Hi,
I’m using A* Pathfinding Project Pro in my turn based game (square grid).
I’m having trouble with SingleNodeBlocker because I think I’m complicating more than it is.
My setup is:
- Enemy units and Player units
- Every unit has a fixed action points (cells to move)
My goals are:
- One unit cannot traverse a cell if it’s already occupied for a Unit (friendly or enemy), so every unit has to block the cell he is occupying.
- When a unit moves, it has to block the new cell it’s occupying and has to unblock the previous occupied cell.
I started using DynamicGridObstacle but looking at the documentation it looks that SingleNodeBlocker is the way to go.
I’ll be grateful if someone can guide me.
Thanks in advance.