Update characters when instantiating new navmeshcut

I’m making a small RTS game.
Whenever I order my units to go to a place, and place a building with a navmeshcut on the route the unit found, it doesn’t update. How should I handle this? Is there a way to limit the amount of units which have to update their route?



This is up to the movement script. The built-in movement scripts recalculate their paths every N seconds (set using the repath rate field in the inspector).