Trying to scan for errors before the Seeker starts to move

Basically, i just wanna know how i can return a value if the path cannot be completed and also to “resevere” a node (on a grid graph) so that 100 AI’s dont all try and bundle onto one node.

For the error i tried. But i now relise this is once the Path has been complted and moved, not just calculated. How do i check for errrors after path calculation but before the Seeker starts to move?

void OnPathComplete(Path p) { if(!p.error) { path = p; // reset waypoint Debug.Log("Hmm no error!"); currentWaypoint = 0; }
	if(p.error)
	{

		Debug.Log("YAY ERRRROR!!!!");
	}
}
</blockquote>

Oh an by the way this project is great!!! but i dont like the documentation :stuck_out_tongue:

Ok i relised this was down to a setting ‘max nearest node distance’ :slight_smile:
Now just to work out how to resever the node once a path has been calculated to it