I searched and didn’t see this, but is there a known issue where the graphs become impossible to inspect in the “inspector” window? The data seems to flash up for a frame, then it is blank. Every other object in the scene seems to display fine. Thanks for any help, has completely stalled me out.
{EDIT} Seems to happen when we add a 4th grid graph, does that make any sense?
[EDIT2] Seems to be related to this error that gets thrown:
Argument Exception: Getting Control 0’s Position in a group with only 0 Controls when doing repaint.
then there are some GUI errors, one about GUILayout.EndScrollView, and another saying you are pushing more GUI clips than you are popping.
From then on the window is broken for that GameObject
Hm, weird. Must be some bug in my code…
Do you have access to the pro version? If so, you could try the beta. I tried adding at least 8 grid graphs in the beta version, and no bug yet.
Thanks for the response! I don’t currently have access to pro, probably going down that road soon, but just so you know, I think I tracked it to something in the node linking (I think the manual linking of nodes?). I had attempted some manual links on he original graphs, and the code seemed to be bailing somewhere in a function that said something about Links (I failed to write it down, sorry).
Workaround solution was to delete all existing graphs and add them from scratch again, then the problem went away. Not ideal, but a way out of deadlock, in case someone else hits this.