A* Pathfinding Project

RVO Controller Radius Question


#1

I’m currently quite effectively using an RVO Controller component for local avoidance in my project. I have agents that are able to effectively avoid one another. However, I am wondering if it is possible to change the radius of the RVOController without affecting the radius used for navigation. Basically I’d like agents to continue navigating the mesh as they do and be able to change the RVO radius to control the agents’ grouping. Does that make sense? Is it possible? Is there maybe a better way to go about this?

Thanks!


#2

Hi

The RVOController/movement script’s radius is only used for local avoidance anyway. So the behaviour you want is the default one.


#3

Got it. I just tested. Thanks! Sorry.