Hiya. I’ve just started experimenting with A* (the Pro version) and I’ve got my agents milling about and avoiding each other. Unfortunately they walk through vehicles in my game :o) How do I stop this?
I’ve set up the agents with RVO Controller handling movement (set to “collides with” = everything), a seeker script and a rigid body (cube). The vehicle has a box collider & rigid body. I’m using Unity 5 pro.
Any help gratefully appreciated!
Peter.