So I have agents that work perfectly fine, but I want them to collide with other things.
For example, a banana peel on the ground that when they hit will stop their movement and play a sound.
Or they hit a collider and it changes into a climbing movement by turning off RichAI.
They really struggle to collide/trigger with anything else. Only at low low speeds does it sometimes work.
Can you post your RichAI
agent settings? I can try to recreate this on my end. Also have you considered using FollowerEntity
instead? I don’t know how far along you are but it may be worthwhile to try it with FollowerEntity. From Aron directly, on RichAI
:
- Kept for compatibility only. If you are starting a new project, the FollowerEntity script is better in almost every way.
How hard is it to switch over to FollowerEntity? I’m very far along. Cus I will do it if it’s better.
I wouldn’t think it would be too much of a hassle. Not “drop-in” perhaps, but it’s really just a handful of changes like feeding your destination directly to FollowerEntity
instead of Seeker
if that’s what you’re doing now.
For reference, here’s a screenshot of the RichAI component:
And here’s Follower Entity:
Not insanely different 
I would say maybe give it a quick test to see how your codebase performs with the change, and if it winds up being way too much work just let us know.