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RTS game pathfinding not working properly?


I am making game that has similar unit movement system as Starcraft. I downloaded your beta and tried it, but the AI seems to have a problem.

Here is what happens:

The AI has problem with avoding units close to terrain on one side. Left side of picture shows use case where unit behaves as expected, but on the right side, the unit tries to avoid in the wrong direction, stopping at wall infinitely.

The only modifications I made to your demo was that I set “locked when not moving” to true as if they were in combat with each other.

Also, when the beta comes out live? I remember seeing it about year ago, do you plan to release it?