A* Pathfinding Project

Rich Ai zombies army!


#1

i tried to pathfinding of zombies army [2000 agents] on big graph with 4.3 on 2020.1 …

but have these problems:

1st) drop frames when using RVO [18 fps] vs without RVO [65 fps].

2nd) after some of seconds i got these errors and pathfinding does not working anymore and army is stopped at their places :[

so, how to fix??
thanks.


#2

Hi

I’ve never seen that error before. Would you mind giving me the stack trace of the top error?

Regarding performance, are you sure burst compilation is enabled in your project?


#3

ok …
i made my codes better and upgraded to 2020.1.0b3 …
now everything is good :]

and another question:
how can i pathfinding of multi targets with Rich Ai??


#4

What do you mean by

?


#5

nothing …
solved it :]

thanks.