Seeker stops before arriving in Terrain

Hello, first of all let me say that I buyed your pro version and is wonderful. You did a great job.
I am having a problem. I have a terrain of 400x400. I used the scripts in Example 2. My problem is that the enemy never reaches its destination, just stops before arriving.
I tried the following:

  1. reduced the size of the node. It didn’t work. He stopped at the same distance as before.
  2. Increase the scale of the models by a factor of 10. It worked. The enemy was closer to his goal.

    Unfortunately I can not scale everything by a factor of 10. What is happening? What solution can be found to this?

I leave you 2 images to clarify the problem.
Regards!

Hi

Try tweaking the Seeker -> StartEndModifier -> End Point setting.

Other than that, it looks like your world has a very low node size for the size of those obstacles… also, it doesn’t look like those obstacles are detected by the grid graph (try changing the mask in the grid graph settings).

Hello, I tried to changing the End Point setting, but he stopped at a distance of 1.45. He never reaches its destination.

Another solution?

How decide when to stop is the script that control the character. Try to use lower values to compute distance between current and next node position.