Ragdoll spinning death

I have the free A* project along with the Opsive Ultimate Character Controller, and behaviour designer. I have added a simple patrol behaviour to my AI character and when it dies it ragdolls and spins. If I use the Opsive navemesh option the AI ragdolls as normal

This might not be an A* problem but I thought I would check



Maybe you have to disable the movement script when the agent dies? I’m not quite sure how the Ultimate Character Controller integration handles it, possibly it tries to continue to move.