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What is correct setup when character has rigidbody but should not move with physics?

I have rigidbody on my character for it to fire collider triggers. I’m using Rich AI and RVO.
I noticed the code in Rich AI that is presumably switching movement to physics-based if rigid body is detected?

I don’t want to move characters with physics, so I tried commenting out this code in baseAI

But I noticed some strange behavior now when the character stops. There is a slight jitter for the position.
MovementAI.velocity.magnitude can rise up to 0.6 for a frame or two after the agent stops movement. Which is causing my stop movement animation to trigger a second time.

So I wanted to check in with you about the proper setup for this scenario?