ProceduralGridMover doesn't update erosion, but wraps it

Hello, I’m using a 50x50 Grid Graph with a ProceduralGridMover that follows the player. The tiles are generated correctly except for the erosion which seems to be repeating like a Texture that has a wrap mode of Repeat.

If I hit Scan on the AStarPath manually then erosion is recalculated correctly. I wonder is there a way to fix this, or is ProceduralGridMover not supposed to be used with erosion?
Thanks,
-Iggy

Hi

I think this bug has been fixed in the beta version.