Hi,
I have the following code:
this.transform.rotate(new Vector3(0,90f,0));
AstarPath.active.UpdateGraphs(boxCollider.bounds); //boxCollider is the collider attached to the objects transform.
This sometimes updates the graph (viewing in the editor) and sometimes doesnt - implying a timing issue (a coroutine?? in Astar).
The starting conditions (i.e. position/rotation of the transform) is always the same.
Has anybody else seen this problem?