So it would appear the project can not detect 2D colliders. Which is understandable as they are a whole new type. Aron, do you have any plans to integrate 2D collider into the project? I’ve had a brief search but was unable to find anything related.
Cheers.
Hi
Yes, I have plans to do that. But as you say, they are brand new so I haven’t had time yet.
You can hack together support for it if you modify the GraphCollision class and change Physics to Physics2D.
Hi Aron. Thank you for taking the time to work on it when you can!
Can I ask where the GraphCollision class is exactly? I couldn’t find it in the “AstarPathfindingProject” folder.
Also, will it work for top down games? Or just platformers for now? (Both the hack and the possibly upcoming solution)
Hi
The GraphCollision class is in the Base.cs file.
I am not sure, I haven’t tested the fix myself.