Execute () [0x00000] in <00000000000000000000000000000000>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Pathfinding.GridNode.GetNeighbourAlongDirection (System.Int32 direction) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.RVO.RVOObstacleCache.CollectContours (System.Collections.Generic.List`1[T] nodes, Unity.Collections.NativeList`1[T] obstacles) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.NavmeshEdges+JobCalculateObstacles.CalculateObstacles (Pathfinding.HierarchicalGraph hGraph, System.Int32 hierarchicalNode, Pathfinding.Util.SlabAllocator`1[T] obstacleVertexGroups, Pathfinding.Util.SlabAllocator`1[T] obstacleVertices, Unity.Collections.NativeArray`1[T] obstacles, Unity.Collections.NativeList`1[T] edgesScratch) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.NavmeshEdges+JobCalculateObstacles.Execute (System.Int32 startIndex, System.Int32 count) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Jobs.IJobParallelForBatchExtensions+JobParallelForBatchProducer`1[T].Execute (T& jobData, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.HierarchicalGraph.RecalculateIfNecessary () [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.WorkItemProcessor.ProcessWorkItems (System.Boolean force, System.Boolean sendEvents) [0x00000] in <00000000000000000000000000000000>:0 at AstarPath.PerformBlockingActions (System.Boolean force) [0x00000] in <00000000000000000000000000000000>:0 at AstarPath.Update () [0x00000] in <00000000000000000000000000000000>:0 Pathfinding.HierarchicalGraph:RecalculateIfNecessary() Pathfinding.WorkItemProcessor:ProcessWorkItems(Boolean, Boolean) AstarPath:PerformBlockingActions(Boolean) AstarPath:Update() IndexOutOfRangeException: Index was outside the bounds of the array. at Pathfinding.GridNode.GetNeighbourAlongDirection (System.Int32 direction) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.RVO.RVOObstacleCache.CollectContours (System.Collections.Generic.List`1[T] nodes, Unity.Collections.NativeList`1[T] obstacles) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.NavmeshEdges+JobCalculateObstacles.CalculateObstacles (Pathfinding.HierarchicalGraph hGraph, System.Int32 hierarchicalNode, Pathfinding.Util.SlabAllocator`1[T] obstacleVertexGroups, Pathfinding.Util.SlabAllocator`1[T] obstacleVertices, Unity.Collections.NativeArray`1[T] obstacles, Unity.Collections.NativeList`1[T] edgesScratch) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.NavmeshEdges+JobCalculateObstacles.Execute (System.Int32 startIndex, System.Int32 count) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Jobs.IJobParallelForBatchExtensions+JobParallelForBatchProducer`1[T].Execute (T& jobData, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at Pathfinding.HierarchicalGraph+JobRecalculateComponents.Execute () [0x00000] in <00000000000000000000000000000000>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Pathfinding.GridNode.GetNeighbourAlongDirection (System.Int32 direction) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.RVO.RVOObstacleCache.CollectContours (System.Collections.Generic.List`1[T] nodes, Unity.Collections.NativeList`1[T] obstacles) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.NavmeshEdges+JobCalculateObstacles.CalculateObstacles (Pathfinding.HierarchicalGraph hGraph, System.Int32 hierarchicalNode, Pathfinding.Util.SlabAllocator`1[T] obstacleVertexGroups, Pathfinding.Util.SlabAllocator`1[T] obstacleVertices, Unity.Collections.NativeArray`1[T] obstacles, Unity.Collections.NativeList`1[T] edgesScratch) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.NavmeshEdges+JobCalculateObstacles.Execute (System.Int32 startIndex, System.Int32 count) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Jobs.IJobParallelForBatchExtensions+JobParallelForBatchProducer`1[T].Execute (T& jobData, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) [0x00000] in <00000000000000000000000000000000>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Pathfinding.GridNode.GetNeighbourAlongDirection (System.Int32 direction) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.RVO.RVOObstacleCache.CollectContours (System.Collections.Generic.List`1[T] nodes, Unity.Collections.NativeList`1[T] obstacles) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.NavmeshEdges+JobCalculateObstacles.CalculateObstacles (Pathfinding.HierarchicalGraph hGraph, System.Int32 hierarchicalNode, Pathfinding.Util.SlabAllocator`1[T] obstacleVertexGroups, Pathfinding.Util.SlabAllocator`1[T] obstacleVertices, Unity.Collections.NativeArray`1[T] obstacles, Unity.Collections.NativeList`1[T] edgesScratch) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.NavmeshEdges+JobCalculateObstacles.Execute (System.Int32 startIndex, System.Int32 count) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Jobs.IJobParallelForBatchExtensions+JobParallelForBatchProducer`1[T].Execute (T& jobData, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) [0x00000] in <00000000000000000000000000000000>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Pathfinding.GridNode.GetNeighbourAlongDirection (System.Int32 direction) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.RVO.RVOObstacleCache.CollectContours (System.Collections.Generic.List`1[T] nodes, Unity.Collections.NativeList`1[T] obstacles) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.NavmeshEdges+JobCalculateObstacles.CalculateObstacles (Pathfinding.HierarchicalGraph hGraph, System.Int32 hierarchicalNode, Pathfinding.Util.SlabAllocator`1[T] obstacleVertexGroups, Pathfinding.Util.SlabAllocator`1[T] obstacleVertices, Unity.Collections.NativeArray`1[T] obstacles, Unity.Collections.NativeList`1[T] edgesScratch) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.NavmeshEdges+JobCalculateObstacles.Execute (System.Int32 startIndex, System.Int32 count) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Jobs.IJobParallelForBatchExtensions+JobParallelForBatchProducer`1[T].Execute (T& jobData, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.HierarchicalGraph.RecalculateIfNecessary () [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.WorkItemProcessor.ProcessWorkItems (System.Boolean force, System.Boolean sendEvents) [0x00000] in <00000000000000000000000000000000>:0 at AstarPath.PerformBlockingActions (System.Boolean force) [0x00000] in <00000000000000000000000000000000>:0 at AstarPath.Update () [0x00000] in <00000000000000000000000000000000>:0 Pathfinding.HierarchicalGraph:RecalculateIfNecessary() Pathfinding.WorkItemProcessor:ProcessWorkItems(Boolean, Boolean) AstarPath:PerformBlockingActions(Boolean) AstarPath:Update() NullReferenceException: Object reference not set to an instance of an object. at Pathfinding.HierarchicalGraph.CompactifyDirtyNodes () [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.HierarchicalGraph.AddDirtyNode (Pathfinding.GraphNode node) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.Graphs.Grid.Jobs.JobDirtyNodes.Execute () [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.Jobs.IJobExtensions+ManagedJob.Execute () [0x00000] in <00000000000000000000000000000000>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Pathfinding.GridNode.GetConnections[T] (Pathfinding.GraphNode+GetConnectionsWithData`1[T] action, T& data, System.Int32 connectionFilter) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.HierarchicalGraph+JobRecalculateComponents.FindHierarchicalNodeChildren (Pathfinding.HierarchicalGraph hGraph, System.Int32 hierarchicalNode, Pathfinding.GraphNode startNode) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.HierarchicalGraph+JobRecalculateComponents.Execute () [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at Pathfinding.HierarchicalGraph+JobRecalculateComponents.Execute () [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at Pathfinding.HierarchicalGraph+JobRecalculateComponents.Execute () [0x00000] in <00000000000000000000000000000000>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Pathfinding.GridNode.GetNeighbourAlongDirection (System.Int32 direction) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.RVO.RVOObstacleCache.CollectContours (System.Collections.Generic.List`1[T] nodes, Unity.Collections.NativeList`1[T] obstacles) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.NavmeshEdges+JobCalculateObstacles.CalculateObstacles (Pathfinding.HierarchicalGraph hGraph, System.Int32 hierarchicalNode, Pathfinding.Util.SlabAllocator`1[T] obstacleVertexGroups, Pathfinding.Util.SlabAllocator`1[T] obstacleVertices, Unity.Collections.NativeArray`1[T] obstacles, Unity.Collections.NativeList`1[T] edgesScratch) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.NavmeshEdges+JobCalculateObstacles.Execute (System.Int32 startIndex, System.Int32 count) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Jobs.IJobParallelForBatchExtensions+JobParallelForBatchProducer`1[T].Execute (T& jobData, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.HierarchicalGraph.RecalculateIfNecessary () [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.WorkItemProcessor.ProcessWorkItems (System.Boolean force, System.Boolean sendEvents) [0x00000] in <00000000000000000000000000000000>:0 at AstarPath.PerformBlockingActions (System.Boolean force) [0x00000] in <00000000000000000000000000000000>:0 at AstarPath.Update () [0x00000] in <00000000000000000000000000000000>:0 Pathfinding.HierarchicalGraph:RecalculateIfNecessary() Pathfinding.WorkItemProcessor:ProcessWorkItems(Boolean, Boolean) AstarPath:PerformBlockingActions(Boolean) AstarPath:Update() NullReferenceException: Object reference not set to an instance of an object. at Pathfinding.HierarchicalGraph+JobRecalculateComponents.Execute () [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at Pathfinding.HierarchicalGraph+JobRecalculateComponents.Execute () [0x00000] in <00000000000000000000000000000000>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Pathfinding.GridNode.GetNeighbourAlongDirection (System.Int32 direction) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.RVO.RVOObstacleCache.CollectContours (System.Collections.Generic.List`1[T] nodes, Unity.Collections.NativeList`1[T] obstacles) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.NavmeshEdges+JobCalculateObstacles.CalculateObstacles (Pathfinding.HierarchicalGraph hGraph, System.Int32 hierarchicalNode, Pathfinding.Util.SlabAllocator`1[T] obstacleVertexGroups, Pathfinding.Util.SlabAllocator`1[T] obstacleVertices, Unity.Collections.NativeArray`1[T] obstacles, Unity.Collections.NativeList`1[T] edgesScratch) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.NavmeshEdges+JobCalculateObstacles.Execute (System.Int32 startIndex, System.Int32 count) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Jobs.IJobParallelForBatchExtensions+JobParallelForBatchProducer`1[T].Execute (T& jobData, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.HierarchicalGraph.RecalculateIfNecessary () [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.WorkItemProcessor.ProcessWorkItems (System.Boolean force, System.Boolean sendEvents) [0x00000] in <00000000000000000000000000000000>:0 at AstarPath.PerformBlockingActions (System.Boolean force) [0x00000] in <00000000000000000000000000000000>:0 at AstarPath.Update () [0x00000] in <00000000000000000000000000000000>:0 Pathfinding.HierarchicalGraph:RecalculateIfNecessary() Pathfinding.WorkItemProcessor:ProcessWorkItems(Boolean, Boolean) AstarPath:PerformBlockingActions(Boolean) AstarPath:Update() NullReferenceException: Object reference not set to an instance of an object. at Pathfinding.HierarchicalGraph+JobRecalculateComponents.Execute () [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at Pathfinding.HierarchicalGraph+JobRecalculateComponents.Execute () [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at Pathfinding.HierarchicalGraph+JobRecalculateComponents.Execute () [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at Pathfinding.HierarchicalGraph+JobRecalculateComponents.Execute () [0x00000] in <00000000000000000000000000000000>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Pathfinding.GridNode.GetNeighbourAlongDirection (System.Int32 direction) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.RVO.RVOObstacleCache.CollectContours (System.Collections.Generic.List`1[T] nodes, Unity.Collections.NativeList`1[T] obstacles) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.NavmeshEdges+JobCalculateObstacles.CalculateObstacles (Pathfinding.HierarchicalGraph hGraph, System.Int32 hierarchicalNode, Pathfinding.Util.SlabAllocator`1[T] obstacleVertexGroups, Pathfinding.Util.SlabAllocator`1[T] obstacleVertices, Unity.Collections.NativeArray`1[T] obstacles, Unity.Collections.NativeList`1[T] edgesScratch) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.NavmeshEdges+JobCalculateObstacles.Execute (System.Int32 startIndex, System.Int32 count) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Jobs.IJobParallelForBatchExtensions+JobParallelForBatchProducer`1[T].Execute (T& jobData, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.HierarchicalGraph.RecalculateIfNecessary () [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.WorkItemProcessor.ProcessWorkItems (System.Boolean force, System.Boolean sendEvents) [0x00000] in <00000000000000000000000000000000>:0 at AstarPath.PerformBlockingActions (System.Boolean force) [0x00000] in <00000000000000000000000000000000>:0 at AstarPath.Update () [0x00000] in <00000000000000000000000000000000>:0 Pathfinding.HierarchicalGraph:RecalculateIfNecessary() Pathfinding.WorkItemProcessor:ProcessWorkItems(Boolean, Boolean) AstarPath:PerformBlockingActions(Boolean) AstarPath:Update() NullReferenceException: Object reference not set to an instance of an object. at Pathfinding.HierarchicalGraph+JobRecalculateComponents.Execute () [0x00000] in <00000000000000000000000000000000>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Pathfinding.GridNode.GetNeighbourAlongDirection (System.Int32 direction) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.RVO.RVOObstacleCache.CollectContours (System.Collections.Generic.List`1[T] nodes, Unity.Collections.NativeList`1[T] obstacles) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.NavmeshEdges+JobCalculateObstacles.CalculateObstacles (Pathfinding.HierarchicalGraph hGraph, System.Int32 hierarchicalNode, Pathfinding.Util.SlabAllocator`1[T] obstacleVertexGroups, Pathfinding.Util.SlabAllocator`1[T] obstacleVertices, Unity.Collections.NativeArray`1[T] obstacles, Unity.Collections.NativeList`1[T] edgesScratch) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.NavmeshEdges+JobCalculateObstacles.Execute (System.Int32 startIndex, System.Int32 count) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Jobs.IJobParallelForBatchExtensions+JobParallelForBatchProducer`1[T].Execute (T& jobData, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.HierarchicalGraph.RecalculateIfNecessary () [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.WorkItemProcessor.ProcessWorkItems (System.Boolean force, System.Boolean sendEvents) [0x00000] in <00000000000000000000000000000000>:0 at AstarPath.PerformBlockingActions (System.Boolean force) [0x00000] in <00000000000000000000000000000000>:0 at AstarPath.Update () [0x00000] in <00000000000000000000000000000000>:0 Pathfinding.HierarchicalGraph:RecalculateIfNecessary() Pathfinding.WorkItemProcessor:ProcessWorkItems(Boolean, Boolean) AstarPath:PerformBlockingActions(Boolean) AstarPath:Update() IndexOutOfRangeException: Index was outside the bounds of the array. at Pathfinding.GridNode.Open (Pathfinding.Path path, System.UInt32 pathNodeIndex, System.UInt32 gScore) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.Path.CalculateStep (System.Int64 targetTick) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.PathProcessor.CalculatePathsThreaded (Pathfinding.PathHandler pathHandler, Pathfinding.BlockableChannel`1+Receiver[T] receiver) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler, Receiver) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Unhandled exception during pathfinding. Terminating. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler, Receiver) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Error : This part should never be reached. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler, Receiver) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) ClientManager_OnClientConnectionState: Stopping. Transport index: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FishNet.NetEventManager:ClientManager_OnClientConnectionState(ClientConnectionStateArgs) FishNet.Managing.Client.ClientManager:Transport_OnClientConnectionState(ClientConnectionStateArgs) FishNet.Transporting.Tugboat.Client.ClientSocket:StopConnection(Nullable`1) FishNet.Transporting.Tugboat.Tugboat:StopConnection(Boolean) FishNet.Transporting.Multipass.Multipass:StopConnection(Boolean) UI.UiManager:DoLogout() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() Successfully saved block list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ClientManager_OnClientConnectionState: Stopped. Transport index: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FishNet.NetEventManager:ClientManager_OnClientConnectionState(ClientConnectionStateArgs) FishNet.Managing.Client.ClientManager:Transport_OnClientConnectionState(ClientConnectionStateArgs) FishNet.Transporting.Tugboat.Client.ClientSocket:IterateIncoming() FishNet.Transporting.Multipass.Multipass:IterateIncoming(Boolean) FishNet.Managing.Transporting.TransportManager:IterateIncoming(Boolean) FishNet.Managing.Timing.TimeManager:IncreaseTick() FishNet.Managing.Timing.TimeManager:TickUpdate() Unloading 8 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 3.234600 ms Releasing render texture that is set as Camera.targetTexture! Unloading 18703 unused Assets to reduce memory usage. Loaded Objects now: 13835. Total: 25.590800 ms (FindLiveObjects: 1.498600 ms CreateObjectMapping: 0.766200 ms MarkObjects: 5.896600 ms DeleteObjects: 17.428900 ms) Output: {"total_servers":1,"servers":[{"match_id":"fb76e918e1e0469dbfe8933773c7e8cc-production-us-east.playflow.dev","status":"running","region":"us-east","instance_type":"medium","ssl_enabled":true,"ip":"134.122.13.88","start_time":"2023-12-29T20:12:42.103640+00:00","ports":null,"server_url":"fb76e918e1e0469dbfe8933773c7e8cc-production-us-east.playflow.dev","ssl_port":443}]} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ExtendedUnityClasses.d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Set server IP: 134.122.13.88 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Scenes.PlayflowServerStatus:b__5_0(PlayflowServer[]) ExtendedUnityClasses.d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ClientManager_OnClientConnectionState: Starting. Transport index: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FishNet.NetEventManager:ClientManager_OnClientConnectionState(ClientConnectionStateArgs) FishNet.Managing.Client.ClientManager:Transport_OnClientConnectionState(ClientConnectionStateArgs) FishNet.Transporting.Tugboat.Tugboat:StartClient(String) FishNet.Transporting.Multipass.Multipass:StartConnection(Boolean) Witchslayer.Authenticators.PlayFabAuthenticator:b__19_0(ListUsersCharactersResult) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ClientManager_OnClientConnectionState: Started. Transport index: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FishNet.NetEventManager:ClientManager_OnClientConnectionState(ClientConnectionStateArgs) FishNet.Managing.Client.ClientManager:Transport_OnClientConnectionState(ClientConnectionStateArgs) FishNet.Transporting.Tugboat.Client.ClientSocket:IterateIncoming() FishNet.Transporting.Multipass.Multipass:IterateIncoming(Boolean) FishNet.Managing.Transporting.TransportManager:IterateIncoming(Boolean) FishNet.Managing.Timing.TimeManager:IncreaseTick() FishNet.Managing.Timing.TimeManager:TickUpdate() ClientManager_OnRemoteConnectionState: Started. Conn ID: 13. Transport index: -1. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FishNet.NetEventManager:ClientManager_OnRemoteConnectionState(RemoteConnectionStateArgs) FishNet.Managing.Client.ClientManager:OnClientConnectionBroadcast(ClientConnectionChangeBroadcast) System.Collections.Generic.KeyValuePair`2:.ctor(TKey, TValue) FishNet.Managing.Client.ClientManager:ParseReader(PooledReader, Channel, Boolean) FishNet.Managing.Client.ClientManager:ParseReceived(ClientReceivedDataArgs) FishNet.Transporting.Multipass.Multipass:Multipass_OnClientReceivedData(ClientReceivedDataArgs) FishNet.Transporting.Tugboat.Tugboat:HandleClientReceivedDataArgs(ClientReceivedDataArgs) FishNet.Transporting.Tugboat.Client.ClientSocket:IterateIncoming() FishNet.Transporting.Multipass.Multipass:IterateIncoming(Boolean) FishNet.Managing.Transporting.TransportManager:IterateIncoming(Boolean) FishNet.Managing.Timing.TimeManager:IncreaseTick() FishNet.Managing.Timing.TimeManager:TickUpdate() ClientManager_OnAuthenticated UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FishNet.Managing.Client.ClientManager:ParseAuthenticated(PooledReader) FishNet.Managing.Client.ClientManager:ParseReader(PooledReader, Channel, Boolean) FishNet.Managing.Client.ClientManager:ParseReceived(ClientReceivedDataArgs) FishNet.Transporting.Multipass.Multipass:Multipass_OnClientReceivedData(ClientReceivedDataArgs) FishNet.Transporting.Tugboat.Tugboat:HandleClientReceivedDataArgs(ClientReceivedDataArgs) FishNet.Transporting.Tugboat.Client.ClientSocket:IterateIncoming() FishNet.Transporting.Multipass.Multipass:IterateIncoming(Boolean) FishNet.Managing.Transporting.TransportManager:IterateIncoming(Boolean) FishNet.Managing.Timing.TimeManager:IncreaseTick() FishNet.Managing.Timing.TimeManager:TickUpdate() SceneManager_OnQueueStart UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FishNet.Managing.Scened.<__LoadScenes>d__107:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FishNet.Managing.Scened.<__ProcessSceneQueue>d__98:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FishNet.Managing.Scened.SceneManager:QueueOperation(Object) FishNet.Managing.Scened.SceneManager:LoadGlobalScenes_Internal(SceneLoadData, String[], Boolean) FishNet.Managing.Scened.SceneManager:OnLoadScenes(LoadScenesBroadcast) System.Collections.Generic.KeyValuePair`2:.ctor(TKey, TValue) FishNet.Managing.Client.ClientManager:ParseReader(PooledReader, Channel, Boolean) FishNet.Managing.Client.ClientManager:ParseReceived(ClientReceivedDataArgs) FishNet.Transporting.Multipass.Multipass:Multipass_OnClientReceivedData(ClientReceivedDataArgs) FishNet.Transporting.Tugboat.Tugboat:HandleClientReceivedDataArgs(ClientReceivedDataArgs) FishNet.Transporting.Tugboat.Client.ClientSocket:IterateIncoming() FishNet.Transporting.Multipass.Multipass:IterateIncoming(Boolean) FishNet.Managing.Transporting.TransportManager:IterateIncoming(Boolean) FishNet.Managing.Timing.TimeManager:IncreaseTick() FishNet.Managing.Timing.TimeManager:TickUpdate() SceneManager_OnLoadStart: As server? False. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FishNet.NetEventManager:SceneManager_OnLoadStart(SceneLoadStartEventArgs) FishNet.Managing.Scened.<__LoadScenes>d__107:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FishNet.Managing.Scened.<__ProcessSceneQueue>d__98:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FishNet.Managing.Scened.SceneManager:QueueOperation(Object) FishNet.Managing.Scened.SceneManager:LoadGlobalScenes_Internal(SceneLoadData, String[], Boolean) FishNet.Managing.Scened.SceneManager:OnLoadScenes(LoadScenesBroadcast) System.Collections.Generic.KeyValuePair`2:.ctor(TKey, TValue) FishNet.Managing.Client.ClientManager:ParseReader(PooledReader, Channel, Boolean) FishNet.Managing.Client.ClientManager:ParseReceived(ClientReceivedDataArgs) FishNet.Transporting.Multipass.Multipass:Multipass_OnClientReceivedData(ClientReceivedDataArgs) FishNet.Transporting.Tugboat.Tugboat:HandleClientReceivedDataArgs(ClientReceivedDataArgs) FishNet.Transporting.Tugboat.Client.ClientSocket:IterateIncoming() FishNet.Transporting.Multipass.Multipass:IterateIncoming(Boolean) FishNet.Managing.Transporting.TransportManager:IterateIncoming(Boolean) FishNet.Managing.Timing.TimeManager:IncreaseTick() FishNet.Managing.Timing.TimeManager:TickUpdate() NullReferenceException: Object reference not set to an instance of an object. at Pathfinding.HierarchicalGraph+JobRecalculateComponents.Execute () [0x00000] in <00000000000000000000000000000000>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Pathfinding.GridNode.GetNeighbourAlongDirection (System.Int32 direction) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.RVO.RVOObstacleCache.CollectContours (System.Collections.Generic.List`1[T] nodes, Unity.Collections.NativeList`1[T] obstacles) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.NavmeshEdges+JobCalculateObstacles.CalculateObstacles (Pathfinding.HierarchicalGraph hGraph, System.Int32 hierarchicalNode, Pathfinding.Util.SlabAllocator`1[T] obstacleVertexGroups, Pathfinding.Util.SlabAllocator`1[T] obstacleVertices, Unity.Collections.NativeArray`1[T] obstacles, Unity.Collections.NativeList`1[T] edgesScratch) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.NavmeshEdges+JobCalculateObstacles.Execute (System.Int32 startIndex, System.Int32 count) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Jobs.IJobParallelForBatchExtensions+JobParallelForBatchProducer`1[T].Execute (T& jobData, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.HierarchicalGraph.RecalculateIfNecessary () [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.WorkItemProcessor.ProcessWorkItems (System.Boolean force, System.Boolean sendEvents) [0x00000] in <00000000000000000000000000000000>:0 at AstarPath.PerformBlockingActions (System.Boolean force) [0x00000] in <00000000000000000000000000000000>:0 at AstarPath.Update () [0x00000] in <00000000000000000000000000000000>:0 Pathfinding.HierarchicalGraph:RecalculateIfNecessary() Pathfinding.WorkItemProcessor:ProcessWorkItems(Boolean, Boolean) AstarPath:PerformBlockingActions(Boolean) AstarPath:Update() SceneManager_OnActiveSceneSet: Active scene: Boia_World (handle: -12996). specifiedByUser? True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FishNet.NetEventManager:SceneManager_OnActiveSceneSet(Boolean) FishNet.Managing.Scened.SceneManager:g__CompleteSetActive|140_0(Scene, <>c__DisplayClass140_0&) FishNet.Managing.Scened.SceneManager:SetActiveScene(Scene, Boolean) FishNet.Managing.Scened.<__LoadScenes>d__107:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneManager_OnClientLoadedStartScenes: Client ID: 13. As server? False. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FishNet.NetEventManager:SceneManager_OnClientLoadedStartScenes(NetworkConnection, Boolean) FishNet.Managing.Scened.<__LoadScenes>d__107:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneManager_OnLoadEnd: As server? False. Loaded scenes: Boia_World. Skipped scenes: . UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FishNet.NetEventManager:SceneManager_OnLoadEnd(SceneLoadEndEventArgs) FishNet.Managing.Scened.<__LoadScenes>d__107:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneManager_OnQueueEnd UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FishNet.Managing.Scened.<__ProcessSceneQueue>d__98:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) NullReferenceException: Object reference not set to an instance of an object. at Pathfinding.HierarchicalGraph+JobRecalculateComponents.Execute () [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at Pathfinding.NavmeshEdges+JobCalculateObstacles.CalculateObstacles (Pathfinding.HierarchicalGraph hGraph, System.Int32 hierarchicalNode, Pathfinding.Util.SlabAllocator`1[T] obstacleVertexGroups, Pathfinding.Util.SlabAllocator`1[T] obstacleVertices, Unity.Collections.NativeArray`1[T] obstacles, Unity.Collections.NativeList`1[T] edgesScratch) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.NavmeshEdges+JobCalculateObstacles.Execute (System.Int32 startIndex, System.Int32 count) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Jobs.IJobParallelForBatchExtensions+JobParallelForBatchProducer`1[T].Execute (T& jobData, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at Pathfinding.NavmeshEdges+JobCalculateObstacles.CalculateObstacles (Pathfinding.HierarchicalGraph hGraph, System.Int32 hierarchicalNode, Pathfinding.Util.SlabAllocator`1[T] obstacleVertexGroups, Pathfinding.Util.SlabAllocator`1[T] obstacleVertices, Unity.Collections.NativeArray`1[T] obstacles, Unity.Collections.NativeList`1[T] edgesScratch) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.NavmeshEdges+JobCalculateObstacles.Execute (System.Int32 startIndex, System.Int32 count) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Jobs.IJobParallelForBatchExtensions+JobParallelForBatchProducer`1[T].Execute (T& jobData, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at Pathfinding.NavmeshEdges+JobCalculateObstacles.CalculateObstacles (Pathfinding.HierarchicalGraph hGraph, System.Int32 hierarchicalNode, Pathfinding.Util.SlabAllocator`1[T] obstacleVertexGroups, Pathfinding.Util.SlabAllocator`1[T] obstacleVertices, Unity.Collections.NativeArray`1[T] obstacles, Unity.Collections.NativeList`1[T] edgesScratch) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.NavmeshEdges+JobCalculateObstacles.Execute (System.Int32 startIndex, System.Int32 count) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Jobs.IJobParallelForBatchExtensions+JobParallelForBatchProducer`1[T].Execute (T& jobData, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.HierarchicalGraph.RecalculateIfNecessary () [0x00000] in <00000000000000000000000000000000>:0 at AstarPath+d__126.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at AstarPath.Scan (Pathfinding.NavGraph[] graphsToScan) [0x00000] in <00000000000000000000000000000000>:0 at Entities.Players.PlayerController.OnStartClient () [0x00000] in <00000000000000000000000000000000>:0 at LiteNetLib.Layers.XorEncryptLayer..ctor (System.String key) [0x00000] in <00000000000000000000000000000000>:0 at FishNet.Managing.Client.ClientObjectCache.Iterate () [0x00000] in <00000000000000000000000000000000>:0 at FishNet.Managing.Client.ClientManager.ParseReader (FishNet.Serializing.PooledReader reader, FishNet.Transporting.Channel channel, System.Boolean print) [0x00000] in <00000000000000000000000000000000>:0 at FishNet.Managing.Client.ClientManager.ParseReceived (FishNet.Transporting.ClientReceivedDataArgs args) [0x00000] in <00000000000000000000000000000000>:0 at FishNet.Transporting.Multipass.Multipass.Multipass_OnClientReceivedData (FishNet.Transporting.ClientReceivedDataArgs receivedDataArgs) [0x00000] in <00000000000000000000000000000000>:0 at FishNet.Transporting.Tugboat.Tugboat.HandleClientReceivedDataArgs (FishNet.Transporting.ClientReceivedDataArgs receivedDataArgs) [0x00000] in <00000000000000000000000000000000>:0 at FishNet.Transporting.Tugboat.Client.ClientSocket.IterateIncoming () [0x00000] in <00000000000000000000000000000000>:0 at FishNet.Transporting.Multipass.Multipass.IterateIncoming (System.Boolean server) [0x00000] in <00000000000000000000000000000000>:0 at FishNet.Managing.Transporting.TransportManager.IterateIncoming (System.Boolean server) [0x00000] in <00000000000000000000000000000000>:0 at FishNet.Managing.Timing.TimeManager.IncreaseTick () [0x00000] in <00000000000000000000000000000000>:0 at FishNet.Managing.Timing.TimeManager.TickUpdate () [0x00000] in <00000000000000000000000000000000>:0 Pathfinding.HierarchicalGraph:RecalculateIfNecessary() d__126:MoveNext() AstarPath:Scan(NavGraph[]) Entities.Players.PlayerController:OnStartClient() LiteNetLib.Layers.XorEncryptLayer:.ctor(String) FishNet.Managing.Client.ClientObjectCache:Iterate() FishNet.Managing.Client.ClientManager:ParseReader(PooledReader, Channel, Boolean) FishNet.Managing.Client.ClientManager:ParseReceived(ClientReceivedDataArgs) FishNet.Transporting.Multipass.Multipass:Multipass_OnClientReceivedData(ClientReceivedDataArgs) FishNet.Transporting.Tugboat.Tugboat:HandleClientReceivedDataArgs(ClientReceivedDataArgs) FishNet.Transporting.Tugboat.Client.ClientSocket:IterateIncoming() FishNet.Transporting.Multipass.Multipass:IterateIncoming(Boolean) FishNet.Managing.Transporting.TransportManager:IterateIncoming(Boolean) FishNet.Managing.Timing.TimeManager:IncreaseTick() FishNet.Managing.Timing.TimeManager:TickUpdate() NullReferenceException: Object reference not set to an instance of an object. at Pathfinding.HierarchicalGraph+JobRecalculateComponents.Execute () [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at Pathfinding.NavmeshEdges+JobCalculateObstacles.CalculateObstacles (Pathfinding.HierarchicalGraph hGraph, System.Int32 hierarchicalNode, Pathfinding.Util.SlabAllocator`1[T] obstacleVertexGroups, Pathfinding.Util.SlabAllocator`1[T] obstacleVertices, Unity.Collections.NativeArray`1[T] obstacles, Unity.Collections.NativeList`1[T] edgesScratch) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.NavmeshEdges+JobCalculateObstacles.Execute (System.Int32 startIndex, System.Int32 count) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Jobs.IJobParallelForBatchExtensions+JobParallelForBatchProducer`1[T].Execute (T& jobData, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at Pathfinding.NavmeshEdges+JobCalculateObstacles.CalculateObstacles (Pathfinding.HierarchicalGraph hGraph, System.Int32 hierarchicalNode, Pathfinding.Util.SlabAllocator`1[T] obstacleVertexGroups, Pathfinding.Util.SlabAllocator`1[T] obstacleVertices, Unity.Collections.NativeArray`1[T] obstacles, Unity.Collections.NativeList`1[T] edgesScratch) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.NavmeshEdges+JobCalculateObstacles.Execute (System.Int32 startIndex, System.Int32 count) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Jobs.IJobParallelForBatchExtensions+JobParallelForBatchProducer`1[T].Execute (T& jobData, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at Pathfinding.NavmeshEdges+JobCalculateObstacles.CalculateObstacles (Pathfinding.HierarchicalGraph hGraph, System.Int32 hierarchicalNode, Pathfinding.Util.SlabAllocator`1[T] obstacleVertexGroups, Pathfinding.Util.SlabAllocator`1[T] obstacleVertices, Unity.Collections.NativeArray`1[T] obstacles, Unity.Collections.NativeList`1[T] edgesScratch) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.NavmeshEdges+JobCalculateObstacles.Execute (System.Int32 startIndex, System.Int32 count) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Jobs.IJobParallelForBatchExtensions+JobParallelForBatchProducer`1[T].Execute (T& jobData, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.HierarchicalGraph.RecalculateIfNecessary () [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.WorkItemProcessor.ProcessWorkItems (System.Boolean force, System.Boolean sendEvents) [0x00000] in <00000000000000000000000000000000>:0 at AstarPath.PerformBlockingActions (System.Boolean force) [0x00000] in <00000000000000000000000000000000>:0 at AstarPath.Update () [0x00000] in <00000000000000000000000000000000>:0 Pathfinding.HierarchicalGraph:RecalculateIfNecessary() Pathfinding.WorkItemProcessor:ProcessWorkItems(Boolean, Boolean) AstarPath:PerformBlockingActions(Boolean) AstarPath:Update() NullReferenceException: Object reference not set to an instance of an object. at Pathfinding.HierarchicalGraph+JobRecalculateComponents.Execute () [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at Pathfinding.NavmeshEdges+JobCalculateObstacles.CalculateObstacles (Pathfinding.HierarchicalGraph hGraph, System.Int32 hierarchicalNode, Pathfinding.Util.SlabAllocator`1[T] obstacleVertexGroups, Pathfinding.Util.SlabAllocator`1[T] obstacleVertices, Unity.Collections.NativeArray`1[T] obstacles, Unity.Collections.NativeList`1[T] edgesScratch) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.NavmeshEdges+JobCalculateObstacles.Execute (System.Int32 startIndex, System.Int32 count) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Jobs.IJobParallelForBatchExtensions+JobParallelForBatchProducer`1[T].Execute (T& jobData, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at Pathfinding.NavmeshEdges+JobCalculateObstacles.CalculateObstacles (Pathfinding.HierarchicalGraph hGraph, System.Int32 hierarchicalNode, Pathfinding.Util.SlabAllocator`1[T] obstacleVertexGroups, Pathfinding.Util.SlabAllocator`1[T] obstacleVertices, Unity.Collections.NativeArray`1[T] obstacles, Unity.Collections.NativeList`1[T] edgesScratch) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.NavmeshEdges+JobCalculateObstacles.Execute (System.Int32 startIndex, System.Int32 count) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Jobs.IJobParallelForBatchExtensions+JobParallelForBatchProducer`1[T].Execute (T& jobData, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at Pathfinding.NavmeshEdges+JobCalculateObstacles.CalculateObstacles (Pathfinding.HierarchicalGraph hGraph, System.Int32 hierarchicalNode, Pathfinding.Util.SlabAllocator`1[T] obstacleVertexGroups, Pathfinding.Util.SlabAllocator`1[T] obstacleVertices, Unity.Collections.NativeArray`1[T] obstacles, Unity.Collections.NativeList`1[T] edgesScratch) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.NavmeshEdges+JobCalculateObstacles.Execute (System.Int32 startIndex, System.Int32 count) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Jobs.IJobParallelForBatchExtensions+JobParallelForBatchProducer`1[T].Execute (T& jobData, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.HierarchicalGraph.RecalculateIfNecessary () [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.WorkItemProcessor.ProcessWorkItems (System.Boolean force, System.Boolean sendEvents) [0x00000] in <00000000000000000000000000000000>:0 at AstarPath.PerformBlockingActions (System.Boolean force) [0x00000] in <00000000000000000000000000000000>:0 at AstarPath.Update () [0x00000] in <00000000000000000000000000000000>:0 Pathfinding.HierarchicalGraph:RecalculateIfNecessary() Pathfinding.WorkItemProcessor:ProcessWorkItems(Boolean, Boolean) AstarPath:PerformBlockingActions(Boolean) AstarPath:Update() NullReferenceException: Object reference not set to an instance of an object. at Pathfinding.HierarchicalGraph+JobRecalculateComponents.Execute () [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at Pathfinding.NavmeshEdges+JobCalculateObstacles.CalculateObstacles (Pathfinding.HierarchicalGraph hGraph, System.Int32 hierarchicalNode, Pathfinding.Util.SlabAllocator`1[T] obstacleVertexGroups, Pathfinding.Util.SlabAllocator`1[T] obstacleVertices, Unity.Collections.NativeArray`1[T] obstacles, Unity.Collections.NativeList`1[T] edgesScratch) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.NavmeshEdges+JobCalculateObstacles.Execute (System.Int32 startIndex, System.Int32 count) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Jobs.IJobParallelForBatchExtensions+JobParallelForBatchProducer`1[T].Execute (T& jobData, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at Pathfinding.NavmeshEdges+JobCalculateObstacles.CalculateObstacles (Pathfinding.HierarchicalGraph hGraph, System.Int32 hierarchicalNode, Pathfinding.Util.SlabAllocator`1[T] obstacleVertexGroups, Pathfinding.Util.SlabAllocator`1[T] obstacleVertices, Unity.Collections.NativeArray`1[T] obstacles, Unity.Collections.NativeList`1[T] edgesScratch) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.NavmeshEdges+JobCalculateObstacles.Execute (System.Int32 startIndex, System.Int32 count) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Jobs.IJobParallelForBatchExtensions+JobParallelForBatchProducer`1[T].Execute (T& jobData, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at Pathfinding.NavmeshEdges+JobCalculateObstacles.CalculateObstacles (Pathfinding.HierarchicalGraph hGraph, System.Int32 hierarchicalNode, Pathfinding.Util.SlabAllocator`1[T] obstacleVertexGroups, Pathfinding.Util.SlabAllocator`1[T] obstacleVertices, Unity.Collections.NativeArray`1[T] obstacles, Unity.Collections.NativeList`1[T] edgesScratch) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.NavmeshEdges+JobCalculateObstacles.Execute (System.Int32 startIndex, System.Int32 count) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Jobs.IJobParallelForBatchExtensions+JobParallelForBatchProducer`1[T].Execute (T& jobData, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.HierarchicalGraph.RecalculateIfNecessary () [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.WorkItemProcessor.ProcessWorkItems (System.Boolean force, System.Boolean sendEvents) [0x00000] in <00000000000000000000000000000000>:0 at AstarPath.PerformBlockingActions (System.Boolean force) [0x00000] in <00000000000000000000000000000000>:0 at AstarPath.FlushWorkItems () [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.ProceduralGraphMover.UpdateGridGraph (Pathfinding.GridGraph graph, System.Boolean async) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.ProceduralGraphMover.UpdateGraph (System.Boolean async) [0x00000] in <00000000000000000000000000000000>:0 at Entities.Players.PlayerGridMoverInitter+d__0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 Pathfinding.HierarchicalGraph:RecalculateIfNecessary() Pathfinding.WorkItemProcessor:ProcessWorkItems(Boolean, Boolean) AstarPath:PerformBlockingActions(Boolean) AstarPath:FlushWorkItems() Pathfinding.ProceduralGraphMover:UpdateGridGraph(GridGraph, Boolean) Pathfinding.ProceduralGraphMover:UpdateGraph(Boolean) Entities.Players.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) NullReferenceException: Object reference not set to an instance of an object. at Pathfinding.HierarchicalGraph.CompactifyDirtyNodes () [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.HierarchicalGraph.AddDirtyNode (Pathfinding.GraphNode node) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.GlobalNodeStorage+JobAllocateNodes`1[T].Execute () [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.Jobs.IJobExtensions+ManagedJob.Execute () [0x00000] in <00000000000000000000000000000000>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Pathfinding.HierarchicalGraph+JobRecalculateComponents.RemoveHierarchicalNode (Pathfinding.HierarchicalGraph hGraph, System.Int32 hierarchicalNode, System.Boolean removeAdjacentSmallNodes) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.HierarchicalGraph+JobRecalculateComponents.RemoveHierarchicalNode (Pathfinding.HierarchicalGraph hGraph, System.Int32 hierarchicalNode, System.Boolean removeAdjacentSmallNodes) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.HierarchicalGraph+JobRecalculateComponents.Execute () [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at Pathfinding.NavmeshEdges+JobCalculateObstacles.CalculateObstacles (Pathfinding.HierarchicalGraph hGraph, System.Int32 hierarchicalNode, Pathfinding.Util.SlabAllocator`1[T] obstacleVertexGroups, Pathfinding.Util.SlabAllocator`1[T] obstacleVertices, Unity.Collections.NativeArray`1[T] obstacles, Unity.Collections.NativeList`1[T] edgesScratch) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.NavmeshEdges+JobCalculateObstacles.Execute (System.Int32 startIndex, System.Int32 count) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Jobs.IJobParallelForBatchExtensions+JobParallelForBatchProducer`1[T].Execute (T& jobData, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at Pathfinding.NavmeshEdges+JobCalculateObstacles.CalculateObstacles (Pathfinding.HierarchicalGraph hGraph, System.Int32 hierarchicalNode, Pathfinding.Util.SlabAllocator`1[T] obstacleVertexGroups, Pathfinding.Util.SlabAllocator`1[T] obstacleVertices, Unity.Collections.NativeArray`1[T] obstacles, Unity.Collections.NativeList`1[T] edgesScratch) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.NavmeshEdges+JobCalculateObstacles.Execute (System.Int32 startIndex, System.Int32 count) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Jobs.IJobParallelForBatchExtensions+JobParallelForBatchProducer`1[T].Execute (T& jobData, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at Pathfinding.NavmeshEdges+JobCalculateObstacles.CalculateObstacles (Pathfinding.HierarchicalGraph hGraph, System.Int32 hierarchicalNode, Pathfinding.Util.SlabAllocator`1[T] obstacleVertexGroups, Pathfinding.Util.SlabAllocator`1[T] obstacleVertices, Unity.Collections.NativeArray`1[T] obstacles, Unity.Collections.NativeList`1[T] edgesScratch) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.NavmeshEdges+JobCalculateObstacles.Execute (System.Int32 startIndex, System.Int32 count) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Jobs.IJobParallelForBatchExtensions+JobParallelForBatchProducer`1[T].Execute (T& jobData, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) [0x00000] in <00000000000000000000000000000000>:0 at Pathfinding.HierarchicalGraph.RecalculateIfNecessary () [0x00000] in <00000000000000000000000000000000>:0 at AstarPath+d__126.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at AstarPath.Scan (Pathfinding.NavGraph[] graphsToScan) [0x00000] in <00000000000000000000000000000000>:0 at Entities.Players.PlayerGridMoverInitter+d__0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 Pathfinding.HierarchicalGraph:RecalculateIfNecessary() d__126:MoveNext() AstarPath:Scan(NavGraph[]) Entities.Players.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)