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Update Area Cost

Hello, I have multiple areas in my game, and I get an event that gets called whenever an AI enters new area. Sometimes AI can be in a forbidden area, or maybe forbidden area dynamically changes. In unitys navmesh, I can dynamically change the cost per agent for those areas. Is something similar available here, for the navmesh.


Sorry for the late reply.
You might be interested in tags: Working with tags - A* Pathfinding Project
If you want even more control there is also the lower level ITraversalProvider: Utilities for turn-based games - A* Pathfinding Project