RichAI not detecting just other normal collisions/triggers?

So I have agents that work perfectly fine, but I want them to collide with other things.

For example, a banana peel on the ground that when they hit will stop their movement and play a sound.

Or they hit a collider and it changes into a climbing movement by turning off RichAI.

They really struggle to collide/trigger with anything else. Only at low low speeds does it sometimes work.

Can you post your RichAI agent settings? I can try to recreate this on my end. Also have you considered using FollowerEntity instead? I don’t know how far along you are but it may be worthwhile to try it with FollowerEntity. From Aron directly, on RichAI:

  • Kept for compatibility only. If you are starting a new project, the FollowerEntity script is better in almost every way.

How hard is it to switch over to FollowerEntity? I’m very far along. Cus I will do it if it’s better.

I wouldn’t think it would be too much of a hassle. Not “drop-in” perhaps, but it’s really just a handful of changes like feeding your destination directly to FollowerEntity instead of Seeker if that’s what you’re doing now.

For reference, here’s a screenshot of the RichAI component:

And here’s Follower Entity:

Not insanely different :slight_smile:

I would say maybe give it a quick test to see how your codebase performs with the change, and if it winds up being way too much work just let us know.