Support Forum

Rootmotion and AIPath

I’ve found a way to get smoother root motion driven animations and combine them with AIPath, but because I’ve had to set “aiBase.canMove = false,” my enemy is circling its destination and never truly arriving there. I’m also seeing that it will ignore the nav entirely in some instances and walk outside of the allowable locations, which is likely related to disabling the aiBase.canMove. Any pointers on how I can have rootmotion with AIPath?