Is one of these methods preferred over the other? Wondering about performance and if the second method may be deprecated in the future.
nearestGraphPos = AstarPath.active.GetNearest(myPosition, myConstraint)).position
nearestGraphPos = myGraph.GetNearest(myPosition).clampedPosition
- myConstraint is set to restrict it to the graph in use.
So it appears that constraints are used by AstarPath.active but are ignored in any functions when used with a graph reference. Different use cases then. Does this sound right?
Hi
nearestGraphPos = AstarPath.active.GetNearest(myPosition, myConstraint).position
Is preferred, though for most graph types they will do pretty much the same thing.