Hi, I am considering purchasing the pro version of your package, but have one important question before I am comfortable doing so. I have been trying to get Unity’s native Navmesh to work for far too long. One of the biggest problems I faced was caused by Unity’s Navmesh creation process, during which it would create a walkable Navmesh area within non-walkable geometry. Here are a few pictures to better explain the issue:
Image outside of a non-walkable area surrounded by the walkable navmesh.
Image inside of non-walkable area. As you can see there is a walkable area within the non-walkable object.
All this to say, does your Recast system cull the area within the non-walkable geometry?