Switching between AILerp & AIPath at runtime

I am wondering if something like switching between 2 different movement scripts is possible for one agent. For example: real-time exploration (with local avoidance) and then switching to turn based grid movement (ai lerp works great).

I think that having attached 2 movement scripts and then enabling/disabling one and the other would be the easiest way, but is it something that would be handled properly by the seeker and the rest of the system?

Maybe there is a better way for my use case?

Hi

I think it should work to just disable and enable the components. Make sure you disable the previous component before enabling the new one.
I can’t say I have actually tested this, though. It’s not a common request.