I can`t quite get the RichAI to work with combination of RecastGraphs and NavMeshGraphs? I need both because my “player” units can walk walls and ceiling but the enemy units cannot. How I control tags/layers of complete graphs of NavMeshGraphs&RecastGraph? - the option seems to be missing. I do not get it.
Yes, the graphmask would be the best approach.
Something like (written directly in the browser, I have not tested this exact code)
var path = ABPath.Construct(...);
var graphMask = 1 << 0; // If you for example want to search the 1st graph
seeker.StartPath(path, OnPathComplete, graphMask);