This may be a major noob question - but I’ve been having a hard time getting the Recast Graph to scan my terrain.
I’ve included a screenshot below:
You’ll notice the Recast Graph is off from the geometry in somewhat of a diagonal fashion.
GridGraph has no problems at all. I’m also having an issue with the map being somewhat rectangular… but even if I could get the Recast to work right on a square portion, I’d be happy for now. Any ideas?
Burdock - I set it to Automatic once I got a graph down that worked. Is 8 a better selection? I’d love to understand what’s going on here…
Aron - I did try the beta (what I’m currently working with) and it didn’t make a difference. I am not going to guarantee that I installed it correctly.
What ends up happening if the player is only running a dual-core or quad-core processor? Does it automatically adjust to the highest available or is that something I need to program in?
Ah - well 8 will be it! Thanks for noticing that setting and making the recommendation! One area I have not played with yet in any capacity is optimizing performance - hopefully that doesn’t come back to bite me in the end!
I was playing with RVO Controllers this morning per your recommendation as well - it’s getting there but I do believe you’ll see another forum post before I figure it all out.
Right now, I’m hoping it will alleviate my units getting stuck on hills. It seems that my current movement/rotation methodology is creating too few waypoints and the units are getting stuck trying to go THROUGH the terrain instead of to the top of the hill and then forward.
Thanks again guys - I really appreciate your time and expertise!
You should be fine for performance, A* is quite well put together in that regard
As far clipping in to terrain, Im 90% sure what the issue is there~
Are your units positions above the graph? generally its best to set there position at there feet and have all rendering/boxs/whatever set as a +Y position~ This way your units Y position is ALWAYS the nodes Y position… It makes things like this not happen as much ~