Hi there,
I have an AI that chases me, once I get too close to it. When it’s chasing, I have an if statement going:
if (ai.remainingDistance <= attackRadius)
{
AttackFunction();
}
This makes it attack, once it gets close enough. It works like a charm on the first go- However! If I get far enough away and it stops chasing me, once I go near enough again, this instantly fires the AttackFunction(), as if it was close enough. When I do a Debug.Log(ai.remainingDistance), I realise the distance is not reset, when I get far enough away.
Currently, when I get a certain distance to the AI, I run this:
ai.SetPath(null);
ai.isStopped = true;
But that doesn’t seem to reset the remaining distance.
Any idea how to do this?
Cheers