I have rigidbody on my character for it to fire collider triggers. I’m using Rich AI and RVO.
I noticed the code in Rich AI that is presumably switching movement to physics-based if rigid body is detected?
I don’t want to move characters with physics, so I tried commenting out this code in baseAI
But I noticed some strange behavior now when the character stops. There is a slight jitter for the position.
MovementAI.velocity.magnitude can rise up to 0.6 for a frame or two after the agent stops movement. Which is causing my stop movement animation to trigger a second time.
So I wanted to check in with you about the proper setup for this scenario?