I am currently using the grid graph (free version) and wondering if its possible to use a different physics engine, specifically Unity.Physics, for scanning obstacles.
My project is using Unity DOTS and has physics which requires the use of either Unity.Physics or Havok Physics. The problem is that to scan for pathfinding, obstacles need to have the old physics colliders on them to be detected. To have my units collide with these walls as well i need to have Unity.Physics physics bodies on the same walls. This results in two physics objects on the same walls.
So i was wondering if there are any solutions to this such as switching the physics engine for pathfinding or if its supported in the paid / beta versions?