I’m working on a project that requires an AI unit to be able to walk along walls as well as the floor. Imagine a spider walking along a floor and then walking up, down and along a wall.
I’ve seen in another post from some time ago the suggestion that one might be able to use a navmesh for this. My code automatically generates walls as a mesh, so on the face of it this could work for me if I assign via script the wall mesh to the navmesh “source mesh” property, however before I put down a chunk of change on the A* pro package I’d like to understand if anyone has direct experience of this?
If anyone has any further advice such as potential issues, better/alternative approaches, and the like I’d be happy to hear them.