RVO Controller objects not colliding with Unity Physics

Hiya. I’ve just started experimenting with A* (the Pro version) and I’ve got my agents milling about and avoiding each other. Unfortunately they walk through vehicles in my game :o) How do I stop this?

I’ve set up the agents with RVO Controller handling movement (set to “collides with” = everything), a seeker script and a rigid body (cube). The vehicle has a box collider & rigid body. I’m using Unity 5 pro.

Any help gratefully appreciated!

Peter.

Hi

Vehicles are quite large, so I would suggest that you treat them as obstacles in the pathfinding graph.
If you are using a recast graph, you can add a NavmeshCut component to the vehicle (and make sure you have a TileHandlerHelper script somewhere in the scene). If you are using a grid graph, you can add a DynamicGridObstacle script to it.