I implemented an ITraversalProvider similar to the one in BlockManager, (mine just handles blocking all nodes in a radius around an object, instead of the node directly under a SingleNodeBlocker). RaycastModifier doesn’t seem to be respecting it when node size is < 1, or when quality is anywhere above Low.
Are there any settings I can tweak to make this behave better when node size is small?
nodeSize=0.5 with raycastmodifier enabled:
nodeSize=1 with raycastmodifier enabled: