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Prevent lines of agents


Apologies if I have missed something obvious…

I have a large number of agents moving towards the player. Each is assigned a destination around the player. However, on their way to the player they all follow the same line. Is there are way I can offset them so it looks a little more chaotic. Having 30 zombies running in a line is a little unconvincing :smiley:

Note that this is for a multiplayer game so any graph generated on the server has to be sent as curves to the clients and the agents have to stick to the path exactly so they match the server, so any local avoidance etc not based on the points of the curve will not work for me and I need to number of points in the curve to be as small as possible to minimize bandwidth issues…

Thanks for any help!


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