Is there a way to force modifiers to run? I’ve tried to manually add the modifier to the seeker. If I call _seeker.RunModifiers(), would that help anything?
It seems it is picking up my modifier, but not applying it maybe? Is this possibly an issue with the LayeredGridGraph? It seems my character cannot move diagonally. Have a look at this example:
Your max segment length on the modifier is quite high. The modifier will split the path into segments that are about “max segment length” long. Try reducing that value.
The modifier should run automatically. You can also run it manually by calling seeker.PostProcess(path).
Hey @aron_granberg. Thanks, I’ve set it to 1 but it still seems choppy. It seems though that my characters cant move diagonally. Is there something I have to do to do that? I am using a LayeredGridGraph, if it makes a difference?