Seeker moving through unwalkable area

Hi. I’m having an issue where the seeker is moving through unwalkable areas. The attached image shows the path generated by A* running through the unwalkable area. I’m really not sure why this would be happening. Could anyone help please?


It looks like you are using a smoothing modifier and you have too much smoothing applied.

You may want to use a raycast modifier together with a smoothing modifier with less smoothing instead.


Thanks aron. You were totally right. I had set the smoothing to 10 for some reason and setting it to a lower value fixed everything. Thank you so much, and apologies for the silly question.

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