When use AILerp it's not Close enough To the Destination

I am making 2D game, and
I know the AIPath class has the CloseToDestinationMode setting.

but when I use AILerp class for my character, I think it’s not “close enough” to the Destination.

Because when I use AIPath, when my character make a turn, the angle character turn is not a right angle(90 degree).
That is why I choose AILerp.

The effect I want is like a isometric game.
Is there any advice? Thanks.

Sorry, my English is not so good.

Hi

Sorry, I don’t quite understand what you are asking. Could you elaborate?

Oh, I almost forgot what my initial question was, and the game is already completed. I believe what I wanted to ask is how I can make the character move only along the X and Y axes and make perfect 90-degree turns at each node (change direction if needed). The previous issue seemed to involve a subtle small arc appearing during turns, making the visual presentation less than “perfect.”