So this is for a 2D top down project. I have multiple Seekers in the scene each finding their own paths to changing destinations. The problem I’m having is that every time I add an additional seeker it increases the global time scale speeding up every object in the game, including the player. I confirmed this was the case by creating game object that moves left and right independent of the pathfinding and that too would increase and decrease it’s motion speed with more seekers, so it seems that it must be the global timescale being affected here. Any suggested solution to prevent the timescale from changing?
No scripts in this package modify the time-scale. Are you sure there are no other scripts attached that could cause this?