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When will the 2D Experimental URP renderer be supported?

I am using the experimental 2D URP renderer, and it is CRUCIAL for me because of the new lighting options it provides.

However, both ALINE (for the crucial rendering of gizmos in-game) and A*PP (for debugging in the editor, at least in the beta version) don’t seem to support it. Is there any news of when Unity might add support for this so that I can act accordingly?

@aron_granberg any chance I could get an answer to this? Just to know how to proceed with my development based on the state of Aline URP support.

Hi

It seems like URP 12.0 might support the required features. Unfortunately I cannot develop support for it right now because some other changes in Unity 2021.2a (required for URP 12.0) caused a lot of my code to break, and it’s kinda tricky to work around (forum post: https://forum.unity.com/threads/no-longer-possible-to-use-gchandle-in-jobs.1125302/). Feel free to ping me later so I don’t forget about it.