So I’m having problems where when approaching their destination the seeker slides past it and then reworks it’s path to approach the destination. It seems like this is an issue with either the velocity of the object or the gravity of the scene. What I’m trying to accomplish is a snap to the stopping location which is at a distance away from the target.
I tried to override the seeker velocity but got an error saying the velocity is read only. since this is a top down 2D project the gravity is set to zero globally. Maybe this isn’t an issue with the path finding but if you have any advice it would be helpful.