I am using a point graph for my game.
I have 2 paths that go to the same place. Base on some conditions in the game I want the path finding to select a specific path.
I managed to do this using a mask and enabling and disabling. Then use AstarPath.active.Scan();
I have initially had my path cashed. When I use the scan function what happen? Is there any change in performance?
Is there other ways to do this?