First off, thanks for the amazing update! I previously posted about graphs with weird shapes like mobius strips, trying to get that working better. And on initial tests, this is way better! So thanks a bunch.
So here’s my weird issue, and to be clear this all worked totally fine with 5.1.6. I have a projectile manager that is supplying the units when they shoot, and I cannot seem to get it to access the right location. Debug logs seem to show everything working correctly, I’m tracking the given location at several points, but my projectiles are all shooting from a default location of 0,0,0.
I understand that first thought is, something wrong with my code. But with the only change being to unit movement, i’m not sure what’s wrong. Like before, I’m just using the unit transform to determine where this shooting action should happen.
I can construct an example scene, demonstrate code, whatever’s needed. But before digging in deep I just want to know if I’m missing something obvious. Could the transition to ECS be causing my issue? Should I try setting things up differently due to the change? If you have any ideas there I’d love to try them.
Thanks!