Hi Aron,
I was just wondering if there’s a way to rename RVOController layers through the inspector? We have a lot of different enemy types and Layer2, Layer3, etc, is making it difficult for our designer to manage which entities will try to avoid each other without using DefaultAgent (which we don’t want).
Thanks!
Eric
Hi
Currently you cannot change those names from the inspector, however you can rename the values in the enum. You can find it in the RVOCoreSimulator.cs script around line 214.
Awesome, thanks! This would be a great feature to have in the future though depending on the game and its needs.
With the beta being a package, is there a new plan on how to change/customize enum names?
Bump. I agree it would be a nice-to-have. Not super important, but would improve readability if there are multiple layers in use.