Our game uses a map 10km x 10km. It is obvious that the only suitable option is “Tiled Recast Graph”
Now I’m experimenting on the map 500m x 500m.
Unfortunately AI instead of driving to “Target”, is actually moving in the place indicated by the arrow.
There is an inherent problem with using A* on a navmesh graph that it might not always give you back the optimal path.
There is a built in method to post process it to make it more optimal called “Funnel Simplification”, you can try adjusting that parameter on the RichAI component.
Maybe we misunderstood each other. AI moves to the place indicated by the arrow and stops. After that AI goes no “Target” at all. “Funnel Simplification” does not help. Video - youtu.be/e3wxRNvwbGI
Interesting. I am not sure what could cause that. What happens if the move the target object around, are there some points where it works and some points where it doesn’t?
Hi! Some time to do other things. I recorded a new video with the same settings (only the speed i’m changed from 5 to 40) - http://youtu.be/La83xp8DMkw
Sorry for the late answer.
I still have no idea what causes it, however I upgraded the project to the latest version of the A* Pathfinding Project (3.4.0.6) and that solved the issue.
Also, I would be grateful if you removed that project from git since it contains the source for the pro version.