Assuming my enemies have a radius of 0.5 and player also has a radius of 0.5 (two capsules)
Defaults values don’t seem to work right. Enemy circles around player and sometimes stops.
Currently I have End Reached Distance set to 1.5 and it seems like it works sometimes.
If I check distance between player and enemy on path complete call back I will see a distance greater
than 1.5. For instance current “targetDist” reports 1.462624 but checking distance between player and enemy
it evaluates to 1.698757.
Any idea what could be happening?