Support Forum

ThreadControlQueue Path pop blocked

I occasionally get a block in the ThreadControlQueue when I first start the game in the Editor.

Do you have any advice on how to trouble shoot this situation?


That’s the pathfinding thread waiting for new paths to process. It is expected that one or more threads are waiting there. It shouldn’t block your main thread.

Ahh, ok thanks. That makes sense. I just hit pause in Visual Studio and had assumed that was the reason the game was locked up. Appologies.