Turning circles for vehicle movement

Hello everybody!

Is there a way to generate paths that take the turning circle of a vehicle into account? I would like to avoid sudden turns in a path, so that the vehicle movement looks more natural.

If I understand correctly, the modifiers are ways to smooth out a graph, but I could not find one in the documentation where I could specify a certain minimal radius when doing a turn.

If there is already a modified for such a use case, I would greatly appreciate tipps on which modified to choose and how to configure it. If not, what would be a good starting point to get (or simulate) the behavior I described above.

Thanks in advance for any input on this issue!

Best regards,
Patrick

Hi

There’s no way to do this at the moment, I’m afraid.

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Hello Aron!

I thought as much, but I wanted to try my luck and ask anyways. Thank you for your answer!

Best regards,
Patrick

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