Hiya,
Just wanted to ask about PS4 compatibility.
When running on device the pro pathfinding throws:
System.ExecutionEngineException: Attempting to JIT compile method System.Threading.Interlocked:Exchange
I am able to suppress this issue by adding UNITY_PS4 tags where the UNITY_IPHONE cases are handled. Just curious if there are any other platform issues that I should look out for besides the LockFreeStack.cs thanks!
also: S.O. suggests a fix by way of creating a dummy in the constructor:
var dummy = System.Threading.Interlocked.Exchange( ref dummyTask, System.Threading.Tasks.Task.Factory.StartNew (() =>{}));
however, this doesn’t seem to work with the .net version Unity is currently running