Hi,
I have a system that dynamically creates Vector3 values for all 8 corners of a large cube, thus creating 8 nodes. I will use the nodes as a route to a target object on the other side of the large cube.
Can I assign these custom nodes dynamically to A*, and pass the shortest node route to the AI enemy, which uses it’s own custom Physics movement script? The AI enemy already has a waypoint system set-up to receive Vector3 co-ordinates, and it is able to move in all three dimensions. All I need now is to work out the shortest route and I am hoping A* can help with that.
I’m finding the prospect of pathfinding quite daunting, and would like to know if this is at least possible before I jump in feet first!
Thanks
Voxel