I have the pro version, with version 4.2.15 in my project.
I am working on a 2D turn based grid rpg game. I used this [https://arongranberg.com/astar/documentation/dev_4_1_3_3be515d6/turnbased.php] documentation as a basis for obstacles and pathfinding without colliders. The individual objects use SingleNodeBlockers (larger objects are made up of several node blockers).
Currently, paths generate and will avoid the obstacles correctly. The problem is, I have the Grid Graph set to “8 Directions” with “Cut Corners” disabled, but the paths still cut corners, as shown in the attached images.
I’m not sure if I have something set up wrong causing corners to be cut no matter what, or it’s some sort of bug regarding the way it’s set up for turn based gameplay. Does anyone have any ideas?