How do I make it so that it goes in a straight line and turns right when it needs to turn and maintain straight path after?
It seems to go in a sort-of straight line, then when it’s time to turn, it oversteps and tries to get back onto the path. All I want is simple straight line along X/Y axis, no curving or diagonal whatsoever.
Here’s what it’s doing at game run:
Here’s what I want it to do (me manually mocking the experience):
I want it to go straight up 3 squares, then over 3 squares, no other funny business like the first video does.